RetroArch/deps/SPIRV-Cross/shaders-msl/frag/sample-rate-frag-coord.force-sample.frag

11 lines
169 B
GLSL

#version 450
layout(set = 0, binding = 0) uniform sampler2D tex;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = texture(tex, gl_FragCoord.xy);
}