RetroArch/gfx/drivers_display/gfx_display_d3d8.c
libretroadmin aab64da1be (Font driver/drivers display) All the font_init_first implementations
were exactly the same, cut down on code duplication
2022-06-26 17:27:59 +02:00

252 lines
7.2 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#define CINTERFACE
#include <retro_miscellaneous.h>
#include <gfx/math/matrix_4x4.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include "../gfx_display.h"
#include "../../retroarch.h"
#include "../common/d3d_common.h"
#include "../common/d3d8_common.h"
static const float d3d8_vertexes[] = {
0, 0,
1, 0,
0, 1,
1, 1
};
static const float d3d8_tex_coords[] = {
0, 1,
1, 1,
0, 0,
1, 0
};
static const float *gfx_display_d3d8_get_default_vertices(void)
{
return &d3d8_vertexes[0];
}
static const float *gfx_display_d3d8_get_default_tex_coords(void)
{
return &d3d8_tex_coords[0];
}
static void *gfx_display_d3d8_get_default_mvp(void *data)
{
static float id[] = { 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
};
return &id;
}
static INT32 gfx_display_prim_to_d3d8_enum(
enum gfx_display_prim_type prim_type)
{
switch (prim_type)
{
case GFX_DISPLAY_PRIM_TRIANGLES:
case GFX_DISPLAY_PRIM_TRIANGLESTRIP:
return D3DPT_COMM_TRIANGLESTRIP;
case GFX_DISPLAY_PRIM_NONE:
default:
break;
}
/* TODO/FIXME - hack */
return 0;
}
static void gfx_display_d3d8_blend_begin(void *data)
{
d3d8_video_t *d3d = (d3d8_video_t*)data;
if (!d3d)
return;
IDirect3DDevice8_SetRenderState(d3d->dev, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
IDirect3DDevice8_SetRenderState(d3d->dev, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
IDirect3DDevice8_SetRenderState(d3d->dev, D3DRS_ALPHABLENDENABLE, true);
}
static void gfx_display_d3d8_blend_end(void *data)
{
d3d8_video_t *d3d = (d3d8_video_t*)data;
if (!d3d)
return;
IDirect3DDevice8_SetRenderState(d3d->dev, D3DRS_ALPHABLENDENABLE, false);
}
static void gfx_display_d3d8_draw(gfx_display_ctx_draw_t *draw,
void *data,
unsigned video_width,
unsigned video_height)
{
static float default_mvp[] ={ 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
};
unsigned i;
math_matrix_4x4 mop, m1, m2;
LPDIRECT3DVERTEXBUFFER8 vbo;
LPDIRECT3DDEVICE8 dev;
D3DPRIMITIVETYPE type;
unsigned start = 0;
unsigned count = 0;
d3d8_video_t *d3d = (d3d8_video_t*)data;
Vertex * pv = NULL;
const float *vertex = NULL;
const float *tex_coord = NULL;
const float *color = NULL;
if (!d3d || !draw || draw->pipeline_id)
return;
if ((d3d->menu_display.offset + draw->coords->vertices )
> (unsigned)d3d->menu_display.size)
return;
vbo = (LPDIRECT3DVERTEXBUFFER8)d3d->menu_display.buffer;
dev = d3d->dev;
pv = (Vertex*)d3d8_vertex_buffer_lock(vbo);
if (!pv)
return;
pv += d3d->menu_display.offset;
vertex = draw->coords->vertex;
tex_coord = draw->coords->tex_coord;
color = draw->coords->color;
if (!vertex)
vertex = &d3d8_vertexes[0];
if (!tex_coord)
tex_coord = &d3d8_tex_coords[0];
for (i = 0; i < draw->coords->vertices; i++)
{
int colors[4];
colors[0] = *color++ * 0xFF;
colors[1] = *color++ * 0xFF;
colors[2] = *color++ * 0xFF;
colors[3] = *color++ * 0xFF;
pv[i].x = *vertex++;
pv[i].y = *vertex++;
pv[i].z = 0.5f;
pv[i].u = *tex_coord++;
pv[i].v = *tex_coord++;
if ((void*)draw->texture)
{
D3DSURFACE_DESC desc;
LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)draw->texture;
if (SUCCEEDED(IDirect3DTexture8_GetLevelDesc(tex,
0, (D3DSURFACE_DESC*)&desc)))
{
pv[i].u *= desc.Width;
pv[i].v *= desc.Height;
}
}
pv[i].color =
D3DCOLOR_ARGB(
colors[3], /* A */
colors[0], /* R */
colors[1], /* G */
colors[2] /* B */
);
}
IDirect3DVertexBuffer8_Unlock(vbo);
if (!draw->matrix_data)
draw->matrix_data = &default_mvp;
/* ugh */
matrix_4x4_scale(m1, 2.0, 2.0, 0);
matrix_4x4_translate(mop, -1.0, -1.0, 0);
matrix_4x4_multiply(m2, mop, m1);
matrix_4x4_multiply(m1,
*((math_matrix_4x4*)draw->matrix_data), m2);
matrix_4x4_scale(mop,
(draw->width / 2.0) / video_width,
(draw->height / 2.0) / video_height, 0);
matrix_4x4_multiply(m2, mop, m1);
matrix_4x4_translate(mop,
(draw->x + (draw->width / 2.0)) / video_width,
(draw->y + (draw->height / 2.0)) / video_height,
0);
matrix_4x4_multiply(m1, mop, m2);
matrix_4x4_multiply(m2, d3d->mvp_transposed, m1);
d3d_matrix_transpose(&m1, &m2);
d3d8_set_mvp(dev, &m1);
if (draw->texture)
{
IDirect3DDevice8_SetTexture(dev, 0,
(IDirect3DBaseTexture8*)draw->texture);
IDirect3DDevice8_SetTextureStageState(dev, 0,
(D3DTEXTURESTAGESTATETYPE)D3DTSS_ADDRESSU, D3DTADDRESS_COMM_CLAMP);
IDirect3DDevice8_SetTextureStageState(dev, 0,
(D3DTEXTURESTAGESTATETYPE)D3DTSS_ADDRESSV, D3DTADDRESS_COMM_CLAMP);
IDirect3DDevice8_SetTextureStageState(dev, 0,
(D3DTEXTURESTAGESTATETYPE)D3DTSS_MINFILTER, D3DTEXF_COMM_LINEAR);
IDirect3DDevice8_SetTextureStageState(dev, 0,
(D3DTEXTURESTAGESTATETYPE)D3DTSS_MAGFILTER, D3DTEXF_COMM_LINEAR);
}
type = gfx_display_prim_to_d3d8_enum(draw->prim_type);
start = d3d->menu_display.offset;
count = draw->coords->vertices -
((draw->prim_type == GFX_DISPLAY_PRIM_TRIANGLESTRIP)
? 2 : 0);
IDirect3DDevice8_BeginScene(dev);
IDirect3DDevice8_DrawPrimitive(dev, type, start, count);
IDirect3DDevice8_EndScene(dev);
d3d->menu_display.offset += draw->coords->vertices;
}
gfx_display_ctx_driver_t gfx_display_ctx_d3d8 = {
gfx_display_d3d8_draw,
NULL, /* draw_pipeline */
gfx_display_d3d8_blend_begin,
gfx_display_d3d8_blend_end,
gfx_display_d3d8_get_default_mvp,
gfx_display_d3d8_get_default_vertices,
gfx_display_d3d8_get_default_tex_coords,
FONT_DRIVER_RENDER_D3D8_API,
GFX_VIDEO_DRIVER_DIRECT3D8,
"d3d8",
false,
NULL,
NULL
};