mirror of
https://github.com/libretro/RetroArch
synced 2025-02-12 09:40:06 +00:00
326 lines
8.9 KiB
C
326 lines
8.9 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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* Copyright (C) 2016-2017 - Gregor Richards
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* Copyright (C) 2021-2022 - Roberto V. Rampim
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __RARCH_NETPLAY_H
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#define __RARCH_NETPLAY_H
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#include <stdint.h>
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#include <stddef.h>
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#include <boolean.h>
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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#include <retro_miscellaneous.h>
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#include <net/net_compat.h>
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#include "../../msg_hash.h"
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#include "../natt.h"
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#ifndef HAVE_DYNAMIC
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#define NETPLAY_FORK_MAX_ARGS 64
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#endif
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#define NETPLAY_NICK_LEN 32
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#define NETPLAY_HOST_STR_LEN 32
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#define NETPLAY_HOST_LONGSTR_LEN 256
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#define NETPLAY_MITM_SERVERS 5
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#define NETPLAY_CHAT_MAX_MESSAGES 5
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#define NETPLAY_CHAT_MAX_SIZE 96
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#define NETPLAY_CHAT_FRAME_TIME 900
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enum rarch_netplay_ctl_state
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{
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RARCH_NETPLAY_CTL_NONE = 0,
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RARCH_NETPLAY_CTL_GAME_WATCH,
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RARCH_NETPLAY_CTL_PLAYER_CHAT,
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RARCH_NETPLAY_CTL_POST_FRAME,
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RARCH_NETPLAY_CTL_PRE_FRAME,
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RARCH_NETPLAY_CTL_ENABLE_SERVER,
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RARCH_NETPLAY_CTL_ENABLE_CLIENT,
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RARCH_NETPLAY_CTL_DISABLE,
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#ifndef HAVE_DYNAMIC
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RARCH_NETPLAY_CTL_ADD_FORK_ARG,
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RARCH_NETPLAY_CTL_GET_FORK_ARGS,
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RARCH_NETPLAY_CTL_CLEAR_FORK_ARGS,
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#endif
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RARCH_NETPLAY_CTL_REFRESH_CLIENT_INFO,
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RARCH_NETPLAY_CTL_IS_ENABLED,
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RARCH_NETPLAY_CTL_IS_REPLAYING,
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RARCH_NETPLAY_CTL_IS_SERVER,
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RARCH_NETPLAY_CTL_IS_CONNECTED,
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RARCH_NETPLAY_CTL_IS_PLAYING,
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RARCH_NETPLAY_CTL_IS_SPECTATING,
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RARCH_NETPLAY_CTL_IS_DATA_INITED,
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RARCH_NETPLAY_CTL_ALLOW_PAUSE,
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RARCH_NETPLAY_CTL_PAUSE,
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RARCH_NETPLAY_CTL_UNPAUSE,
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RARCH_NETPLAY_CTL_LOAD_SAVESTATE,
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RARCH_NETPLAY_CTL_RESET,
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RARCH_NETPLAY_CTL_DISCONNECT,
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RARCH_NETPLAY_CTL_FINISHED_NAT_TRAVERSAL,
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RARCH_NETPLAY_CTL_DESYNC_PUSH,
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RARCH_NETPLAY_CTL_DESYNC_POP,
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RARCH_NETPLAY_CTL_KICK_CLIENT,
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RARCH_NETPLAY_CTL_BAN_CLIENT
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};
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/* The current status of a connection */
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enum rarch_netplay_connection_mode
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{
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NETPLAY_CONNECTION_NONE = 0,
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NETPLAY_CONNECTION_DELAYED_DISCONNECT,
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/* The connection is dead, but data
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is still waiting to be forwarded */
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/* Initialization: */
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NETPLAY_CONNECTION_INIT, /* Waiting for header */
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NETPLAY_CONNECTION_PRE_NICK, /* Waiting for nick */
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NETPLAY_CONNECTION_PRE_PASSWORD, /* Waiting for password */
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NETPLAY_CONNECTION_PRE_INFO, /* Waiting for core/content info */
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NETPLAY_CONNECTION_PRE_SYNC, /* Waiting for sync */
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/* Ready: */
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NETPLAY_CONNECTION_CONNECTED, /* Modes above this are connected */
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NETPLAY_CONNECTION_SPECTATING, /* Spectator mode */
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NETPLAY_CONNECTION_SLAVE, /* Playing in slave mode */
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NETPLAY_CONNECTION_PLAYING /* Normal ready state */
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};
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/* Preferences for sharing digital devices */
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enum rarch_netplay_share_digital_preference
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{
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RARCH_NETPLAY_SHARE_DIGITAL_NO_SHARING = 0,
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RARCH_NETPLAY_SHARE_DIGITAL_NO_PREFERENCE,
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RARCH_NETPLAY_SHARE_DIGITAL_OR,
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RARCH_NETPLAY_SHARE_DIGITAL_XOR,
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RARCH_NETPLAY_SHARE_DIGITAL_VOTE,
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RARCH_NETPLAY_SHARE_DIGITAL_LAST
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};
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/* Preferences for sharing analog devices */
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enum rarch_netplay_share_analog_preference
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{
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RARCH_NETPLAY_SHARE_ANALOG_NO_SHARING = 0,
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RARCH_NETPLAY_SHARE_ANALOG_NO_PREFERENCE,
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RARCH_NETPLAY_SHARE_ANALOG_MAX,
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RARCH_NETPLAY_SHARE_ANALOG_AVERAGE,
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RARCH_NETPLAY_SHARE_ANALOG_LAST
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};
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enum netplay_host_method
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{
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NETPLAY_HOST_METHOD_UNKNOWN = 0,
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NETPLAY_HOST_METHOD_MANUAL,
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NETPLAY_HOST_METHOD_UPNP,
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NETPLAY_HOST_METHOD_MITM
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};
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enum rarch_netplay_discovery_ctl_state
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{
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RARCH_NETPLAY_DISCOVERY_CTL_NONE = 0,
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RARCH_NETPLAY_DISCOVERY_CTL_LAN_SEND_QUERY,
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RARCH_NETPLAY_DISCOVERY_CTL_LAN_GET_RESPONSES,
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RARCH_NETPLAY_DISCOVERY_CTL_LAN_CLEAR_RESPONSES
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};
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typedef struct netplay netplay_t;
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typedef struct netplay_client_info
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{
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uint32_t protocol;
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uint32_t devices;
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uint32_t slowdowns;
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int32_t ping;
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int id;
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enum rarch_netplay_connection_mode mode;
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char name[NETPLAY_NICK_LEN];
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} netplay_client_info_t;
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typedef struct mitm_server
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{
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const char *name;
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enum msg_hash_enums description;
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} mitm_server_t;
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#ifndef HAVE_DYNAMIC
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struct netplay_fork_args
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{
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size_t size;
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char args[PATH_MAX_LENGTH];
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};
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#endif
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struct netplay_room
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{
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struct netplay_room *next;
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int id;
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int gamecrc;
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int port;
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int mitm_port;
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int host_method;
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char nickname[NETPLAY_NICK_LEN];
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char frontend[NETPLAY_HOST_STR_LEN];
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char corename[NETPLAY_HOST_STR_LEN];
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char coreversion[NETPLAY_HOST_STR_LEN];
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char retroarch_version[NETPLAY_HOST_STR_LEN];
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char gamename[NETPLAY_HOST_LONGSTR_LEN];
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char subsystem_name[NETPLAY_HOST_LONGSTR_LEN];
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char country[3];
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char address[NETPLAY_HOST_LONGSTR_LEN];
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char mitm_handle[NETPLAY_HOST_STR_LEN];
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char mitm_address[NETPLAY_HOST_LONGSTR_LEN];
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char mitm_session[NETPLAY_HOST_STR_LEN];
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bool has_password;
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bool has_spectate_password;
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bool connectable;
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bool is_retroarch;
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bool lan;
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};
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struct netplay_rooms
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{
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struct netplay_room *head;
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struct netplay_room *cur;
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};
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struct netplay_host
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{
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int content_crc;
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int port;
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char address[16];
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char nick[NETPLAY_NICK_LEN];
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char frontend[NETPLAY_HOST_STR_LEN];
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char core[NETPLAY_HOST_STR_LEN];
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char core_version[NETPLAY_HOST_STR_LEN];
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char retroarch_version[NETPLAY_HOST_STR_LEN];
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char content[NETPLAY_HOST_LONGSTR_LEN];
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char subsystem_name[NETPLAY_HOST_LONGSTR_LEN];
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bool has_password;
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bool has_spectate_password;
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};
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struct netplay_host_list
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{
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struct netplay_host *hosts;
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size_t allocated;
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size_t size;
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};
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struct netplay_chat_buffer
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{
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struct
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{
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uint8_t alpha;
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char nick[NETPLAY_NICK_LEN];
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char msg[NETPLAY_CHAT_MAX_SIZE];
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} messages[NETPLAY_CHAT_MAX_MESSAGES];
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uint32_t color_name;
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uint32_t color_msg;
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};
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typedef struct
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{
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#ifndef HAVE_DYNAMIC
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struct netplay_fork_args fork_args;
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#endif
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/* NAT traversal info (if NAT traversal is used and serving) */
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struct nat_traversal_data nat_traversal_request;
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#ifdef HAVE_NETPLAYDISCOVERY
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/* List of discovered hosts */
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struct netplay_host_list discovered_hosts;
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#endif
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struct netplay_chat_buffer chat_buffer;
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struct netplay_room host_room;
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struct netplay_room *room_list;
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struct netplay_rooms *rooms_data;
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/* Used while Netplay is running */
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netplay_t *data;
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netplay_client_info_t *client_info;
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size_t client_info_count;
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#ifdef HAVE_NETPLAYDISCOVERY
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/* LAN discovery sockets */
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int lan_ad_server_fd;
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int lan_ad_client_fd;
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#endif
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int room_count;
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int latest_ping;
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unsigned server_port_deferred;
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char server_address_deferred[256];
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char server_session_deferred[32];
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bool netplay_client_deferred;
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/* Only used before init_netplay */
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bool netplay_enabled;
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bool netplay_is_client;
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bool has_set_netplay_mode;
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bool has_set_netplay_ip_address;
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bool has_set_netplay_ip_port;
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bool has_set_netplay_check_frames;
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} net_driver_state_t;
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net_driver_state_t *networking_state_get_ptr(void);
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bool netplay_compatible_version(const char *version);
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bool netplay_decode_hostname(const char *hostname,
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char *address, unsigned *port, char *session, size_t len);
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int netplay_rooms_parse(const char *buf, size_t len);
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int netplay_rooms_get_count(void);
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struct netplay_room *netplay_room_get(int index);
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void netplay_rooms_free(void);
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/**
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* init_netplay
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* @server : server address to connect to (client only)
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* @port : TCP port to host on/connect to
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* @mitm_session : Session id for MITM/tunnel (client only).
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*
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* Initializes netplay.
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*
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* If netplay is already initialized, will return false (0).
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*
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* Returns: true (1) if successful, otherwise false (0).
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**/
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bool init_netplay(const char *server, unsigned port, const char *mitm_session);
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bool init_netplay_deferred(const char *server, unsigned port,
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const char *mitm_session);
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void deinit_netplay(void);
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bool netplay_driver_ctl(enum rarch_netplay_ctl_state state, void *data);
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#ifdef HAVE_NETPLAYDISCOVERY
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/** Initialize Netplay discovery */
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bool init_netplay_discovery(void);
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/** Deinitialize and free Netplay discovery */
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void deinit_netplay_discovery(void);
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/** Discovery control */
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bool netplay_discovery_driver_ctl(enum rarch_netplay_discovery_ctl_state state,
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void *data);
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#endif
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extern const mitm_server_t netplay_mitm_server_list[NETPLAY_MITM_SERVERS];
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#endif
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