mirror of
https://github.com/libretro/RetroArch
synced 2025-02-21 09:39:56 +00:00
122 lines
3.9 KiB
GLSL
122 lines
3.9 KiB
GLSL
struct UBO_1_1
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{
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float4 v[64];
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};
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ConstantBuffer<UBO_1_1> ubos[] : register(b2, space9);
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RWByteAddressBuffer ssbos[] : register(u3, space10);
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Texture2D<float4> uSamplers[] : register(t0, space0);
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SamplerState uSamps[] : register(s1, space3);
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Texture2D<float4> uCombinedSamplers[] : register(t4, space2);
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SamplerState _uCombinedSamplers_sampler[] : register(s4, space2);
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Texture2DMS<float4> uSamplersMS[] : register(t0, space1);
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RWTexture2D<float> uImages[] : register(u5, space7);
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RWTexture2D<uint> uImagesU32[] : register(u5, space8);
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static int vIndex;
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static float4 FragColor;
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static float2 vUV;
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struct SPIRV_Cross_Input
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{
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nointerpolation int vIndex : TEXCOORD0;
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float2 vUV : TEXCOORD1;
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};
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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uint2 spvTextureSize(Texture2D<float4> Tex, uint Level, out uint Param)
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{
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uint2 ret;
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Tex.GetDimensions(Level, ret.x, ret.y, Param);
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return ret;
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}
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uint2 spvTextureSize(Texture2DMS<float4> Tex, uint Level, out uint Param)
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{
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uint2 ret;
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Tex.GetDimensions(ret.x, ret.y, Param);
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return ret;
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}
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uint2 spvImageSize(RWTexture2D<float> Tex, out uint Param)
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{
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uint2 ret;
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Tex.GetDimensions(ret.x, ret.y);
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Param = 0u;
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return ret;
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}
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void frag_main()
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{
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int i = vIndex;
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FragColor = uSamplers[NonUniformResourceIndex(i + 10)].Sample(uSamps[NonUniformResourceIndex(i + 40)], vUV);
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int _49 = i + 10;
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FragColor = uCombinedSamplers[NonUniformResourceIndex(_49)].Sample(_uCombinedSamplers_sampler[NonUniformResourceIndex(_49)], vUV);
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int _65 = i + 20;
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int _69 = i + 40;
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FragColor += ubos[NonUniformResourceIndex(_65)].v[_69];
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int _83 = i + 50;
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int _88 = i + 60;
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FragColor += asfloat(ssbos[NonUniformResourceIndex(_83)].Load4(_88 * 16 + 16));
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int _96 = i + 60;
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int _100 = i + 70;
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ssbos[NonUniformResourceIndex(_96)].Store4(_100 * 16 + 16, asuint(20.0f.xxxx));
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int _106 = i + 10;
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FragColor = uSamplers[NonUniformResourceIndex(_106)].Load(int3(int2(vUV), 0));
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int _116 = i + 100;
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uint _122;
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ssbos[_116].InterlockedAdd(0, 100u, _122);
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float _136_tmp = uSamplers[NonUniformResourceIndex(i + 10)].CalculateLevelOfDetail(uSamps[NonUniformResourceIndex(i + 40)], vUV);
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float2 _136 = _136_tmp.xx;
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float2 queried = _136;
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int _139 = i + 10;
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float _143_tmp = uCombinedSamplers[NonUniformResourceIndex(_139)].CalculateLevelOfDetail(_uCombinedSamplers_sampler[NonUniformResourceIndex(_139)], vUV);
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float2 _143 = _143_tmp.xx;
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queried += _143;
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float4 _147 = FragColor;
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float2 _149 = _147.xy + queried;
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FragColor.x = _149.x;
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FragColor.y = _149.y;
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int _157 = i + 20;
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int _160;
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spvTextureSize(uSamplers[NonUniformResourceIndex(_157)], 0u, _160);
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FragColor.x += float(int(_160));
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int _172 = i + 20;
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int _176;
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spvTextureSize(uSamplersMS[NonUniformResourceIndex(_172)], 0u, _176);
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FragColor.y += float(int(_176));
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int _184 = i + 20;
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uint _187_dummy_parameter;
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float4 _189 = FragColor;
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float2 _191 = _189.xy + float2(int2(spvTextureSize(uSamplers[NonUniformResourceIndex(_184)], uint(0), _187_dummy_parameter)));
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FragColor.x = _191.x;
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FragColor.y = _191.y;
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int _202 = i + 50;
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FragColor += uImages[NonUniformResourceIndex(_202)][int2(vUV)].xxxx;
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int _213 = i + 20;
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uint _216_dummy_parameter;
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float4 _218 = FragColor;
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float2 _220 = _218.xy + float2(int2(spvImageSize(uImages[NonUniformResourceIndex(_213)], _216_dummy_parameter)));
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FragColor.x = _220.x;
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FragColor.y = _220.y;
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int _227 = i + 60;
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uImages[NonUniformResourceIndex(_227)][int2(vUV)] = 50.0f.x;
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int _240 = i + 70;
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uint _248;
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InterlockedAdd(uImagesU32[NonUniformResourceIndex(_240)][int2(vUV)], 40u, _248);
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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vIndex = stage_input.vIndex;
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vUV = stage_input.vUV;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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