mirror of
https://github.com/libretro/RetroArch
synced 2025-01-28 14:54:03 +00:00
333 lines
10 KiB
C
333 lines
10 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <dlfcn.h>
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#include <android/keycodes.h>
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#include "android-general.h"
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#include "../../../general.h"
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#include "../../../driver.h"
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#include "input_android.h"
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enum {
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AKEYCODE_BUTTON_1 = 188,
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AKEYCODE_BUTTON_2 = 189,
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AKEYCODE_BUTTON_3 = 190,
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AKEYCODE_BUTTON_4 = 191,
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AKEYCODE_BUTTON_5 = 192,
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AKEYCODE_BUTTON_6 = 193,
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AKEYCODE_BUTTON_7 = 194,
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AKEYCODE_BUTTON_8 = 195,
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AKEYCODE_BUTTON_9 = 196,
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AKEYCODE_BUTTON_10 = 197,
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AKEYCODE_BUTTON_11 = 198,
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AKEYCODE_BUTTON_12 = 199,
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AKEYCODE_BUTTON_13 = 200,
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AKEYCODE_BUTTON_14 = 201,
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AKEYCODE_BUTTON_15 = 202,
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AKEYCODE_BUTTON_16 = 203,
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};
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enum {
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AKEYSTATE_DONT_PROCESS = 0,
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AKEYSTATE_PROCESS = 1,
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};
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//#define RARCH_INPUT_DEBUG
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static unsigned pads_connected;
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static android_input_state_t state[MAX_PADS];
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static bool do_pollblock;
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static int32_t engine_handle_input(struct android_app* app, AInputEvent* event)
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{
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int id, i;
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bool found_existing_id = false;
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id = AInputEvent_getDeviceId(event);
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for (i = 0; i < pads_connected; i++)
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{
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if (id == state[i].id)
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{
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found_existing_id = true;
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break;
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}
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}
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if(!found_existing_id)
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{
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state[pads_connected++].id = id;
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i = pads_connected;
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}
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if(!do_pollblock)
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{
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bool do_keydown = false;
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bool do_keyrelease = false;
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bool pressed_left, pressed_right, pressed_up, pressed_down;
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float x, y;
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int action, keycode, source, type;
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action = AKEY_EVENT_NO_ACTION;
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type = AInputEvent_getType(event);
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source = AInputEvent_getSource(event);
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keycode = AKeyEvent_getKeyCode(event);
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#ifdef RARCH_INPUT_DEBUG
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switch(source)
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{
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case AINPUT_SOURCE_DPAD:
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RARCH_LOG("AINPUT_SOURCE_DPAD, pad: %d, keycode: %d.\n", i, keycode);
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break;
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case AINPUT_SOURCE_TOUCHSCREEN:
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RARCH_LOG("AINPUT_SOURCE_TOUCHSCREEN, pad: %d, keycode: %d.\n", i, keycode);
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break;
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case AINPUT_SOURCE_TOUCHPAD:
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RARCH_LOG("AINPUT_SOURCE_TOUCHPAD, pad: %d, keycode: %d.\n", i, keycode);
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break;
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case AINPUT_SOURCE_ANY:
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RARCH_LOG("AINPUT_SOURCE_ANY, pad: %d, keycode: %d.\n", i, keycode);
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break;
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case 0:
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default:
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RARCH_LOG("AINPUT_SOURCE_DEFAULT, pad: %d, keycode: %d.\n", i, keycode);
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break;
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}
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#endif
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action = AKeyEvent_getAction(event);
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switch(type)
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{
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case AINPUT_EVENT_TYPE_MOTION:
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x = AMotionEvent_getX(event, 0);
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y = AMotionEvent_getY(event, 0);
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pressed_up = ((-0.80f > y) && (x >= -1.00f));
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pressed_down = ((0.80f < y) && (y <= 1.00f));
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pressed_left = ((-0.80f > x) && (x >= -1.00f));
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pressed_right = ((0.80f < x) && (x <= 1.00f));
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#ifdef RARCH_INPUT_DEBUG
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RARCH_LOG("AINPUT_EVENT_TYPE_MOTION, pad: %d, x: %f, y: %f.\n", i, x, y);
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#endif
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state[i].state &= ~(ANDROID_GAMEPAD_DPAD_LEFT);
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state[i].state &= ~(ANDROID_GAMEPAD_DPAD_RIGHT);
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state[i].state &= ~(ANDROID_GAMEPAD_DPAD_UP);
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state[i].state &= ~(ANDROID_GAMEPAD_DPAD_DOWN);
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break;
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}
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if(action != AKEY_EVENT_NO_ACTION)
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{
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switch(action)
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{
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case AKEY_EVENT_ACTION_DOWN:
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case AKEY_EVENT_ACTION_MULTIPLE:
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#ifdef RARCH_INPUT_DEBUG
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RARCH_LOG("AKEY_EVENT_ACTION_DOWN, pad: %d, keycode: %d.\n", i, keycode);
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#endif
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do_keydown = true;
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do_keyrelease = false;
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break;
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case AKEY_EVENT_ACTION_UP:
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#ifdef RARCH_INPUT_DEBUG
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RARCH_LOG("AKEY_EVENT_ACTION_UP, pad: %d, keycode: %d.\n", i, keycode);
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#endif
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do_keydown = false;
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do_keyrelease = true;
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break;
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}
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}
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//state[i].state = 0;
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if(do_keydown)
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{
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state[i].state |= (keycode == AKEYCODE_BUTTON_10) ? ANDROID_GAMEPAD_START : 0;
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state[i].state |= (keycode == AKEYCODE_BUTTON_12) ? ANDROID_GAMEPAD_R3 : 0;
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state[i].state |= pressed_left ? ANDROID_GAMEPAD_DPAD_LEFT : 0;
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state[i].state |= pressed_right ? ANDROID_GAMEPAD_DPAD_RIGHT : 0;
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state[i].state |= pressed_up ? ANDROID_GAMEPAD_DPAD_UP : 0;
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state[i].state |= pressed_down ? ANDROID_GAMEPAD_DPAD_DOWN : 0;
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state[i].state |= (keycode == AKEYCODE_BUTTON_11) ? ANDROID_GAMEPAD_L3 : 0;
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state[i].state |= (keycode == AKEYCODE_BUTTON_9 ) ? ANDROID_GAMEPAD_SELECT : 0;
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state[i].state |= (keycode == AKEYCODE_BUTTON_4 ) ? ANDROID_GAMEPAD_TRIANGLE : 0;
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state[i].state |= (keycode == AKEYCODE_BUTTON_1 ) ? ANDROID_GAMEPAD_SQUARE : 0;
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state[i].state |= (keycode == AKEYCODE_BUTTON_2 ) ? ANDROID_GAMEPAD_CROSS : 0;
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state[i].state |= (keycode == AKEYCODE_BUTTON_3 ) ? ANDROID_GAMEPAD_CIRCLE : 0;
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state[i].state |= (keycode == AKEYCODE_BUTTON_6 ) ? ANDROID_GAMEPAD_R1 : 0;
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state[i].state |= (keycode == AKEYCODE_BUTTON_5 ) ? ANDROID_GAMEPAD_L1 : 0;
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state[i].state |= (keycode == AKEYCODE_BUTTON_8 ) ? ANDROID_GAMEPAD_R2 : 0;
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state[i].state |= (keycode == AKEYCODE_BUTTON_7 ) ? ANDROID_GAMEPAD_L2 : 0;
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do_pollblock = true;
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}
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if(do_keyrelease)
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{
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state[i].state &= (keycode == AKEYCODE_BUTTON_10) ? ~(ANDROID_GAMEPAD_START) : ~0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_12) ? ~(ANDROID_GAMEPAD_R3) : ~0;
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state[i].state &= pressed_left ? ~(ANDROID_GAMEPAD_DPAD_LEFT) : ~0;
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state[i].state &= pressed_right ? ~(ANDROID_GAMEPAD_DPAD_RIGHT) : ~0;
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state[i].state &= pressed_up ? ~(ANDROID_GAMEPAD_DPAD_UP) : ~0;
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state[i].state &= pressed_down ? ~(ANDROID_GAMEPAD_DPAD_DOWN) : ~0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_11) ? ~(ANDROID_GAMEPAD_L3) : ~0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_9 ) ? ~(ANDROID_GAMEPAD_SELECT) : ~0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_4 ) ? ~(ANDROID_GAMEPAD_TRIANGLE) : ~0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_1 ) ? ~(ANDROID_GAMEPAD_SQUARE) : ~0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_2 ) ? ~(ANDROID_GAMEPAD_CROSS) : ~0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_3 ) ? ~(ANDROID_GAMEPAD_CIRCLE) : ~0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_6 ) ? ~(ANDROID_GAMEPAD_R1) : ~0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_5 ) ? ~(ANDROID_GAMEPAD_L1) : ~0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_8 ) ? ~(ANDROID_GAMEPAD_R2) : ~0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_7 ) ? ~(ANDROID_GAMEPAD_L2) : ~0;
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do_pollblock = true;
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}
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}
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return 1;
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}
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static void *android_input_init(void)
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{
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void *libandroid = 0;
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g_android.app->onInputEvent = engine_handle_input;
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pads_connected = 0;
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return (void*)-1;
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}
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static void android_input_poll(void *data)
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{
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(void)data;
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}
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static int16_t android_input_state(void *data, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id)
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{
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unsigned player = port;
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uint64_t button;
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int16_t retval = 0;
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switch(id)
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{
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case RETRO_DEVICE_ID_JOYPAD_B:
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button = ANDROID_GAMEPAD_CROSS;
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break;
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case RETRO_DEVICE_ID_JOYPAD_Y:
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button = ANDROID_GAMEPAD_SQUARE;
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break;
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case RETRO_DEVICE_ID_JOYPAD_SELECT:
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button = ANDROID_GAMEPAD_SELECT;
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break;
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case RETRO_DEVICE_ID_JOYPAD_START:
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button = ANDROID_GAMEPAD_START;
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break;
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case RETRO_DEVICE_ID_JOYPAD_UP:
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button = ANDROID_GAMEPAD_DPAD_UP;
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break;
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case RETRO_DEVICE_ID_JOYPAD_DOWN:
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button = ANDROID_GAMEPAD_DPAD_DOWN;
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break;
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case RETRO_DEVICE_ID_JOYPAD_LEFT:
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button = ANDROID_GAMEPAD_DPAD_LEFT;
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break;
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case RETRO_DEVICE_ID_JOYPAD_RIGHT:
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button = ANDROID_GAMEPAD_DPAD_RIGHT;
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break;
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case RETRO_DEVICE_ID_JOYPAD_A:
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button = ANDROID_GAMEPAD_CIRCLE;
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break;
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case RETRO_DEVICE_ID_JOYPAD_X:
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button = ANDROID_GAMEPAD_TRIANGLE;
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break;
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case RETRO_DEVICE_ID_JOYPAD_L:
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button = ANDROID_GAMEPAD_L1;
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break;
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case RETRO_DEVICE_ID_JOYPAD_R:
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button = ANDROID_GAMEPAD_R1;
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break;
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case RETRO_DEVICE_ID_JOYPAD_L2:
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button = ANDROID_GAMEPAD_L2;
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break;
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case RETRO_DEVICE_ID_JOYPAD_R2:
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button = ANDROID_GAMEPAD_R2;
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break;
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case RETRO_DEVICE_ID_JOYPAD_L3:
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button = ANDROID_GAMEPAD_L3;
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break;
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case RETRO_DEVICE_ID_JOYPAD_R3:
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button = ANDROID_GAMEPAD_R3;
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break;
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default:
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return 0;
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}
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if((player < pads_connected))
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{
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switch (device)
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{
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case RETRO_DEVICE_JOYPAD:
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retval = (state[player].state & button) ? 1 : 0;
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#ifdef RARCH_INPUT_DEBUG
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if(retval != 0)
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{
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RARCH_LOG("state: %d, player: %d.\n", retval, player);
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}
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#endif
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break;
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}
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}
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do_pollblock = false;
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return retval;
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}
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static bool android_input_key_pressed(void *data, int key)
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{
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(void)data;
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(void)key;
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switch (key)
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{
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case RARCH_QUIT_KEY:
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if(g_android.init_quit)
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return true;
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else
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return false;
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break;
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default:
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(void)0;
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}
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return false;
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}
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static void android_input_free(void *data)
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{
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(void)data;
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}
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const input_driver_t input_android = {
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android_input_init,
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android_input_poll,
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android_input_state,
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android_input_key_pressed,
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android_input_free,
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"android_input",
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};
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