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13 lines
209 B
GLSL
13 lines
209 B
GLSL
#version 450
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layout(location = 0) in vec4 vFoo;
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layout(location = 0) out vec3 Foo3;
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layout(location = 0, component = 3) out float Foo1;
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void main()
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{
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gl_Position = vFoo;
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Foo3 = vFoo.xyz;
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Foo1 = vFoo.w;
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}
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