RetroArch/input/drivers/switch_input.c

241 lines
5.1 KiB
C

#include <stdint.h>
#include <stdlib.h>
#include <boolean.h>
#include <libretro.h>
#include <retro_miscellaneous.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#ifdef HAVE_LIBNX
#include <switch.h>
#define MULTITOUCH_LIMIT 4 /* supports up to this many fingers at once */
#define TOUCH_AXIS_MAX 0x7fff /* abstraction of pointer coords */
#endif
#include "../input_driver.h"
#define MAX_PADS 10
/* TODO/FIXME -
* fix game focus toggle */
typedef struct switch_input
{
const input_device_driver_t *joypad;
bool blocked;
#ifdef HAVE_LIBNX
uint32_t touch_scale_x;
uint32_t touch_scale_y;
uint32_t touch_half_resolution_x;
uint32_t touch_half_resolution_y;
bool touch_state[MULTITOUCH_LIMIT];
uint32_t touch_x[MULTITOUCH_LIMIT];
uint32_t touch_y[MULTITOUCH_LIMIT];
#endif
} switch_input_t;
static void switch_input_poll(void *data)
{
switch_input_t *sw = (switch_input_t*) data;
if (sw->joypad)
sw->joypad->poll();
#ifdef HAVE_LIBNX
uint32_t touch_count = hidTouchCount();
for (int i = 0; i < MULTITOUCH_LIMIT; i++)
{
sw->touch_state[i] = touch_count > i;
if (sw->touch_state[i])
{
touchPosition touch_position;
hidTouchRead(&touch_position, i);
sw->touch_x[i] = touch_position.px;
sw->touch_y[i] = touch_position.py;
}
}
#endif
}
#ifdef HAVE_LIBNX
void calc_touch_scaling(switch_input_t *sw, uint32_t x, uint32_t y, uint32_t axis_max)
{
sw->touch_half_resolution_x = x/2;
sw->touch_half_resolution_y = y/2;
sw->touch_scale_x = axis_max / sw->touch_half_resolution_x;
sw->touch_scale_y = axis_max / sw->touch_half_resolution_y;
}
static int16_t switch_pointer_device_state(switch_input_t *sw,
unsigned id, unsigned idx)
{
if (idx >= MULTITOUCH_LIMIT)
return 0;
switch (id)
{
case RETRO_DEVICE_ID_POINTER_PRESSED:
return sw->touch_state[idx];
case RETRO_DEVICE_ID_POINTER_X:
return ((sw->touch_x[idx] - sw->touch_half_resolution_x) * sw->touch_scale_x);
case RETRO_DEVICE_ID_POINTER_Y:
return ((sw->touch_y[idx] - sw->touch_half_resolution_y) * sw->touch_scale_y);
}
return 0;
}
#endif
static int16_t switch_input_state(void *data,
rarch_joypad_info_t joypad_info,
const struct retro_keybind **binds,
unsigned port, unsigned device,
unsigned idx, unsigned id)
{
switch_input_t *sw = (switch_input_t*) data;
if (port > MAX_PADS-1)
return 0;
switch (device)
{
case RETRO_DEVICE_JOYPAD:
return input_joypad_pressed(sw->joypad,
joypad_info, port, binds[port], id);
break;
case RETRO_DEVICE_ANALOG:
if (binds[port])
return input_joypad_analog(sw->joypad,
joypad_info, port, idx, id, binds[port]);
break;
#ifdef HAVE_LIBNX
case RETRO_DEVICE_POINTER:
case RARCH_DEVICE_POINTER_SCREEN:
return switch_pointer_device_state(sw, id, idx);
#endif
}
return 0;
}
static void switch_input_free_input(void *data)
{
switch_input_t *sw = (switch_input_t*) data;
if (sw && sw->joypad)
sw->joypad->destroy();
free(sw);
#ifdef HAVE_LIBNX
hidExit();
#endif
}
static void* switch_input_init(const char *joypad_driver)
{
switch_input_t *sw = (switch_input_t*) calloc(1, sizeof(*sw));
if (!sw)
return NULL;
#ifdef HAVE_LIBNX
hidInitialize();
#endif
sw->joypad = input_joypad_init_driver(joypad_driver, sw);
#ifdef HAVE_LIBNX
/*
Here we assume that the touch screen is always 1280x720
Call me back when a Nintendo Switch XL is out
*/
calc_touch_scaling(sw, 1280, 720, TOUCH_AXIS_MAX);
#endif
return sw;
}
static uint64_t switch_input_get_capabilities(void *data)
{
(void) data;
uint64_t caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG);
#ifdef HAVE_LIBNX
caps |= (1 << RETRO_DEVICE_POINTER);
#endif
return caps;
}
static const input_device_driver_t *switch_input_get_joypad_driver(void *data)
{
switch_input_t *sw = (switch_input_t*) data;
if (sw)
return sw->joypad;
return NULL;
}
static void switch_input_grab_mouse(void *data, bool state)
{
(void)data;
(void)state;
}
static bool switch_input_set_rumble(void *data, unsigned port,
enum retro_rumble_effect effect, uint16_t strength)
{
(void)data;
(void)port;
(void)effect;
(void)strength;
return false;
}
static bool switch_input_keyboard_mapping_is_blocked(void *data)
{
switch_input_t *sw = (switch_input_t*) data;
if (!sw)
return false;
return sw->blocked;
}
static void switch_input_keyboard_mapping_set_block(void *data, bool value)
{
switch_input_t *sw = (switch_input_t*) data;
if (!sw)
return;
sw->blocked = value;
}
input_driver_t input_switch = {
switch_input_init,
switch_input_poll,
switch_input_state,
switch_input_free_input,
NULL,
NULL,
switch_input_get_capabilities,
"switch",
switch_input_grab_mouse,
NULL,
switch_input_set_rumble,
switch_input_get_joypad_driver,
NULL,
switch_input_keyboard_mapping_is_blocked,
switch_input_keyboard_mapping_set_block,
};