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https://github.com/libretro/RetroArch
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80 lines
2.1 KiB
C
80 lines
2.1 KiB
C
/*
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The MIT License (MIT)
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Copyright (c) 2015 Lachlan Tychsen-Smith (lachlan.ts@gmail.com)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#include "math.h"
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#include "math_neon.h"
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float invsqrtf_c(float x)
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{
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float b, c;
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union {
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float f;
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int i;
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} a;
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//fast invsqrt approx
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a.f = x;
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a.i = 0x5F3759DF - (a.i >> 1); //VRSQRTE
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c = x * a.f;
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b = (3.0f - c * a.f) * 0.5; //VRSQRTS
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a.f = a.f * b;
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c = x * a.f;
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b = (3.0f - c * a.f) * 0.5;
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a.f = a.f * b;
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return a.f;
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}
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float invsqrtf_neon_hfp(float x)
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{
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#ifdef __MATH_NEON
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asm volatile (
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"vmov.f32 d1, d0 \n\t" //d1 = d0
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"vrsqrte.f32 d0, d0 \n\t" //d0 = ~ 1.0 / sqrt(d0)
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"vmul.f32 d2, d0, d1 \n\t" //d2 = d0 * d1
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"vrsqrts.f32 d3, d2, d0 \n\t" //d3 = (3 - d0 * d2) / 2
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"vmul.f32 d0, d0, d3 \n\t" //d0 = d0 * d3
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"vmul.f32 d2, d0, d1 \n\t" //d2 = d0 * d1
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"vrsqrts.f32 d3, d2, d0 \n\t" //d4 = (3 - d0 * d3) / 2
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"vmul.f32 d0, d0, d3 \n\t" //d0 = d0 * d4
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::: "d0", "d1", "d2", "d3"
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);
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#endif
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}
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float invsqrtf_neon_sfp(float x)
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{
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#ifdef __MATH_NEON
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asm volatile ("vmov.f32 s0, r0 \n\t");
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invsqrtf_neon_hfp(x);
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asm volatile ("vmov.f32 r0, s0 \n\t");
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#else
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return invsqrtf_c(x);
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#endif
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};
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