RetroArch/deps/SPIRV-Cross/shaders/frag/pixel-interlock-unordered.frag

23 lines
495 B
GLSL

#version 450
#extension GL_ARB_fragment_shader_interlock : require
layout(pixel_interlock_unordered) in;
layout(binding = 0, rgba8) uniform writeonly image2D img;
layout(binding = 1, r32ui) uniform uimage2D img2;
layout(binding = 2) coherent buffer Buffer
{
int foo;
uint bar;
};
void main()
{
beginInvocationInterlockARB();
imageStore(img, ivec2(0, 0), vec4(1.0, 0.0, 0.0, 1.0));
imageAtomicAdd(img2, ivec2(0, 0), 1u);
foo += 42;
atomicAnd(bar, 0xff);
endInvocationInterlockARB();
}