RetroArch/libretro-common/include/net/net_socket.h

119 lines
3.5 KiB
C

/* Copyright (C) 2010-2022 The RetroArch team
*
* ---------------------------------------------------------------------------------------
* The following license statement only applies to this file (net_socket.h).
* ---------------------------------------------------------------------------------------
*
* Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef _LIBRETRO_SDK_NET_SOCKET_H
#define _LIBRETRO_SDK_NET_SOCKET_H
#include <stddef.h>
#include <stdint.h>
#include <boolean.h>
#include <net/net_compat.h>
#include <retro_common_api.h>
RETRO_BEGIN_DECLS
enum socket_domain
{
SOCKET_DOMAIN_INET = 0
};
enum socket_type
{
SOCKET_TYPE_DATAGRAM = 0,
SOCKET_TYPE_STREAM,
SOCKET_TYPE_SEQPACKET
};
enum socket_protocol
{
SOCKET_PROTOCOL_NONE = 0,
SOCKET_PROTOCOL_TCP,
SOCKET_PROTOCOL_UDP
};
typedef struct socket_target
{
unsigned port;
const char *server;
enum socket_domain domain;
enum socket_protocol prot;
} socket_target_t;
int socket_init(void **address, uint16_t port, const char *server,
enum socket_type type, int family);
int socket_next(void **address);
int socket_close(int fd);
bool socket_set_block(int fd, bool block);
/* TODO: all callers should be converted to socket_set_block() */
bool socket_nonblock(int fd);
int socket_select(int nfds, fd_set *readfds, fd_set *writefds,
fd_set *errorfds, struct timeval *timeout);
#ifdef NETWORK_HAVE_POLL
int socket_poll(struct pollfd *fds, unsigned nfds, int timeout);
#endif
bool socket_wait(int fd, bool *rd, bool *wr, int timeout);
bool socket_send_all_blocking(int fd, const void *data_, size_t size, bool no_signal);
bool socket_send_all_blocking_with_timeout(int fd,
const void *data_, size_t size,
int timeout, bool no_signal);
ssize_t socket_send_all_nonblocking(int fd, const void *data_, size_t size,
bool no_signal);
bool socket_receive_all_blocking(int fd, void *data_, size_t size);
bool socket_receive_all_blocking_with_timeout(int fd,
void *data_, size_t size,
int timeout);
ssize_t socket_receive_all_nonblocking(int fd, bool *error,
void *data_, size_t size);
bool socket_bind(int fd, void *data);
int socket_connect(int fd, void *data);
bool socket_connect_with_timeout(int fd, void *data, int timeout);
int socket_create(
const char *name,
enum socket_domain domain_type,
enum socket_type socket_type,
enum socket_protocol protocol_type);
void socket_set_target(void *data, socket_target_t *in_addr);
RETRO_END_DECLS
#endif