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20 lines
390 B
GLSL
20 lines
390 B
GLSL
#version 310 es
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invariant gl_Position;
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layout(location = 0) in vec4 vInput0;
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layout(location = 1) in vec4 vInput1;
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layout(location = 2) in vec4 vInput2;
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layout(location = 0) invariant out vec4 vColor;
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void main()
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{
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vec4 _20 = vInput1 * vInput2;
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vec4 _21 = vInput0 + _20;
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gl_Position = _21;
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vec4 _27 = vInput0 - vInput1;
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vec4 _29 = _27 * vInput2;
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vColor = _29;
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}
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