mirror of
https://github.com/libretro/RetroArch
synced 2024-12-28 18:31:05 +00:00
11d9a841f3
* This change allows playlist icons to be replaced with Logos. the art is loaded to the Thumbnail Named_Logos folder. It is treated the same as other thumbnails for naming and for automatic download. There is a settings menu option to turn it on and off. It is off by default. This only applies to the xmb menu driver. * Removed commented out code against the style guide. * Code cleanup for C89 compatibitity * Cleaned up errors from Automated CI. * Cleaned up comments. * Update gfx_display.c change strcpy to strlcpy * Update gfx_thumbnail_path.c fix code formatting * Update xmb.c code formatting changes
349 lines
10 KiB
C
349 lines
10 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __GFX_DISPLAY_H__
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#define __GFX_DISPLAY_H__
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#include <stdint.h>
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#include <stddef.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include <boolean.h>
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#include <retro_common_api.h>
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#include <string/stdstring.h>
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#include <formats/image.h>
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#include <gfx/math/matrix_4x4.h>
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#include "../retroarch.h"
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#include "../gfx/font_driver.h"
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#define GFX_SHADOW_ALPHA 0.75f
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/* Number of pixels corner-to-corner on a 1080p
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* display:
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* > sqrt((1920 * 1920) + (1080 * 1080))
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* Note: This is a double, so no suffix */
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#define DIAGONAL_PIXELS_1080P 2202.90717008229831581901
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#define COLOR_TEXT_ALPHA(color, alpha) (color & 0xFFFFFF00) | alpha
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#define HEX_R(hex) ((hex >> 16) & 0xFF) * (1.0f / 255.0f)
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#define HEX_G(hex) ((hex >> 8 ) & 0xFF) * (1.0f / 255.0f)
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#define HEX_B(hex) ((hex >> 0 ) & 0xFF) * (1.0f / 255.0f)
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#define COLOR_HEX_TO_FLOAT(hex, alpha) { \
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HEX_R(hex), HEX_G(hex), HEX_B(hex), alpha, \
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HEX_R(hex), HEX_G(hex), HEX_B(hex), alpha, \
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HEX_R(hex), HEX_G(hex), HEX_B(hex), alpha, \
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HEX_R(hex), HEX_G(hex), HEX_B(hex), alpha \
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}
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#define gfx_display_set_alpha(color, alpha_value) (color[3] = color[7] = color[11] = color[15] = (alpha_value))
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/* Returns true if an animation is still active or
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* when the display framebuffer still is dirty and
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* therefore it still needs to be rendered onscreen.
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*
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* This macro can be used for optimization purposes
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* so that we don't have to render the display graphics per-frame
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* unless a change has happened.
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* */
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#define GFX_DISPLAY_GET_UPDATE_PENDING(p_anim, p_disp) (ANIM_IS_ACTIVE(p_anim) || (p_disp->flags & GFX_DISP_FLAG_FB_DIRTY))
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RETRO_BEGIN_DECLS
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enum gfx_display_flags
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{
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GFX_DISP_FLAG_HAS_WINDOWED = (1 << 0),
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GFX_DISP_FLAG_MSG_FORCE = (1 << 1),
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GFX_DISP_FLAG_FB_DIRTY = (1 << 2)
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};
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enum menu_driver_id_type
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{
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MENU_DRIVER_ID_UNKNOWN = 0,
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MENU_DRIVER_ID_RGUI,
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MENU_DRIVER_ID_OZONE,
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MENU_DRIVER_ID_GLUI,
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MENU_DRIVER_ID_XMB
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};
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enum gfx_display_prim_type
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{
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GFX_DISPLAY_PRIM_NONE = 0,
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GFX_DISPLAY_PRIM_TRIANGLESTRIP,
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GFX_DISPLAY_PRIM_TRIANGLES
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};
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enum gfx_display_driver_type
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{
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GFX_VIDEO_DRIVER_GENERIC = 0,
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GFX_VIDEO_DRIVER_OPENGL,
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GFX_VIDEO_DRIVER_OPENGL1,
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GFX_VIDEO_DRIVER_OPENGL_CORE,
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GFX_VIDEO_DRIVER_VULKAN,
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GFX_VIDEO_DRIVER_METAL,
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GFX_VIDEO_DRIVER_DIRECT3D8,
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GFX_VIDEO_DRIVER_DIRECT3D9_CG,
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GFX_VIDEO_DRIVER_DIRECT3D9_HLSL,
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GFX_VIDEO_DRIVER_DIRECT3D10,
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GFX_VIDEO_DRIVER_DIRECT3D11,
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GFX_VIDEO_DRIVER_DIRECT3D12,
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GFX_VIDEO_DRIVER_VITA2D,
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GFX_VIDEO_DRIVER_CTR,
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GFX_VIDEO_DRIVER_WIIU,
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GFX_VIDEO_DRIVER_GDI,
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GFX_VIDEO_DRIVER_SWITCH,
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GFX_VIDEO_DRIVER_RSX
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};
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typedef struct gfx_display_ctx_draw gfx_display_ctx_draw_t;
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typedef struct gfx_display gfx_display_t;
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typedef struct gfx_display_ctx_driver
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{
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/* Draw graphics to the screen. */
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void (*draw)(gfx_display_ctx_draw_t *draw,
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void *data, unsigned video_width, unsigned video_height);
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/* Draw one of the menu pipeline shaders. */
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void (*draw_pipeline)(gfx_display_ctx_draw_t *draw,
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gfx_display_t *p_disp,
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void *data, unsigned video_width, unsigned video_height);
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/* Start blending operation. */
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void (*blend_begin)(void *data);
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/* Finish blending operation. */
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void (*blend_end)(void *data);
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/* Get the default Model-View-Projection matrix */
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void *(*get_default_mvp)(void *data);
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/* Get the default vertices matrix */
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const float *(*get_default_vertices)(void);
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/* Get the default texture coordinates matrix */
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const float *(*get_default_tex_coords)(void);
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enum font_driver_render_api font_type;
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enum gfx_display_driver_type type;
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const char *ident;
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bool handles_transform;
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/* Enables and disables scissoring */
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void (*scissor_begin)(void *data, unsigned video_width,
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unsigned video_height,
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int x, int y, unsigned width, unsigned height);
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void (*scissor_end)(void *data, unsigned video_width,
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unsigned video_height);
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} gfx_display_ctx_driver_t;
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struct gfx_display_ctx_draw
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{
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float *color;
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const float *vertex;
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const float *tex_coord;
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const void *backend_data;
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struct video_coords *coords;
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void *matrix_data;
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uintptr_t texture;
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size_t vertex_count;
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size_t backend_data_size;
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unsigned width;
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unsigned height;
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unsigned pipeline_id;
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float x;
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float y;
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float rotation;
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float scale_factor;
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enum gfx_display_prim_type prim_type;
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bool pipeline_active;
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};
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typedef struct gfx_display_ctx_coord_draw
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{
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const float *ptr;
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} gfx_display_ctx_coord_draw_t;
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typedef struct gfx_display_ctx_datetime
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{
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char *s;
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size_t len;
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unsigned time_mode;
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unsigned date_separator;
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} gfx_display_ctx_datetime_t;
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typedef struct gfx_display_ctx_powerstate
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{
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char *s;
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size_t len;
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unsigned percent;
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bool battery_enabled;
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bool charging;
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} gfx_display_ctx_powerstate_t;
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struct gfx_display
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{
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gfx_display_ctx_driver_t *dispctx;
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video_coord_array_t dispca; /* ptr alignment */
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/* Width, height and pitch of the display framebuffer */
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size_t framebuf_pitch;
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unsigned framebuf_width;
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unsigned framebuf_height;
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/* Height of the display header */
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unsigned header_height;
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enum menu_driver_id_type menu_driver_id;
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uint8_t flags;
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};
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void gfx_display_free(void);
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void gfx_display_init(void);
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void gfx_display_draw_cursor(
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gfx_display_t *p_disp,
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void *userdata,
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unsigned video_width,
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unsigned video_height,
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bool cursor_visible,
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float *color, float cursor_size, uintptr_t texture,
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float x, float y, unsigned width, unsigned height);
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void gfx_display_draw_text(
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const font_data_t *font, const char *text,
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float x, float y, int width, int height,
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uint32_t color, enum text_alignment text_align,
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float scale_factor, bool shadows_enable, float shadow_offset,
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bool draw_outside);
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void gfx_display_scissor_begin(
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gfx_display_t *p_disp,
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void *userdata,
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unsigned video_width,
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unsigned video_height,
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int x, int y, unsigned width, unsigned height);
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bool gfx_display_init_first_driver(gfx_display_t *p_disp,
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bool video_is_threaded);
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gfx_display_t *disp_get_ptr(void);
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void gfx_display_draw_keyboard(
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gfx_display_t *p_disp,
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void *userdata,
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unsigned video_width,
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unsigned video_height,
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uintptr_t hover_texture,
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const font_data_t *font,
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char *grid[], unsigned id,
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unsigned text_color);
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void gfx_display_draw_bg(
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gfx_display_t *p_disp,
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gfx_display_ctx_draw_t *draw,
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void *userdata,
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bool add_opacity, float opacity_override);
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void gfx_display_draw_quad(
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gfx_display_t *p_disp,
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void *data,
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unsigned video_width,
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unsigned video_height,
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int x, int y, unsigned w, unsigned h,
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unsigned width, unsigned height,
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float *color,
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uintptr_t *texture);
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void gfx_display_draw_texture_slice(
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gfx_display_t *p_disp,
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void *userdata,
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unsigned video_width,
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unsigned video_height,
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int x, int y, unsigned w, unsigned h,
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unsigned new_w, unsigned new_h,
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unsigned width, unsigned height,
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float *color, unsigned offset, float scale_factor, uintptr_t texture,
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math_matrix_4x4 *mymat);
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void gfx_display_rotate_z(gfx_display_t *p_disp,
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math_matrix_4x4 *matrix, float cosine, float sine, void *data);
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font_data_t *gfx_display_font_file(gfx_display_t *p_disp,
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char* fontpath, float font_size, bool is_threaded);
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bool gfx_display_reset_textures_list(
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const char *texture_path,
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const char *iconpath,
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uintptr_t *item,
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enum texture_filter_type filter_type,
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unsigned *width,
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unsigned *height);
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bool gfx_display_reset_icon_texture(
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const char *texture_path,
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uintptr_t *item, enum texture_filter_type filter_type,
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unsigned *width, unsigned *height);
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bool gfx_display_reset_textures_list_buffer(
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uintptr_t *item,
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enum texture_filter_type filter_type,
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void* buffer,
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unsigned buffer_len,
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enum image_type_enum image_type,
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unsigned *width,
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unsigned *height);
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/* Returns the OSK key at a given position */
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int gfx_display_osk_ptr_at_pos(void *data, int x, int y,
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unsigned width, unsigned height);
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float gfx_display_get_dpi_scale(
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gfx_display_t *p_disp,
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void *settings_data,
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unsigned width, unsigned height,
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bool fullscreen,
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bool is_widget);
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void gfx_display_deinit_white_texture(void);
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void gfx_display_init_white_texture(void);
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bool gfx_display_init_first_driver(gfx_display_t *p_disp,
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bool video_is_threaded);
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extern gfx_display_ctx_driver_t gfx_display_ctx_gl;
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extern gfx_display_ctx_driver_t gfx_display_ctx_gl3;
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extern gfx_display_ctx_driver_t gfx_display_ctx_gl1;
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extern gfx_display_ctx_driver_t gfx_display_ctx_vulkan;
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extern gfx_display_ctx_driver_t gfx_display_ctx_metal;
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extern gfx_display_ctx_driver_t gfx_display_ctx_d3d8;
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extern gfx_display_ctx_driver_t gfx_display_ctx_d3d9_cg;
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extern gfx_display_ctx_driver_t gfx_display_ctx_d3d9_hlsl;
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extern gfx_display_ctx_driver_t gfx_display_ctx_d3d10;
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extern gfx_display_ctx_driver_t gfx_display_ctx_d3d11;
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extern gfx_display_ctx_driver_t gfx_display_ctx_d3d12;
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extern gfx_display_ctx_driver_t gfx_display_ctx_vita2d;
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extern gfx_display_ctx_driver_t gfx_display_ctx_ctr;
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extern gfx_display_ctx_driver_t gfx_display_ctx_wiiu;
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extern gfx_display_ctx_driver_t gfx_display_ctx_gdi;
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extern gfx_display_ctx_driver_t gfx_display_ctx_switch;
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extern gfx_display_ctx_driver_t gfx_display_ctx_rsx;
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RETRO_END_DECLS
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#endif
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