RetroArch/gfx/drivers/gl_shaders/shaders_common.h
2018-11-23 23:57:22 +01:00

28 lines
818 B
C

#ifndef _SHADERS_COMMON
#define _SHADERS_COMMON
#define GLSL_DERIV_PREAMBLE() "#extension GL_OES_standard_derivatives : enable\n"
#define GLSL_PREAMBLE() \
"#ifdef GL_ES\n" \
" #ifdef GL_FRAGMENT_PRECISION_HIGH\n" \
" precision highp float;\n" \
" #else\n" \
" precision mediump float;\n" \
" #endif\n" \
"#else\n" \
" precision mediump float;\n" \
"#endif\n"
#if defined(HAVE_OPENGLES)
#define CG(src) "" #src
#define GLSL(src) GLSL_DERIV_PREAMBLE() GLSL_PREAMBLE() #src
#define GLSL_330(src) "#version 330 es\n" GLSL_PREAMBLE() #src
#else
#define CG(src) "" #src
#define GLSL(src) "" GLSL_PREAMBLE() #src
#define GLSL_300(src) "#version 300 es\n" GLSL_PREAMBLE() #src
#define GLSL_330(src) "#version 330 core\n" GLSL_PREAMBLE() #src
#endif
#endif