mirror of
https://github.com/libretro/RetroArch
synced 2025-01-31 06:32:48 +00:00
c15d188ecf
Fixed a bug where "Apply Shader Changes" in RGUI saved/set the wrong texture filter for LUT textures. Unofficially extended Cg shader spec with an LUT mipmap option: To mipmap LUT "foo," add 'foo_mipmap = "true"' to your .cgp/.glslp file. Mipmapping is currently implemented for the OpenGL driver only.