RetroArch/deps
Hans-Kristian Arntzen 4437cd1eac Attempt to workaround odd crashes in glslang.
I accidentally managed to reproduce an issue which has been plaguing
users for a while, where glslang throws an assert after closing a game
(and starting a new one).

pthread_setspecific was somehow failing with an EINVAL call, despite the
key never having been freed. I suspect some kind of corruption happening
when dynamic libraries are unloaded, but I doubt this is a bug in either
RetroArch or glslang per-se.

My workaround here is to tear down all TLS use in glslang after we're
done compiling. Somehow this works around the problem for me, and I
don't really see another viable fix. Valgrind does not say anything about the
issue, so doubt it's memory corruption either.

I had to fix a minor TLS leak in glslang as DetachProcess does not free
the PoolIndex TLS.
2019-12-16 22:27:13 +01:00
..
7zip
discord-rpc
dr
glslang Attempt to workaround odd crashes in glslang. 2019-12-16 22:27:13 +01:00
ibxm
libfat
libFLAC
libiosuhax
libvita2d (Vita) Add new function to draw textured arrays of vertices 2019-12-14 14:11:47 +01:00
libz
lua
math-neon Disable not compilable sqrtfv_neon 2019-12-14 14:11:46 +01:00
mbedtls
miniupnpc
peglib
pthreads
rcheevos update rcheevos to v8.1 2019-11-20 14:40:34 -07:00
SPIRV-Cross
stb
vitaGL (Vita) Fix duplicate symbols with some cores 2019-12-15 11:05:22 +01:00
wayland-protocols
yxml