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14 lines
235 B
C
14 lines
235 B
C
#include "shaders_common.h"
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static const char *stock_fragment_xmb_simple = GLSL(
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform float time;
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void main()
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{
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gl_FragColor = vec4(1.0, 1.0, 1.0, 0.05);
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}
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);
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