mirror of
https://github.com/libretro/RetroArch
synced 2025-02-21 09:39:56 +00:00
119 lines
2.1 KiB
JavaScript
119 lines
2.1 KiB
JavaScript
#version 320 es
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precision mediump float;
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precision highp int;
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layout(binding = 1, std140) uniform buf1
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{
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highp vec2 resolution;
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} _9;
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layout(binding = 0, std140) uniform buf0
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{
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highp vec2 injectionSwitch;
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} _13;
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layout(location = 0) out highp vec4 _GLF_color;
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bool checkSwap(highp float a, highp float b)
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{
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bool _153 = gl_FragCoord.y < (_9.resolution.y / 2.0);
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highp float _160;
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if (_153)
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{
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_160 = a;
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}
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else
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{
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highp float _159 = 0.0;
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_160 = _159;
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}
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bool _147;
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do
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{
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highp float _168;
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if (_153)
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{
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_168 = b;
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}
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else
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{
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highp float _167 = 0.0;
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_168 = _167;
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}
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if (_153)
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{
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_147 = _160 > _168;
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}
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if (true)
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{
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break;
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}
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else
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{
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break;
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}
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} while(false);
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highp float _180;
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if (_153)
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{
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highp float _179 = 0.0;
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_180 = _179;
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}
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else
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{
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_180 = a;
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}
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highp float _186;
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if (_153)
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{
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highp float _185 = 0.0;
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_186 = _185;
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}
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else
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{
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_186 = b;
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}
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if (!_153)
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{
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_147 = _180 < _186;
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}
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return _147;
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}
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void main()
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{
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highp float data[10];
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for (int i = 0; i < 10; i++)
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{
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data[i] = float(10 - i) * _13.injectionSwitch.y;
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}
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for (int i_1 = 0; i_1 < 9; i_1++)
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{
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for (int j = 0; j < 10; j++)
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{
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if (j < (i_1 + 1))
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{
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continue;
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}
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highp float param = data[i_1];
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highp float param_1 = data[j];
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bool doSwap = checkSwap(param, param_1);
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if (doSwap)
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{
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highp float temp = data[i_1];
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data[i_1] = data[j];
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data[j] = temp;
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}
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}
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}
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if (gl_FragCoord.x < (_9.resolution.x / 2.0))
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{
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_GLF_color = vec4(data[0] / 10.0, data[5] / 10.0, data[9] / 10.0, 1.0);
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}
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else
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{
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_GLF_color = vec4(data[5] / 10.0, data[9] / 10.0, data[0] / 10.0, 1.0);
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}
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}
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