mirror of
https://github.com/libretro/RetroArch
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5c6cd1b48a
So far, if display is scaled, overlays gets correctly drawn but touch input is not correctly scaled, resulting in an unusable overlay. This happens for touches in menu too. This commit aims to introduce this scaling factor adding it to the config file, eg: input_touch_scale = "2"
259 lines
5.9 KiB
C
259 lines
5.9 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INPUT_OVERLAY_H__
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#define INPUT_OVERLAY_H__
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#include <stdint.h>
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#include <boolean.h>
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#include <retro_common_api.h>
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#include <retro_miscellaneous.h>
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#include <formats/image.h>
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#include <queues/task_queue.h>
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#include "input_driver.h"
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RETRO_BEGIN_DECLS
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/* Overlay driver acts as a medium between input drivers
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* and video driver.
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*
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* Coordinates are fetched from input driver, and an
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* overlay with pressable actions are displayed on-screen.
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*
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* This interface requires that the video driver has support
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* for the overlay interface.
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*/
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typedef struct video_overlay_interface
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{
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void (*enable)(void *data, bool state);
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bool (*load)(void *data,
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const void *images, unsigned num_images);
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void (*tex_geom)(void *data, unsigned image,
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float x, float y, float w, float h);
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void (*vertex_geom)(void *data, unsigned image,
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float x, float y, float w, float h);
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void (*full_screen)(void *data, bool enable);
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void (*set_alpha)(void *data, unsigned image, float mod);
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} video_overlay_interface_t;
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enum overlay_hitbox
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{
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OVERLAY_HITBOX_RADIAL = 0,
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OVERLAY_HITBOX_RECT
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};
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enum overlay_type
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{
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OVERLAY_TYPE_BUTTONS = 0,
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OVERLAY_TYPE_ANALOG_LEFT,
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OVERLAY_TYPE_ANALOG_RIGHT,
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OVERLAY_TYPE_KEYBOARD
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};
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enum overlay_status
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{
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OVERLAY_STATUS_NONE = 0,
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OVERLAY_STATUS_DEFERRED_LOAD,
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OVERLAY_STATUS_DEFERRED_LOADING_IMAGE,
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OVERLAY_STATUS_DEFERRED_LOADING_IMAGE_PROCESS,
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OVERLAY_STATUS_DEFERRED_LOADING,
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OVERLAY_STATUS_DEFERRED_LOADING_RESOLVE,
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OVERLAY_STATUS_DEFERRED_DONE,
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OVERLAY_STATUS_DEFERRED_ERROR
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};
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enum overlay_image_transfer_status
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{
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OVERLAY_IMAGE_TRANSFER_NONE = 0,
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OVERLAY_IMAGE_TRANSFER_BUSY,
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OVERLAY_IMAGE_TRANSFER_DONE,
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OVERLAY_IMAGE_TRANSFER_DESC_IMAGE_ITERATE,
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OVERLAY_IMAGE_TRANSFER_DESC_ITERATE,
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OVERLAY_IMAGE_TRANSFER_DESC_DONE,
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OVERLAY_IMAGE_TRANSFER_ERROR
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};
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enum overlay_visibility
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{
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OVERLAY_VISIBILITY_DEFAULT = 0,
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OVERLAY_VISIBILITY_VISIBLE,
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OVERLAY_VISIBILITY_HIDDEN
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};
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enum overlay_orientation
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{
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OVERLAY_ORIENTATION_NONE = 0,
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OVERLAY_ORIENTATION_LANDSCAPE,
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OVERLAY_ORIENTATION_PORTRAIT
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};
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struct overlay
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{
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struct overlay_desc *descs;
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struct texture_image *load_images;
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struct texture_image image;
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unsigned load_images_size;
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unsigned id;
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unsigned pos_increment;
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size_t size;
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size_t pos;
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float mod_x, mod_y, mod_w, mod_h;
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float x, y, w, h;
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float center_x, center_y;
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float aspect_ratio;
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struct
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{
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float alpha_mod;
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float range_mod;
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struct
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{
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unsigned size;
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char key[64];
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} descs;
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struct
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{
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char key[64];
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char path[PATH_MAX_LENGTH];
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} paths;
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struct
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{
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char key[64];
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} names;
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struct
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{
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char array[256];
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char key[64];
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} rect;
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bool normalized;
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} config;
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bool full_screen;
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bool block_scale;
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bool block_x_separation;
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bool block_y_separation;
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char name[64];
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};
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struct overlay_desc
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{
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struct texture_image image;
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enum overlay_hitbox hitbox;
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enum overlay_type type;
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bool updated;
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bool movable;
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unsigned next_index;
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unsigned image_index;
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float alpha_mod;
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float range_mod;
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float analog_saturate_pct;
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float range_x, range_y;
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float range_x_mod, range_y_mod;
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float mod_x, mod_y, mod_w, mod_h;
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float delta_x, delta_y;
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float x;
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float y;
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/* These are 'raw' x/y values shifted
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* by a user-configured offset (c.f.
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* OVERLAY_X/Y_SEPARATION). Used to determine
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* correct hitbox locations. By default,
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* will be equal to x/y */
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float x_shift;
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float y_shift;
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/* This is a retro_key value for keyboards */
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unsigned retro_key_idx;
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/* This is a bit mask of all input binds to set with this overlay control */
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input_bits_t button_mask;
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char next_index_name[64];
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};
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/* Holds general layout information for an
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* overlay (overall scaling + positional
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* offset factors) */
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typedef struct
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{
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float scale_landscape;
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float aspect_adjust_landscape;
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float x_separation_landscape;
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float y_separation_landscape;
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float x_offset_landscape;
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float y_offset_landscape;
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float scale_portrait;
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float aspect_adjust_portrait;
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float x_separation_portrait;
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float y_separation_portrait;
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float x_offset_portrait;
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float y_offset_portrait;
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float touch_scale;
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bool auto_scale;
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} overlay_layout_desc_t;
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/* Holds derived overlay layout information
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* for a specific display orientation */
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typedef struct
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{
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float x_scale;
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float y_scale;
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float x_separation;
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float y_separation;
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float x_offset;
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float y_offset;
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} overlay_layout_t;
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typedef struct overlay_desc overlay_desc_t;
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typedef struct input_overlay input_overlay_t;
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typedef struct
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{
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struct overlay *overlays;
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struct overlay *active;
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size_t size;
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float overlay_opacity;
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overlay_layout_desc_t layout_desc;
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bool overlay_enable;
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bool hide_in_menu;
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bool hide_when_gamepad_connected;
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} overlay_task_data_t;
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void input_overlay_free_overlay(struct overlay *overlay);
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void input_overlay_set_visibility(int overlay_idx,enum overlay_visibility vis);
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RETRO_END_DECLS
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#endif
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