mirror of
https://github.com/libretro/RetroArch
synced 2024-12-29 12:31:05 +00:00
174 lines
5.4 KiB
C
174 lines
5.4 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2014-2018 - Ali Bouhlel
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#define CINTERFACE
|
|
|
|
#include <string.h>
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "d3dcompiler_common.h"
|
|
#include "dxgi_common.h"
|
|
#include "../../verbosity.h"
|
|
|
|
#if defined(HAVE_DYLIB) && !defined(__WINRT__)
|
|
#include <dynamic/dylib.h>
|
|
|
|
/* TODO/FIXME - static globals */
|
|
static dylib_t d3dcompiler_dll;
|
|
static const char* d3dcompiler_dll_list[] = {
|
|
"D3DCompiler_47.dll", "D3DCompiler_46.dll", "D3DCompiler_45.dll", "D3DCompiler_44.dll",
|
|
"D3DCompiler_43.dll", "D3DCompiler_42.dll", "D3DCompiler_41.dll", "D3DCompiler_40.dll",
|
|
"D3DCompiler_39.dll", "D3DCompiler_38.dll", "D3DCompiler_37.dll", "D3DCompiler_36.dll",
|
|
"D3DCompiler_35.dll", "D3DCompiler_34.dll", "D3DCompiler_33.dll", NULL,
|
|
};
|
|
|
|
HRESULT WINAPI D3DCompile(
|
|
LPCVOID pSrcData,
|
|
SIZE_T SrcDataSize,
|
|
LPCSTR pSourceName,
|
|
CONST D3D_SHADER_MACRO* pDefines,
|
|
ID3DInclude* pInclude,
|
|
LPCSTR pEntrypoint,
|
|
LPCSTR pTarget,
|
|
UINT Flags1,
|
|
UINT Flags2,
|
|
ID3DBlob** ppCode,
|
|
ID3DBlob** ppErrorMsgs)
|
|
{
|
|
static pD3DCompile fp;
|
|
const char** dll_name = d3dcompiler_dll_list;
|
|
while (!d3dcompiler_dll && *dll_name)
|
|
if (!(d3dcompiler_dll = dylib_load(*dll_name++)))
|
|
return TYPE_E_CANTLOADLIBRARY;
|
|
if (!fp)
|
|
if (!(fp = (pD3DCompile)dylib_proc(d3dcompiler_dll, "D3DCompile")))
|
|
return TYPE_E_DLLFUNCTIONNOTFOUND;
|
|
return fp(
|
|
pSrcData, SrcDataSize, pSourceName,
|
|
pDefines, pInclude, pEntrypoint, pTarget,
|
|
Flags1, Flags2, ppCode, ppErrorMsgs);
|
|
}
|
|
|
|
HRESULT WINAPI D3DCompileFromFile(
|
|
LPCWSTR pFileName,
|
|
const D3D_SHADER_MACRO* pDefines,
|
|
ID3DInclude* pInclude,
|
|
LPCSTR pEntrypoint,
|
|
LPCSTR pTarget,
|
|
UINT Flags1,
|
|
UINT Flags2,
|
|
ID3DBlob** ppCode,
|
|
ID3DBlob** ppErrorMsgs)
|
|
{
|
|
typedef HRESULT(WINAPI * pD3DCompileFromFile)(
|
|
LPCWSTR, const D3D_SHADER_MACRO*, ID3DInclude*, LPCSTR, LPCSTR, UINT, UINT, ID3DBlob**,
|
|
ID3DBlob**);
|
|
static pD3DCompileFromFile fp;
|
|
const char** dll_name = d3dcompiler_dll_list;
|
|
while (!d3dcompiler_dll && *dll_name)
|
|
d3dcompiler_dll = dylib_load(*dll_name++);
|
|
|
|
if (!d3dcompiler_dll)
|
|
return TYPE_E_CANTLOADLIBRARY;
|
|
|
|
if (!fp)
|
|
if (!(fp = (pD3DCompileFromFile)dylib_proc(d3dcompiler_dll,
|
|
"D3DCompileFromFile")))
|
|
return TYPE_E_DLLFUNCTIONNOTFOUND;
|
|
return fp(
|
|
pFileName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs);
|
|
}
|
|
|
|
HRESULT WINAPI
|
|
D3DReflect(LPCVOID pSrcData, SIZE_T SrcDataSize, REFIID pInterface, void** ppReflector)
|
|
{
|
|
typedef HRESULT(WINAPI * pD3DCompileFromFile)(LPCVOID, SIZE_T, REFIID, void**);
|
|
static pD3DCompileFromFile fp;
|
|
|
|
const char** dll_name = d3dcompiler_dll_list;
|
|
while (!d3dcompiler_dll && *dll_name)
|
|
d3dcompiler_dll = dylib_load(*dll_name++);
|
|
|
|
if (!d3dcompiler_dll)
|
|
return TYPE_E_CANTLOADLIBRARY;
|
|
|
|
if (!fp)
|
|
if (!(fp = (pD3DCompileFromFile)dylib_proc(d3dcompiler_dll,
|
|
"D3DReflect")))
|
|
return TYPE_E_DLLFUNCTIONNOTFOUND;
|
|
return fp(pSrcData, SrcDataSize, pInterface, ppReflector);
|
|
}
|
|
#endif
|
|
|
|
bool d3d_compile(const char* src, size_t size,
|
|
LPCSTR src_name, LPCSTR entrypoint, LPCSTR target, D3DBlob* out)
|
|
{
|
|
D3DBlob error_msg;
|
|
#ifdef DEBUG
|
|
UINT compileflags = D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
|
|
#else
|
|
UINT compileflags = 0;
|
|
#endif
|
|
|
|
if (!size)
|
|
size = strlen(src);
|
|
|
|
if (FAILED(D3DCompile(
|
|
src, size, src_name, NULL, NULL,
|
|
entrypoint, target, compileflags, 0, out, &error_msg)))
|
|
{
|
|
if (error_msg)
|
|
{
|
|
const char* msg = (const char*)error_msg->lpVtbl->GetBufferPointer(error_msg);
|
|
RARCH_ERR("D3DCompile failed :\n%s\n", msg);
|
|
/* Place a breakpoint here, if you want,
|
|
to see shader compilation issues */
|
|
Release(error_msg);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool d3d_compile_from_file(LPCWSTR filename,
|
|
LPCSTR entrypoint, LPCSTR target, D3DBlob* out)
|
|
{
|
|
D3DBlob error_msg;
|
|
#ifdef DEBUG
|
|
UINT compileflags = D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
|
|
#else
|
|
UINT compileflags = 0;
|
|
#endif
|
|
|
|
if (FAILED(D3DCompileFromFile(
|
|
filename, NULL, NULL, entrypoint,
|
|
target, compileflags, 0, out, &error_msg)))
|
|
{
|
|
if (error_msg)
|
|
{
|
|
RARCH_ERR("D3DCompile failed :\n%s\n",
|
|
(const char*)error_msg->lpVtbl->GetBufferPointer(error_msg));
|
|
Release(error_msg);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|