RetroArch/deps/SPIRV-Cross/reference/shaders/asm/frag/hlsl-sample-cmp-level-zero-cube.asm.frag
aliaspider 5af5222249 update SPIRV-Cross
- https://github.com/KhronosGroup/SPIRV-Cross/commit/
66a407285e36a0f772e3209cb86ded6e3d900f6a
2018-01-26 13:48:17 +01:00

18 lines
406 B
GLSL

#version 450
uniform samplerCubeShadow SPIRV_Cross_CombinedpointLightShadowMapshadowSamplerPCF;
layout(location = 0) out float _entryPointOutput;
float _main()
{
vec4 _33 = vec4(vec3(0.100000001490116119384765625), 0.5);
return textureGrad(SPIRV_Cross_CombinedpointLightShadowMapshadowSamplerPCF, vec4(_33.xyz, _33.w), vec3(0.0), vec3(0.0));
}
void main()
{
_entryPointOutput = _main();
}