mirror of
https://github.com/libretro/RetroArch
synced 2025-01-26 18:35:22 +00:00
1d29060e08
(GX) Remove Wii Classic analog stick menu moving -too twitchy to bother with
201 lines
5.3 KiB
C
201 lines
5.3 KiB
C
/*
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* wiiuse
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*
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* Written By:
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* Michael Laforest < para >
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* Email: < thepara (--AT--) g m a i l [--DOT--] com >
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*
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* Copyright 2006-2007
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*
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* This file is part of wiiuse.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* $Header: /lvm/shared/ds/ds/cvs/devkitpro-cvsbackup/libogc/wiiuse/classic.c,v 1.7 2008-11-14 13:34:57 shagkur Exp $
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*
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*/
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/**
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* @file
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* @brief Classic controller expansion device.
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*/
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/* This source as presented is a modified version of original wiiuse for use
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* with RetroArch, and must not be confused with the original software. */
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#ifdef WIN32
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#include <Winsock2.h>
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#endif
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#include "definitions.h"
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#include "wiiuse_internal.h"
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#include "dynamics.h"
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#include "events.h"
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#include "classic.h"
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#include "io.h"
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static void classic_ctrl_pressed_buttons(struct classic_ctrl_t* cc, short now);
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/**
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* @brief Handle the handshake data from the classic controller.
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*
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* @param cc A pointer to a classic_ctrl_t structure.
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* @param data The data read in from the device.
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* @param len The length of the data block, in bytes.
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*
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* @return Returns 1 if handshake was successful, 0 if not.
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*/
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#define HANDSHAKE_BYTES_USED 12
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int classic_ctrl_handshake(struct wiimote_t* wm, struct classic_ctrl_t* cc, ubyte* data, uword len) {
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//int i;
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//int offset = 0;
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cc->btns = 0;
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cc->btns_held = 0;
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cc->btns_released = 0;
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/* decrypt data */
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/*
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for (i = 0; i < len; ++i)
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data[i] = (data[i] ^ 0x17) + 0x17;
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*/
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if (data[0] == 0xFF || len < HANDSHAKE_BYTES_USED) {
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/*
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* Sometimes the data returned here is not correct.
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* This might happen because the wiimote is lagging
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* behind our initialization sequence.
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* To fix this just request the handshake again.
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*
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* Other times it's just the first 16 bytes are 0xFF,
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* but since the next 16 bytes are the same, just use
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* those.
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*/
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if (len < 17 || len < HANDSHAKE_BYTES_USED + 16 || data[16] == 0xFF) {
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/* get the calibration data again */
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//WIIUSE_DEBUG("Classic controller handshake appears invalid, trying again.");
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wiiuse_read_data(wm, data, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN, wiiuse_handshake_expansion);
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} else
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data += 16;
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}
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/* joystick stuff */
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cc->ljs.max.x = data[0] / 4;
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cc->ljs.min.x = data[1] / 4;
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cc->ljs.center.x = data[2] / 4;
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cc->ljs.max.y = data[3] / 4;
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cc->ljs.min.y = data[4] / 4;
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cc->ljs.center.y = data[5] / 4;
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cc->rjs.max.x = data[6] / 8;
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cc->rjs.min.x = data[7] / 8;
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cc->rjs.center.x = data[8] / 8;
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cc->rjs.max.y = data[9] / 8;
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cc->rjs.min.y = data[10] / 8;
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cc->rjs.center.y = data[11] / 8;
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/* handshake done */
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wm->event = WIIUSE_CLASSIC_CTRL_INSERTED;
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wm->exp.type = EXP_CLASSIC;
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#ifdef WIN32
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wm->timeout = WIIMOTE_DEFAULT_TIMEOUT;
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#endif
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return 1;
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}
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/**
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* @brief The classic controller disconnected.
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*
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* @param cc A pointer to a classic_ctrl_t structure.
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*/
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void classic_ctrl_disconnected(struct classic_ctrl_t* cc)
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{
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memset(cc, 0, sizeof(struct classic_ctrl_t));
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}
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/**
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* @brief Handle classic controller event.
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*
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* @param cc A pointer to a classic_ctrl_t structure.
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* @param msg The message specified in the event packet.
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*/
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void classic_ctrl_event(struct classic_ctrl_t* cc, ubyte* msg) {
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//int i;
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/* decrypt data */
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/*
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for (i = 0; i < 6; ++i)
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msg[i] = (msg[i] ^ 0x17) + 0x17;
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*/
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classic_ctrl_pressed_buttons(cc, BIG_ENDIAN_SHORT(*(short*)(msg + 4)));
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/* left/right buttons */
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cc->ls_raw = (((msg[2] & 0x60) >> 2) | ((msg[3] & 0xE0) >> 5));
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cc->rs_raw = (msg[3] & 0x1F);
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/*
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* TODO - LR range hardcoded from 0x00 to 0x1F.
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* This is probably in the calibration somewhere.
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*/
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#ifndef GEKKO
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cc->r_shoulder = ((float)r / 0x1F);
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cc->l_shoulder = ((float)l / 0x1F);
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#endif
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/* calculate joystick orientation */
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cc->ljs.pos.x = (msg[0] & 0x3F);
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cc->ljs.pos.y = (msg[1] & 0x3F);
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cc->rjs.pos.x = ((msg[0] & 0xC0) >> 3) | ((msg[1] & 0xC0) >> 5) | ((msg[2] & 0x80) >> 7);
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cc->rjs.pos.y = (msg[2] & 0x1F);
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#ifndef GEKKO
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calc_joystick_state(&cc->ljs, cc->ljs.pos.x, cc->ljs.pos.y);
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calc_joystick_state(&cc->rjs, cc->rjs.pos.x, cc->rjs.pos.y);
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#endif
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}
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/**
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* @brief Find what buttons are pressed.
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*
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* @param cc A pointer to a classic_ctrl_t structure.
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* @param msg The message byte specified in the event packet.
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*/
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static void classic_ctrl_pressed_buttons(struct classic_ctrl_t* cc, short now) {
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/* message is inverted (0 is active, 1 is inactive) */
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now = ~now & CLASSIC_CTRL_BUTTON_ALL;
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/* preserve old btns pressed */
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cc->btns_last = cc->btns;
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/* pressed now & were pressed, then held */
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cc->btns_held = (now & cc->btns);
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/* were pressed or were held & not pressed now, then released */
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cc->btns_released = ((cc->btns | cc->btns_held) & ~now);
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/* buttons pressed now */
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cc->btns = now;
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}
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