mirror of
https://github.com/libretro/RetroArch
synced 2025-02-02 14:54:10 +00:00
48 lines
810 B
GLSL
48 lines
810 B
GLSL
static float4 FragColor;
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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float4 foo(float4 foo_1)
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{
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return foo_1 + 1.0f.xxxx;
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}
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float4 foo(float3 foo_1)
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{
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return foo_1.xyzz + 1.0f.xxxx;
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}
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float4 foo_1(float4 foo_2)
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{
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return foo_2 + 2.0f.xxxx;
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}
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float4 foo(float2 foo_2)
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{
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return foo_2.xyxy + 2.0f.xxxx;
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}
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void frag_main()
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{
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float4 foo_3 = 1.0f.xxxx;
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float4 foo_2 = foo(foo_3);
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float3 foo_5 = 1.0f.xxx;
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float4 foo_4 = foo(foo_5);
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float4 foo_7 = 1.0f.xxxx;
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float4 foo_6 = foo_1(foo_7);
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float2 foo_9 = 1.0f.xx;
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float4 foo_8 = foo(foo_9);
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FragColor = ((foo_2 + foo_4) + foo_6) + foo_8;
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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