RetroArch/deps/SPIRV-Cross/shaders/vert/row-major-workaround.vert

29 lines
491 B
GLSL

#version 310 es
layout(binding = 0) uniform Buffer
{
layout(row_major) highp mat4 HP;
layout(row_major) mediump mat4 MP;
};
layout(binding = 1) uniform Buffer2
{
layout(row_major) mediump mat4 MP2;
};
layout(location = 0) in vec4 Hin;
layout(location = 1) in mediump vec4 Min;
layout(location = 0) out vec4 H;
layout(location = 1) out mediump vec4 M;
layout(location = 2) out mediump vec4 M2;
void main()
{
gl_Position = vec4(1.0);
H = HP * Hin;
M = MP * Min;
M2 = MP2 * Min;
}