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26 lines
407 B
GLSL
26 lines
407 B
GLSL
static float4 FragColor;
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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void frag_main()
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{
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FragColor = 0.0f.xxxx;
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for (int _43 = 0; _43 < 3; )
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{
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FragColor[_43] += float(_43);
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_43++;
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continue;
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}
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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