RetroArch/menu/drivers_display/menu_display_d3d.cpp
2016-02-09 15:55:31 +01:00

243 lines
6.3 KiB
C++

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2016 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <retro_miscellaneous.h>
#include <gfx/math/matrix_4x4.h>
#include "../../config.def.h"
#include "../../retroarch.h"
#include "../../gfx/font_driver.h"
#include "../../gfx/video_context_driver.h"
#include "../../gfx/d3d/d3d.h"
#include "../../gfx/common/d3d_common.h"
#include "../menu_display.h"
#define BYTE_CLAMP(i) (int) ((((i) > 255) ? 255 : (((i) < 0) ? 0 : (i))))
static const float d3d_vertexes[] = {
0, 0,
1, 0,
0, 1,
1, 1
};
static const float d3d_tex_coords[] = {
0, 1,
1, 1,
0, 0,
1, 0
};
static d3d_video_t *d3d_get_ptr(void)
{
d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false);
if (!d3d)
return NULL;
return d3d;
}
static void *menu_display_d3d_get_default_mvp(void)
{
#ifndef _XBOX
static math_matrix_4x4 default_mvp;
D3DXMATRIX ortho, mvp;
#endif
d3d_video_t *d3d = d3d_get_ptr();
if (!d3d)
return NULL;
#ifdef _XBOX
return NULL; /* TODO/FIXME */
#else
D3DXMatrixOrthoOffCenterLH(&ortho, 0, d3d->final_viewport.Width, 0, d3d->final_viewport.Height, 0, 1);
D3DXMatrixTranspose(&mvp, &ortho);
memcpy(default_mvp.data, (FLOAT*)mvp, sizeof(default_mvp.data));
return &default_mvp;
#endif
}
static unsigned menu_display_prim_to_d3d_enum(enum menu_display_prim_type prim_type)
{
switch (prim_type)
{
case MENU_DISPLAY_PRIM_TRIANGLES:
case MENU_DISPLAY_PRIM_TRIANGLESTRIP:
return D3DPT_TRIANGLESTRIP;
case MENU_DISPLAY_PRIM_NONE:
default:
break;
}
return 0;
}
static void menu_display_d3d_blend_begin(void)
{
d3d_video_t *d3d = d3d_get_ptr();
if (!d3d)
return;
d3d_enable_blend_func(d3d->dev);
}
static void menu_display_d3d_blend_end(void)
{
d3d_video_t *d3d = d3d_get_ptr();
if (!d3d)
return;
d3d_disable_blend_func(d3d->dev);
}
static void menu_display_d3d_draw(menu_display_ctx_draw_t *draw)
{
D3DVIEWPORT vp = {0};
d3d_video_t *d3d = d3d_get_ptr();
math_matrix_4x4 *mat = (math_matrix_4x4*)matrix_data;
if (!d3d || !draw)
return;
/* TODO - edge case */
if (height <= 0)
height = 1;
if (!mat)
mat = (math_matrix_4x4*)menu_display_d3d_get_default_mvp();
if (!draw->coords->vertex)
draw->coords->vertex = &d3d_vertexes[0];
if (!draw->coords->tex_coord)
draw->coords->tex_coord = &d3d_tex_coords[0];
if (!draw->coords->lut_tex_coord)
draw->coords->lut_tex_coord = &d3d_tex_coords[0];
vp.X = draw->x;
vp.Y = draw->y;
vp.Width = draw->width;
vp.Height = draw->height;
vp.MinZ = 0.0f;
vp.MaxZ = 1.0f;
d3d_set_viewports(d3d->dev, &vp);
d3d_set_texture(d3d->dev, 0, (LPDIRECT3DTEXTURE)draw->texture);
#if 0
video_shader_driver_set_coords(d3d, draw->coords);
video_shader_driver_set_mvp(d3d, mat);
#endif
d3d_draw_primitive(d3d->dev, (D3DPRIMITIVETYPE)
menu_display_prim_to_d3d_enum(draw->prim_type), 0, draw->coords->vertices);
#if 0
gl->coords.color = gl->white_color_ptr;
#endif
}
static void menu_display_d3d_draw_bg(menu_display_ctx_draw_t *draw)
{
struct gfx_coords coords;
const float *new_vertex = NULL;
const float *new_tex_coord = NULL;
global_t *global = global_get_ptr();
settings_t *settings = config_get_ptr();
d3d_video_t *d3d = d3d_get_ptr();
if (!d3d || !draw)
return;
new_vertex = vertex;
new_tex_coord = tex_coord;
if (!new_vertex)
new_vertex = &d3d_vertexes[0];
if (!new_tex_coord)
new_tex_coord = &d3d_tex_coords[0];
coords.vertices = draw->vertex_count;
coords.vertex = new_vertex;
coords.tex_coord = new_tex_coord;
coords.lut_tex_coord = new_tex_coord;
coords.color = (const float*)coord_color;
menu_display_d3d_blend_begin();
menu_display_ctl(MENU_DISPLAY_CTL_SET_VIEWPORT, NULL);
if ((settings->menu.pause_libretro
|| !rarch_ctl(RARCH_CTL_IS_INITED, NULL) || rarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL))
&& !draw->force_transparency && draw->texture)
coords.color = (const float*)coord_color2;
menu_display_d3d_draw(0, 0, draw->width, draw->height,
&draw->coords, (math_matrix_4x4*)menu_display_d3d_get_default_mvp(),
(uintptr_t)draw->texture, draw->prim_type);
menu_display_d3d_blend_end();
#if 0
gl->coords.color = gl->white_color_ptr;
#endif
}
static void menu_display_d3d_restore_clear_color(void)
{
d3d_video_t *d3d = d3d_get_ptr();
DWORD clear_color = 0x00000000;
d3d_clear(d3d->dev, 0, NULL, D3DCLEAR_TARGET, clear_color, 0, 0);
}
static void menu_display_d3d_clear_color(float r, float g, float b, float a)
{
d3d_video_t *d3d = d3d_get_ptr();
DWORD clear_color = D3DCOLOR_ARGB(BYTE_CLAMP(a * 255.0f), BYTE_CLAMP(r * 255.0f), BYTE_CLAMP(g * 255.0f), BYTE_CLAMP(b * 255.0f));
d3d_clear(d3d->dev, 0, NULL, D3DCLEAR_TARGET, clear_color, 0, 0);
}
static const float *menu_display_d3d_get_tex_coords(void)
{
return &d3d_tex_coords[0];
}
static bool menu_display_d3d_font_init_first(
void **font_handle, void *video_data, const char *font_path,
float font_size)
{
return font_driver_init_first(NULL, font_handle, video_data,
font_path, font_size, true, FONT_DRIVER_RENDER_DIRECT3D_API);
}
menu_display_ctx_driver_t menu_display_ctx_d3d = {
menu_display_d3d_draw,
menu_display_d3d_draw_bg,
menu_display_d3d_blend_begin,
menu_display_d3d_blend_end,
menu_display_d3d_restore_clear_color,
menu_display_d3d_clear_color,
menu_display_d3d_get_default_mvp,
menu_display_d3d_get_tex_coords,
menu_display_d3d_font_init_first,
MENU_VIDEO_DRIVER_DIRECT3D,
"menu_display_d3d",
};