RetroArch/gfx/common/rsx_common.h
2023-02-23 16:11:01 +01:00

172 lines
4.3 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RSX_COMMON_H__
#define RSX_COMMON_H__
#include <retro_inline.h>
#include <string/stdstring.h>
#include <gfx/math/matrix_4x4.h>
#include <defines/ps3_defines.h>
#ifdef __PSL1GHT__
#include <rsx/rsx.h>
#include <rsx/nv40.h>
#include <ppu-types.h>
#endif
#include "../../driver.h"
#include "../../retroarch.h"
#include "../video_coord_array.h"
#define RSX_MAX_BUFFERS 2
#define RSX_MAX_MENU_BUFFERS 2
#define RSX_MAX_TEXTURES 4
#define RSX_MAX_SHADERS 2
#define RSX_MAX_VERTICES 4
#define RSX_MAX_TEXTURE_VERTICES 4096 /* Set > 0 for preallocated texture vertices */
#define RSX_MAX_FONT_VERTICES 8192
#define RSX_SHADER_STOCK_BLEND (RSX_MAX_SHADERS - 1)
#define RSX_SHADER_MENU (RSX_MAX_SHADERS - 2)
/* Shader objects */
extern const u8 modern_opaque_vpo_end[];
extern const u8 modern_opaque_vpo[];
extern const u32 modern_opaque_vpo_size;
extern const u8 modern_opaque_fpo_end[];
extern const u8 modern_opaque_fpo[];
extern const u32 modern_opaque_fpo_size;
extern const u8 modern_alpha_blend_vpo_end[];
extern const u8 modern_alpha_blend_vpo[];
extern const u32 modern_alpha_blend_vpo_size;
extern const u8 modern_alpha_blend_fpo_end[];
extern const u8 modern_alpha_blend_fpo[];
extern const u32 modern_alpha_blend_fpo_size;
typedef struct
{
float x, y;
float w, h;
float min, max;
float scale[4];
float offset[4];
} rsx_viewport_t;
typedef struct __attribute__((aligned(128)))
{
float x, y;
float u, v;
float r, g, b, a;
} rsx_vertex_t;
typedef struct
{
gcmTexture tex;
u32 *data;
u32 offset;
u32 wrap_s;
u32 wrap_t;
u32 min_filter;
u32 mag_filter;
u32 width;
u32 height;
} rsx_texture_t;
typedef struct
{
int height;
int width;
int id;
uint32_t *ptr;
/* Internal stuff */
uint32_t offset;
} rsxBuffer;
typedef struct
{
video_viewport_t vp;
rsxBuffer buffers[RSX_MAX_BUFFERS];
#if defined(HAVE_MENU_BUFFER)
rsxBuffer menuBuffers[RSX_MAX_MENU_BUFFERS];
int menuBuffer;
#endif
int currentBuffer, nextBuffer;
gcmContextData* context;
u32* depth_buffer;
#if defined(HAVE_MENU_BUFFER)
gcmSurface surface[RSX_MAX_BUFFERS + RSX_MAX_MENU_BUFFERS];
#else
gcmSurface surface[RSX_MAX_BUFFERS];
#endif
rsx_texture_t texture[RSX_MAX_TEXTURES];
rsx_texture_t menu_texture;
rsx_vertex_t *vertices;
rsx_vertex_t *texture_vertices;
int tex_index;
int vert_idx;
int texture_vert_idx;
int font_vert_idx;
u32 pos_offset[RSX_MAX_SHADERS];
u32 uv_offset[RSX_MAX_SHADERS];
u32 col_offset[RSX_MAX_SHADERS];
rsxProgramConst *proj_matrix[RSX_MAX_SHADERS];
rsxProgramConst *bgcolor[RSX_MAX_SHADERS];
rsxProgramAttrib *pos_index[RSX_MAX_SHADERS];
rsxProgramAttrib *col_index[RSX_MAX_SHADERS];
rsxProgramAttrib *uv_index[RSX_MAX_SHADERS];
rsxProgramAttrib *tex_unit[RSX_MAX_SHADERS];
void *vp_ucode[RSX_MAX_SHADERS];
void *fp_ucode[RSX_MAX_SHADERS];
rsxVertexProgram *vpo[RSX_MAX_SHADERS];
rsxFragmentProgram *fpo[RSX_MAX_SHADERS];
u32 *fp_buffer[RSX_MAX_SHADERS];
u32 fp_offset[RSX_MAX_SHADERS];
math_matrix_4x4 mvp, mvp_no_rot;
const shader_backend_t* shader;
void* shader_data;
void* renderchain_data;
void* ctx_data;
const gfx_ctx_driver_t* ctx_driver;
video_info_t video_info;
float menu_texture_alpha;
unsigned rotation;
u16 width;
u16 height;
u16 menu_width;
u16 menu_height;
u32 depth_pitch;
u32 depth_offset;
bool menu_frame_enable;
bool rgb32;
bool vsync;
bool smooth;
bool keep_aspect;
bool should_resize;
bool msg_rendering_enabled;
bool shared_context_use;
} rsx_t;
#endif