RetroArch/deps/SPIRV-Cross/shaders-msl/frag/sample-mask-in-and-out.fixed-sample-mask.force-sample.frag

11 lines
137 B
GLSL

#version 450
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(1.0);
gl_SampleMask[0] = gl_SampleMaskIn[0];
}