RetroArch/wii/wiiuse/classic.c
twinaphex 1d29060e08 (Wiiuse) Merge patches from rpavlik/wiiuse
(GX) Remove Wii Classic analog stick menu moving -too twitchy to
bother with
2013-01-18 12:16:06 +01:00

201 lines
5.3 KiB
C

/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header: /lvm/shared/ds/ds/cvs/devkitpro-cvsbackup/libogc/wiiuse/classic.c,v 1.7 2008-11-14 13:34:57 shagkur Exp $
*
*/
/**
* @file
* @brief Classic controller expansion device.
*/
/* This source as presented is a modified version of original wiiuse for use
* with RetroArch, and must not be confused with the original software. */
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#ifdef WIN32
#include <Winsock2.h>
#endif
#include "definitions.h"
#include "wiiuse_internal.h"
#include "dynamics.h"
#include "events.h"
#include "classic.h"
#include "io.h"
static void classic_ctrl_pressed_buttons(struct classic_ctrl_t* cc, short now);
/**
* @brief Handle the handshake data from the classic controller.
*
* @param cc A pointer to a classic_ctrl_t structure.
* @param data The data read in from the device.
* @param len The length of the data block, in bytes.
*
* @return Returns 1 if handshake was successful, 0 if not.
*/
#define HANDSHAKE_BYTES_USED 12
int classic_ctrl_handshake(struct wiimote_t* wm, struct classic_ctrl_t* cc, ubyte* data, uword len) {
//int i;
//int offset = 0;
cc->btns = 0;
cc->btns_held = 0;
cc->btns_released = 0;
/* decrypt data */
/*
for (i = 0; i < len; ++i)
data[i] = (data[i] ^ 0x17) + 0x17;
*/
if (data[0] == 0xFF || len < HANDSHAKE_BYTES_USED) {
/*
* Sometimes the data returned here is not correct.
* This might happen because the wiimote is lagging
* behind our initialization sequence.
* To fix this just request the handshake again.
*
* Other times it's just the first 16 bytes are 0xFF,
* but since the next 16 bytes are the same, just use
* those.
*/
if (len < 17 || len < HANDSHAKE_BYTES_USED + 16 || data[16] == 0xFF) {
/* get the calibration data again */
//WIIUSE_DEBUG("Classic controller handshake appears invalid, trying again.");
wiiuse_read_data(wm, data, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN, wiiuse_handshake_expansion);
} else
data += 16;
}
/* joystick stuff */
cc->ljs.max.x = data[0] / 4;
cc->ljs.min.x = data[1] / 4;
cc->ljs.center.x = data[2] / 4;
cc->ljs.max.y = data[3] / 4;
cc->ljs.min.y = data[4] / 4;
cc->ljs.center.y = data[5] / 4;
cc->rjs.max.x = data[6] / 8;
cc->rjs.min.x = data[7] / 8;
cc->rjs.center.x = data[8] / 8;
cc->rjs.max.y = data[9] / 8;
cc->rjs.min.y = data[10] / 8;
cc->rjs.center.y = data[11] / 8;
/* handshake done */
wm->event = WIIUSE_CLASSIC_CTRL_INSERTED;
wm->exp.type = EXP_CLASSIC;
#ifdef WIN32
wm->timeout = WIIMOTE_DEFAULT_TIMEOUT;
#endif
return 1;
}
/**
* @brief The classic controller disconnected.
*
* @param cc A pointer to a classic_ctrl_t structure.
*/
void classic_ctrl_disconnected(struct classic_ctrl_t* cc)
{
memset(cc, 0, sizeof(struct classic_ctrl_t));
}
/**
* @brief Handle classic controller event.
*
* @param cc A pointer to a classic_ctrl_t structure.
* @param msg The message specified in the event packet.
*/
void classic_ctrl_event(struct classic_ctrl_t* cc, ubyte* msg) {
//int i;
/* decrypt data */
/*
for (i = 0; i < 6; ++i)
msg[i] = (msg[i] ^ 0x17) + 0x17;
*/
classic_ctrl_pressed_buttons(cc, BIG_ENDIAN_SHORT(*(short*)(msg + 4)));
/* left/right buttons */
cc->ls_raw = (((msg[2] & 0x60) >> 2) | ((msg[3] & 0xE0) >> 5));
cc->rs_raw = (msg[3] & 0x1F);
/*
* TODO - LR range hardcoded from 0x00 to 0x1F.
* This is probably in the calibration somewhere.
*/
#ifndef GEKKO
cc->r_shoulder = ((float)r / 0x1F);
cc->l_shoulder = ((float)l / 0x1F);
#endif
/* calculate joystick orientation */
cc->ljs.pos.x = (msg[0] & 0x3F);
cc->ljs.pos.y = (msg[1] & 0x3F);
cc->rjs.pos.x = ((msg[0] & 0xC0) >> 3) | ((msg[1] & 0xC0) >> 5) | ((msg[2] & 0x80) >> 7);
cc->rjs.pos.y = (msg[2] & 0x1F);
#ifndef GEKKO
calc_joystick_state(&cc->ljs, cc->ljs.pos.x, cc->ljs.pos.y);
calc_joystick_state(&cc->rjs, cc->rjs.pos.x, cc->rjs.pos.y);
#endif
}
/**
* @brief Find what buttons are pressed.
*
* @param cc A pointer to a classic_ctrl_t structure.
* @param msg The message byte specified in the event packet.
*/
static void classic_ctrl_pressed_buttons(struct classic_ctrl_t* cc, short now) {
/* message is inverted (0 is active, 1 is inactive) */
now = ~now & CLASSIC_CTRL_BUTTON_ALL;
/* preserve old btns pressed */
cc->btns_last = cc->btns;
/* pressed now & were pressed, then held */
cc->btns_held = (now & cc->btns);
/* were pressed or were held & not pressed now, then released */
cc->btns_released = ((cc->btns | cc->btns_held) & ~now);
/* buttons pressed now */
cc->btns = now;
}