133 lines
5.1 KiB
C++

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "Surface.h"
#include "../../xdk_d3d8.h"
bool d3d_surface_new(d3d_surface_t *surface, const char *filename)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
surface->m_pTexture = NULL;
surface->m_pVertexBuffer = NULL;
HRESULT ret = D3DXCreateTextureFromFileExA(d3d->d3d_render_device, // d3d device
filename, // filename
D3DX_DEFAULT, // width
D3DX_DEFAULT, // height
D3DX_DEFAULT, // mipmaps
0, // usage
D3DFMT_A8R8G8B8, // format
D3DPOOL_MANAGED, // memory class
D3DX_DEFAULT, // texture filter
D3DX_DEFAULT, // mipmapping
0, // colorkey
&surface->m_imageInfo, // image info
NULL, // pallete
&surface->m_pTexture); // texture
if(FAILED(ret))
{
RARCH_ERR("Error occurred during D3DXCreateTextureFromFileExA().\n");
return false;
}
// create a vertex buffer for the quad that will display the texture
ret = d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &surface->m_pVertexBuffer);
if (FAILED(ret))
{
RARCH_ERR("Error occurred during CreateVertexBuffer().\n");
surface->m_pTexture->Release();
return false;
}
return true;
}
void d3d_surface_free(d3d_surface_t *surface)
{
// free the vertex buffer
if (surface->m_pVertexBuffer)
{
surface->m_pVertexBuffer->Release();
surface->m_pVertexBuffer = NULL;
}
// free the texture
if (surface->m_pTexture)
{
surface->m_pTexture->Release();
surface->m_pTexture = NULL;
}
}
bool d3d_surface_render(d3d_surface_t *surface, int x, int y, int32_t w, int32_t h)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
if (surface->m_pTexture == NULL || surface->m_pVertexBuffer == NULL)
return false;
float fX = static_cast<float>(x);
float fY = static_cast<float>(y);
// create the new vertices
DrawVerticeFormats newVerts[] =
{
// x, y, z, color, u ,v
{fX, fY, 0.0f, 0, 0, 0},
{fX + w, fY, 0.0f, 0, 1, 0},
{fX + w, fY + h, 0.0f, 0, 1, 1},
{fX, fY + h, 0.0f, 0, 0, 1}
};
// load the existing vertices
DrawVerticeFormats *pCurVerts;
HRESULT ret = surface->m_pVertexBuffer->Lock(0, 0, (unsigned char**)&pCurVerts, 0);
if (FAILED(ret))
{
RARCH_ERR("Error occurred during m_pVertexBuffer->Lock().\n");
return false;
}
// copy the new verts over the old verts
memcpy(pCurVerts, newVerts, 4 * sizeof(DrawVerticeFormats));
surface->m_pVertexBuffer->Unlock();
d3d->d3d_render_device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
d3d->d3d_render_device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
d3d->d3d_render_device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
// also blend the texture with the set alpha value
d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
// draw the quad
d3d->d3d_render_device->SetTexture(0, surface->m_pTexture);
d3d->d3d_render_device->SetStreamSource(0, surface->m_pVertexBuffer, sizeof(DrawVerticeFormats));
d3d->d3d_render_device->SetVertexShader(D3DFVF_CUSTOMVERTEX);
d3d->d3d_render_device->DrawPrimitive(D3DPT_QUADLIST, 0, 1);
return true;
}