RetroArch/gfx/drivers/gl_shaders/modern_alpha_blend.glsl.frag.h
2016-05-28 18:18:23 +02:00

14 lines
303 B
C

#include "shaders_common.h"
static const char *stock_fragment_modern_blend = GLSL(
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D Texture;
varying vec2 tex_coord;
varying vec4 color;
void main() {
gl_FragColor = color * texture2D(Texture, tex_coord);
}
);