RetroArch/shaders/geom/triangles-adjacency.geom
aliaspider 501fd33b68 Squashed 'deps/SPIRV-Cross/' content from commit d4b0625cbd
git-subtree-dir: deps/SPIRV-Cross
git-subtree-split: d4b0625cbd7377e720b4fa1d63e6a3c09da5db63
2018-02-02 11:53:59 +01:00

29 lines
544 B
GLSL

#version 310 es
#extension GL_EXT_geometry_shader : require
layout(triangles_adjacency) in;
layout(triangle_strip, max_vertices = 3) out;
layout(location = 0) in VertexData {
vec3 normal;
} vin[];
layout(location = 0) out vec3 vNormal;
void main()
{
gl_Position = gl_in[0].gl_Position;
vNormal = vin[0].normal;
EmitVertex();
gl_Position = gl_in[1].gl_Position;
vNormal = vin[1].normal;
EmitVertex();
gl_Position = gl_in[2].gl_Position;
vNormal = vin[2].normal;
EmitVertex();
EndPrimitive();
}