mirror of
https://github.com/libretro/RetroArch
synced 2025-02-01 09:32:58 +00:00
188 lines
5.2 KiB
C
188 lines
5.2 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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* Copyright (C) 2016-2017 - Gregor Richards
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __RARCH_NETPLAY_H
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#define __RARCH_NETPLAY_H
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#include <stdint.h>
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#include <stddef.h>
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#include <boolean.h>
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#include <libretro.h>
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#include "../../core.h"
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typedef struct netplay netplay_t;
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typedef struct mitm_server
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{
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const char *name;
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const char *description;
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} mitm_server_t;
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static const mitm_server_t netplay_mitm_server_list[] = {
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{ "nyc", "New York City, USA" },
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{ "madrid", "Madrid, Spain" },
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{ "montreal", "Montreal, Canada" },
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{ "saopaulo", "Sao Paulo, Brazil" },
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};
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enum rarch_netplay_ctl_state
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{
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RARCH_NETPLAY_CTL_NONE = 0,
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RARCH_NETPLAY_CTL_GAME_WATCH,
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RARCH_NETPLAY_CTL_POST_FRAME,
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RARCH_NETPLAY_CTL_PRE_FRAME,
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RARCH_NETPLAY_CTL_ENABLE_SERVER,
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RARCH_NETPLAY_CTL_ENABLE_CLIENT,
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RARCH_NETPLAY_CTL_DISABLE,
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RARCH_NETPLAY_CTL_IS_ENABLED,
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RARCH_NETPLAY_CTL_IS_REPLAYING,
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RARCH_NETPLAY_CTL_IS_SERVER,
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RARCH_NETPLAY_CTL_IS_CONNECTED,
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RARCH_NETPLAY_CTL_IS_DATA_INITED,
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RARCH_NETPLAY_CTL_PAUSE,
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RARCH_NETPLAY_CTL_UNPAUSE,
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RARCH_NETPLAY_CTL_LOAD_SAVESTATE,
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RARCH_NETPLAY_CTL_RESET,
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RARCH_NETPLAY_CTL_DISCONNECT,
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RARCH_NETPLAY_CTL_FINISHED_NAT_TRAVERSAL,
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RARCH_NETPLAY_CTL_DESYNC_PUSH,
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RARCH_NETPLAY_CTL_DESYNC_POP
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};
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/* Preferences for sharing digital devices */
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enum rarch_netplay_share_digital_preference
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{
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RARCH_NETPLAY_SHARE_DIGITAL_NO_SHARING = 0,
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RARCH_NETPLAY_SHARE_DIGITAL_NO_PREFERENCE,
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RARCH_NETPLAY_SHARE_DIGITAL_OR,
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RARCH_NETPLAY_SHARE_DIGITAL_XOR,
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RARCH_NETPLAY_SHARE_DIGITAL_VOTE,
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RARCH_NETPLAY_SHARE_DIGITAL_LAST
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};
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/* Preferences for sharing analog devices */
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enum rarch_netplay_share_analog_preference
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{
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RARCH_NETPLAY_SHARE_ANALOG_NO_SHARING = 0,
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RARCH_NETPLAY_SHARE_ANALOG_NO_PREFERENCE,
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RARCH_NETPLAY_SHARE_ANALOG_MAX,
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RARCH_NETPLAY_SHARE_ANALOG_AVERAGE,
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RARCH_NETPLAY_SHARE_ANALOG_LAST
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};
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bool netplay_driver_ctl(enum rarch_netplay_ctl_state state, void *data);
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int netplay_rooms_parse(const char *buf);
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struct netplay_room* netplay_room_get(int index);
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int netplay_rooms_get_count(void);
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void netplay_rooms_free(void);
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/**
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* netplay_frontend_paused
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* @netplay : pointer to netplay object
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* @paused : true if frontend is paused
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*
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* Inform Netplay of the frontend's pause state (paused or otherwise)
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*/
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void netplay_frontend_paused(netplay_t *netplay, bool paused);
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/**
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* netplay_toggle_play_spectate
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*
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* Toggle between play mode and spectate mode
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*/
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void netplay_toggle_play_spectate(netplay_t *netplay);
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/**
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* netplay_load_savestate
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* @netplay : pointer to netplay object
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* @serial_info : the savestate being loaded, NULL means
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* "load it yourself"
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* @save : Whether to save the provided serial_info
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* into the frame buffer
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*
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* Inform Netplay of a savestate load and send it to the other side
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**/
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void netplay_load_savestate(netplay_t *netplay,
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retro_ctx_serialize_info_t *serial_info, bool save);
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/**
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* netplay_core_reset
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* @netplay : pointer to netplay object
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*
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* Indicate that the core has been reset to netplay peers
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**/
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void netplay_core_reset(netplay_t *netplay);
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int16_t netplay_input_state(netplay_t *netplay,
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unsigned port, unsigned device,
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unsigned idx, unsigned id);
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/**
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* netplay_poll:
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* @netplay : pointer to netplay object
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*
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* Polls network to see if we have anything new. If our
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* network buffer is full, we simply have to block
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* for new input data.
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*
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* Returns: true (1) if successful, otherwise false (0).
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**/
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bool netplay_poll(
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bool block_libretro_input,
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void *settings_data,
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netplay_t *netplay);
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/**
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* netplay_is_alive:
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* @netplay : pointer to netplay object
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*
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* Checks if input port/index is controlled by netplay or not.
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*
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* Returns: true (1) if alive, otherwise false (0).
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**/
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bool netplay_is_alive(netplay_t *netplay);
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/**
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* netplay_should_skip:
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* @netplay : pointer to netplay object
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*
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* If we're fast-forward replaying to resync, check if we
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* should actually show frame.
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*
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* Returns: bool (1) if we should skip this frame, otherwise
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* false (0).
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**/
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bool netplay_should_skip(netplay_t *netplay);
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/**
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* netplay_post_frame:
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* @netplay : pointer to netplay object
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*
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* Post-frame for Netplay.
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* We check if we have new input and replay from recorded input.
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* Call this after running retro_run().
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**/
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void netplay_post_frame(netplay_t *netplay);
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#endif
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