Gregor Richards a39bff6e03 Remove an incorrect double-check
Netplay sync incorrectly checked whether the replay pointer was behind
the unread pointer twice, when in the second check it should only have
been checking if it was behind the current execution pointer. Because of
how resimulation works with device sharing, I THINK this could affect
sync. Even if it can't, it's wrong.
2018-03-03 23:03:35 -05:00
..
2017-12-12 00:24:18 -08:00
2018-03-03 23:03:35 -05:00
2017-03-05 14:19:34 -05:00
2017-12-12 00:24:18 -08:00