mirror of
https://github.com/libretro/RetroArch
synced 2025-01-30 21:32:45 +00:00
78 lines
1.9 KiB
C
78 lines
1.9 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _D3D8_DEFINES_H
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#define _D3D8_DEFINES_H
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#include <boolean.h>
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#include <retro_common_api.h>
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#include <retro_inline.h>
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#include <d3d8.h>
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#include "../../retroarch.h"
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#include "../../verbosity.h"
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RETRO_BEGIN_DECLS
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typedef struct d3d8_video
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{
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overlay_t *menu;
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void *renderchain_data;
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struct video_viewport vp;
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struct video_shader shader;
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video_info_t video_info;
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#ifdef HAVE_WINDOW
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WNDCLASSEX windowClass;
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#endif
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LPDIRECT3DDEVICE8 dev;
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D3DVIEWPORT8 final_viewport;
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char *shader_path;
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struct
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{
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void *buffer;
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void *decl;
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int size;
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int offset;
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}menu_display;
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overlay_t *overlays;
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size_t overlays_size;
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unsigned cur_mon_id;
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unsigned dev_rotation;
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math_matrix_4x4 mvp; /* float alignment */
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math_matrix_4x4 mvp_rotate; /* float alignment */
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math_matrix_4x4 mvp_transposed; /* float alignment */
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bool keep_aspect;
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bool should_resize;
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bool quitting;
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bool needs_restore;
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bool overlays_enabled;
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/* TODO - refactor this away properly. */
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bool resolution_hd_enable;
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/* Only used for Xbox */
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bool widescreen_mode;
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} d3d8_video_t;
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RETRO_END_DECLS
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#endif
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