mirror of
https://github.com/libretro/RetroArch
synced 2025-01-06 01:02:15 +00:00
172 lines
4.3 KiB
C
172 lines
4.3 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef RSX_COMMON_H__
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#define RSX_COMMON_H__
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#include <retro_inline.h>
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#include <string/stdstring.h>
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#include <gfx/math/matrix_4x4.h>
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#include <defines/ps3_defines.h>
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#ifdef __PSL1GHT__
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#include <rsx/rsx.h>
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#include <rsx/nv40.h>
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#include <ppu-types.h>
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#endif
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#include "../../driver.h"
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#include "../../retroarch.h"
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#include "../video_coord_array.h"
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#define RSX_MAX_BUFFERS 2
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#define RSX_MAX_MENU_BUFFERS 2
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#define RSX_MAX_TEXTURES 4
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#define RSX_MAX_SHADERS 2
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#define RSX_MAX_VERTICES 4
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#define RSX_MAX_TEXTURE_VERTICES 4096 /* Set > 0 for preallocated texture vertices */
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#define RSX_MAX_FONT_VERTICES 8192
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#define RSX_SHADER_STOCK_BLEND (RSX_MAX_SHADERS - 1)
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#define RSX_SHADER_MENU (RSX_MAX_SHADERS - 2)
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/* Shader objects */
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extern const u8 modern_opaque_vpo_end[];
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extern const u8 modern_opaque_vpo[];
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extern const u32 modern_opaque_vpo_size;
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extern const u8 modern_opaque_fpo_end[];
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extern const u8 modern_opaque_fpo[];
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extern const u32 modern_opaque_fpo_size;
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extern const u8 modern_alpha_blend_vpo_end[];
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extern const u8 modern_alpha_blend_vpo[];
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extern const u32 modern_alpha_blend_vpo_size;
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extern const u8 modern_alpha_blend_fpo_end[];
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extern const u8 modern_alpha_blend_fpo[];
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extern const u32 modern_alpha_blend_fpo_size;
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typedef struct
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{
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float x, y;
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float w, h;
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float min, max;
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float scale[4];
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float offset[4];
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} rsx_viewport_t;
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typedef struct __attribute__((aligned(128)))
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{
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float x, y;
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float u, v;
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float r, g, b, a;
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} rsx_vertex_t;
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typedef struct
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{
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gcmTexture tex;
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u32 *data;
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u32 offset;
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u32 wrap_s;
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u32 wrap_t;
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u32 min_filter;
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u32 mag_filter;
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u32 width;
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u32 height;
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} rsx_texture_t;
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typedef struct
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{
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int height;
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int width;
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int id;
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uint32_t *ptr;
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/* Internal stuff */
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uint32_t offset;
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} rsxBuffer;
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typedef struct
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{
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video_viewport_t vp;
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rsxBuffer buffers[RSX_MAX_BUFFERS];
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#if defined(HAVE_MENU_BUFFER)
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rsxBuffer menuBuffers[RSX_MAX_MENU_BUFFERS];
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int menuBuffer;
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#endif
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int currentBuffer, nextBuffer;
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gcmContextData* context;
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u32* depth_buffer;
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#if defined(HAVE_MENU_BUFFER)
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gcmSurface surface[RSX_MAX_BUFFERS + RSX_MAX_MENU_BUFFERS];
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#else
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gcmSurface surface[RSX_MAX_BUFFERS];
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#endif
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rsx_texture_t texture[RSX_MAX_TEXTURES];
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rsx_texture_t menu_texture;
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rsx_vertex_t *vertices;
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rsx_vertex_t *texture_vertices;
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int tex_index;
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int vert_idx;
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int texture_vert_idx;
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int font_vert_idx;
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u32 pos_offset[RSX_MAX_SHADERS];
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u32 uv_offset[RSX_MAX_SHADERS];
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u32 col_offset[RSX_MAX_SHADERS];
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rsxProgramConst *proj_matrix[RSX_MAX_SHADERS];
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rsxProgramConst *bgcolor[RSX_MAX_SHADERS];
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rsxProgramAttrib *pos_index[RSX_MAX_SHADERS];
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rsxProgramAttrib *col_index[RSX_MAX_SHADERS];
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rsxProgramAttrib *uv_index[RSX_MAX_SHADERS];
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rsxProgramAttrib *tex_unit[RSX_MAX_SHADERS];
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void *vp_ucode[RSX_MAX_SHADERS];
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void *fp_ucode[RSX_MAX_SHADERS];
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rsxVertexProgram *vpo[RSX_MAX_SHADERS];
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rsxFragmentProgram *fpo[RSX_MAX_SHADERS];
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u32 *fp_buffer[RSX_MAX_SHADERS];
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u32 fp_offset[RSX_MAX_SHADERS];
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math_matrix_4x4 mvp, mvp_no_rot;
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const shader_backend_t* shader;
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void* shader_data;
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void* renderchain_data;
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void* ctx_data;
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const gfx_ctx_driver_t* ctx_driver;
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video_info_t video_info;
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float menu_texture_alpha;
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unsigned rotation;
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u16 width;
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u16 height;
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u16 menu_width;
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u16 menu_height;
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u32 depth_pitch;
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u32 depth_offset;
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bool menu_frame_enable;
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bool rgb32;
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bool vsync;
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bool smooth;
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bool keep_aspect;
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bool should_resize;
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bool msg_rendering_enabled;
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bool shared_context_use;
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} rsx_t;
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#endif
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