RetroArch/gfx/drivers/vulkan_shaders/pipeline_ribbon_simple.frag
2016-12-12 13:17:20 +01:00

9 lines
141 B
GLSL

#version 310 es
precision mediump float;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(1.0, 1.0, 1.0, 0.05);
}