mirror of
https://github.com/libretro/RetroArch
synced 2025-01-18 13:23:40 +00:00
311 lines
8.1 KiB
C
311 lines
8.1 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#if defined(_XBOX)
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#include "../../msvc/msvc_compat.h"
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#endif
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#include "../rarch_console.h"
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default_paths_t default_paths;
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/*============================================================
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CONSOLE EXTENSIONS
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============================================================ */
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#include "../rarch_console_rom_ext.c"
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#include "../rarch_console_video.c"
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#ifdef HAVE_RARCH_MAIN_WRAP
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#include "../rarch_console_main_wrap.c"
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#endif
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#if defined(GEKKO)
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#include "../exec/dol.c"
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#endif
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#ifdef HAVE_RARCH_EXEC
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#include "../rarch_console_exec.c"
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#endif
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#ifdef HAVE_RSOUND
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#include "../rarch_console_rsound.c"
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#endif
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#ifdef HAVE_CONFIGFILE
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#include "../rarch_console_config.c"
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#endif
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#ifdef HAVE_DEFAULT_RETROPAD_INPUT
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#include "../rarch_console_input.c"
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#endif
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#ifdef HAVE_ZLIB
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#include "../rarch_console_rzlib.c"
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#endif
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#include "../rarch_console_settings.c"
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#ifdef HAVE_LIBRETRO_MANAGEMENT
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#include "../rarch_console_libretro_mgmt.c"
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#endif
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/*============================================================
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COMPATIBILITY
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============================================================ */
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#include "../../compat/compat.c"
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/*============================================================
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CONFIG FILE
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============================================================ */
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#ifdef _XBOX
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#undef __RARCH_POSIX_STRING_H
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#undef __RARCH_MSVC_COMPAT_H
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#undef strcasecmp
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#endif
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#ifdef HAVE_CONFIGFILE
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#include "../../conf/config_file.c"
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#endif
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/*============================================================
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VIDEO CONTEXT
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============================================================ */
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#ifdef HAVE_VID_CONTEXT
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#if defined(__CELLOS_LV2__)
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#include "../../gfx/context/ps3_ctx.c"
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#elif defined(_XBOX)
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#include "../../gfx/context/xdk_ctx.c"
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#endif
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#endif
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/*============================================================
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VIDEO SHADERS
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============================================================ */
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#ifdef HAVE_CG
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#include "../../gfx/shader_cg.c"
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#endif
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#ifdef HAVE_HLSL
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#include "../../gfx/shader_hlsl.c"
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#endif
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#ifdef HAVE_GLSL
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#include "../../gfx/shader_glsl.c"
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#endif
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/*============================================================
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VIDEO IMAGE
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============================================================ */
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#if defined(__CELLOS_LV2__)
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#include "../../ps3/image.c"
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#elif defined(_XBOX1)
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#include "../../xbox1/image.c"
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#endif
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/*============================================================
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VIDEO DRIVER
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============================================================ */
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#if defined(__CELLOS_LV2__)
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#include "../../gfx/math/matrix.c"
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#endif
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#if defined(HAVE_OPENGL)
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#include "../../gfx/gl.c"
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#elif defined(GEKKO)
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#ifdef HW_RVL
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#include "../../gx/vi_encoder.c"
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#endif
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#include "../../gx/gx_video.c"
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#endif
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#include "../../gfx/gfx_common.c"
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#ifdef _XBOX
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#include "../../xdk/xdk_resources.cpp"
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#if defined(HAVE_D3D9)
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#include "../../360/xdk_d3d9.cpp"
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#elif defined(HAVE_D3D8)
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#include "../../xbox1/xdk_d3d8.cpp"
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#endif
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#endif
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#include "../../gfx/null.c"
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/*============================================================
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FONTS
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============================================================ */
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#if defined(__CELLOS_LV2__) && !defined(__PSL1GHT__)
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#include "../../gfx/fonts/ps3_libdbgfont.c"
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#elif defined(_XBOX1)
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#include "../../gfx/fonts/xdk1_xfonts.c"
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#elif defined(_XBOX360)
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#include "../../gfx/fonts/xdk360_fonts.cpp"
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#endif
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/*============================================================
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INPUT
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============================================================ */
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#if defined(__CELLOS_LV2__)
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#include "../../ps3/ps3_input.c"
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#elif defined(GEKKO)
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#include "../../gx/gx_input.c"
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#elif defined(_XBOX)
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#include "../../xdk/xdk_xinput_input.c"
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#endif
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#include "../../input/null.c"
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/*============================================================
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STATE TRACKER
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============================================================ */
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#include "../../gfx/state_tracker.c"
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/*============================================================
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DRIVERS
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============================================================ */
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#include "../../driver.c"
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/*============================================================
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FIFO BUFFER
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============================================================ */
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#include "../../fifo_buffer.c"
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/*============================================================
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AUDIO HERMITE
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============================================================ */
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#ifdef HAVE_FIXED_POINT
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#include "../../audio/sinc.c"
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#else
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#include "../../audio/hermite.c"
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#endif
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/*============================================================
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RSOUND
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============================================================ */
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#ifdef HAVE_RSOUND
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#include "../../console/librsound/librsound.c"
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#include "../../audio/rsound.c"
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#endif
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/*============================================================
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AUDIO UTILS
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============================================================ */
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#include "../../audio/utils.c"
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/*============================================================
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AUDIO
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============================================================ */
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#if defined(__CELLOS_LV2__)
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#include "../../ps3/ps3_audio.c"
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#elif defined(_XBOX360)
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#include "../../360/xdk360_audio.cpp"
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#elif defined(GEKKO)
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#include "../../gx/gx_audio.c"
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#endif
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#ifdef HAVE_DSOUND
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#include "../../audio/dsound.c"
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#endif
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#include "../../audio/null.c"
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/*============================================================
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DYNAMIC
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============================================================ */
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#include "../../dynamic.c"
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/*============================================================
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FILE
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============================================================ */
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#ifdef HAVE_FILEBROWSER
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#include "../fileio/file_browser.c"
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#endif
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#include "../../file.c"
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#include "../../file_path.c"
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/*============================================================
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MESSAGE
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============================================================ */
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#include "../../message.c"
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/*============================================================
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PATCH
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============================================================ */
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#include "../../patch.c"
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/*============================================================
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SETTINGS
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============================================================ */
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#include "../../settings.c"
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/*============================================================
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REWIND
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============================================================ */
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#include "../../rewind.c"
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/*============================================================
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MAIN
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============================================================ */
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#if defined(_XBOX)
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#include "../../xdk/frontend/main.c"
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#elif defined(GEKKO)
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#include "../../gx/frontend/main.c"
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#endif
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/*============================================================
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RETROARCH
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============================================================ */
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#include "../../retroarch.c"
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/*============================================================
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THREAD
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============================================================ */
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#ifdef HAVE_THREAD
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#include "../../thread.c"
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#endif
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/*============================================================
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NETPLAY
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============================================================ */
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#ifdef HAVE_NETPLAY
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#include "../../netplay.c"
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#endif
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/*============================================================
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MENU
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============================================================ */
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#ifdef HAVE_RMENU
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#include "../rmenu/rmenu.c"
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#endif
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#ifdef HAVE_RGUI
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#include "../rgui/rgui.c"
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#include "../rgui/list.c"
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#endif
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#if defined(_XBOX360)
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#include "../../360/frontend-xdk/menu.cpp"
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#elif defined(_XBOX1)
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#include "../../xbox1/frontend/RetroLaunch/IoSupport.cpp"
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#endif
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