RetroArch/frontend/menu/rmenu_generic.c
ToadKing d28cb94717 start of RGUI port to Android
currently detects menu button to bring up RGUI, but GL does not draw it
yet and you cannot exit from the (invisible) RGUI menu yet
2013-02-27 20:20:29 -05:00

219 lines
6.3 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
* Copyright (C) 2011-2013 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "rmenu.h"
#include "rgui.h"
#include "../../gfx/gl_common.h"
#include "../../gfx/fonts/bitmap.h"
static uint16_t menu_framebuf[400 * 240];
static rgui_handle_t *rgui;
static bool folder_cb(const char *directory, rgui_file_enum_cb_t file_cb,
void *userdata, void *ctx)
{
struct string_list *ext_list = string_split(g_extern.system.valid_extensions, "|");
char _dir[PATH_MAX];
snprintf(_dir, sizeof(_dir), "%s/", directory);
DIR *dir = opendir(_dir);
if (!dir)
return false;
struct dirent *entry;
while ((entry = readdir(dir)))
{
char stat_path[PATH_MAX];
const char *file_ext = path_get_extension(entry->d_name);
snprintf(stat_path, sizeof(stat_path), "%s/%s", directory, entry->d_name);
bool is_dir;
#ifdef _DIRENT_HAVE_D_TYPE
is_dir = (entry->d_type == DT_DIR);
if (entry->d_type != DT_REG && !is_dir)
continue;
#else
struct stat st;
if (stat(stat_path, &st) < 0)
continue;
is_dir = S_ISDIR(st.st_mode);
if (!S_ISREG(st.st_mode) && !is_dir)
continue;
#endif
if (!is_dir && ext_list && !string_list_find_elem_prefix(ext_list, ".", file_ext))
continue;
file_cb(ctx,
entry->d_name,
is_dir ? RGUI_FILE_DIRECTORY : RGUI_FILE_PLAIN, 0);
}
closedir(dir);
string_list_free(ext_list);
return true;
}
/*============================================================
RMENU API
============================================================ */
void menu_init(void)
{
gl_t *gl = (gl_t*)driver.video_data;
gl->menu_data = (uint32_t *) menu_framebuf;
rgui = rgui_init("",
menu_framebuf, RGUI_WIDTH * sizeof(uint16_t),
NULL, bitmap_bin, folder_cb, NULL);
rgui_iterate(rgui, RGUI_ACTION_REFRESH);
}
void menu_free(void)
{
rgui_free(rgui);
}
static uint16_t trigger_state = 0;
int rmenu_input_process(void *data, void *state)
{
if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME))
{
if (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW))
rmenu_settings_msg(S_MSG_LOADING_ROM, 100);
if (g_extern.fullpath)
g_extern.lifecycle_mode_state |= (1ULL << MODE_INIT);
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME);
return -1;
}
if (!(g_extern.frame_count < g_extern.delay_timer[0]))
{
bool return_to_game_enable = ((g_extern.lifecycle_mode_state & (1ULL << RARCH_RMENU_TOGGLE)) && g_extern.main_is_init);
if (return_to_game_enable)
{
g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
return -1;
}
}
return 0;
}
bool rmenu_iterate(void)
{
static const struct retro_keybind *binds[] = {
g_settings.input.binds[0]
};
static uint16_t old_input_state = 0;
static bool initial_held = true;
static bool first_held = false;
g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU_DRAW);
driver.video->apply_state_changes();
g_extern.frame_count++;
uint16_t input_state = 0;
driver.input->poll(NULL);
for (unsigned i = 0; i < 16; i++)
input_state |= driver.input->input_state(NULL, binds, 0, RETRO_DEVICE_JOYPAD, 0, i) ? (1ULL << i) : 0;
trigger_state = input_state & ~old_input_state;
bool do_held = input_state & ((1ULL << RETRO_DEVICE_ID_JOYPAD_UP) | (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) | (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) | (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT));
if(do_held)
{
if(!first_held)
{
first_held = true;
g_extern.delay_timer[1] = g_extern.frame_count + (initial_held ? 15 : 7);
}
if (!(g_extern.frame_count < g_extern.delay_timer[1]))
{
first_held = false;
trigger_state = input_state; //second input frame set as current frame
}
initial_held = false;
}
else
{
first_held = false;
initial_held = true;
}
old_input_state = input_state;
rgui_action_t action = RGUI_ACTION_NOOP;
// don't run anything first frame, only capture held inputs for old_input_state
if (trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_UP))
action = RGUI_ACTION_UP;
else if (trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN))
action = RGUI_ACTION_DOWN;
else if (trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT))
action = RGUI_ACTION_LEFT;
else if (trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT))
action = RGUI_ACTION_RIGHT;
else if (trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_B))
action = RGUI_ACTION_CANCEL;
else if (trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_A))
action = RGUI_ACTION_OK;
else if (trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_START))
action = RGUI_ACTION_START;
//else if (trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT))
// action = RGUI_ACTION_SETTINGS;
int input_entry_ret = 0;
int input_process_ret = 0;
input_entry_ret = rgui_iterate(rgui, action);
// draw last frame for loading messages
rarch_render_cached_frame();
input_process_ret = rmenu_input_process(NULL, NULL);
if (input_entry_ret != 0 || input_process_ret != 0)
goto deinit;
return true;
deinit:
// set a timer delay so that we don't instantly switch back to the menu when
// press and holding QUIT in the emulation loop (lasts for 30 frame ticks)
if (!(g_extern.lifecycle_state & (1ULL << RARCH_FRAMEADVANCE)))
g_extern.delay_timer[0] = g_extern.frame_count + 30;
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU_DRAW);
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU_INGAME);
return false;
}