RetroArch/content.h
2016-01-19 22:15:00 +01:00

97 lines
2.4 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __RARCH_FILE_H
#define __RARCH_FILE_H
#include <boolean.h>
#include <stdio.h>
#include <stdint.h>
#include <stddef.h>
#include <sys/types.h>
#ifdef __cplusplus
extern "C" {
#endif
enum content_ctl_state
{
CONTENT_CTL_NONE = 0,
/* Initializes and loads a content file for the currently
* selected libretro core.
*
* global->content_is_init will be set to the return value
* on exit.
*
* Returns : true if successful, otherwise false. */
CONTENT_CTL_INIT,
/* Frees temporary content handle. */
CONTENT_CTL_TEMPORARY_FREE
};
/* Handles files related to libretro. */
/**
* load_state:
* @path : path that state will be loaded from.
*
* Load a state from disk to memory.
*
* Returns: true if successful, false otherwise.
**/
bool load_state(const char *path);
/**
* save_state:
* @path : path of saved state that shall be written to.
*
* Save a state from memory to disk.
*
* Returns: true if successful, false otherwise.
**/
bool save_state(const char *path);
/**
* load_ram_file:
* @path : path of RAM state that will be loaded from.
* @type : type of memory
*
* Load a RAM state from disk to memory.
*/
void load_ram_file(const char *path, int type);
/**
* save_ram_file:
* @path : path of RAM state that shall be written to.
* @type : type of memory
*
* Save a RAM state from memory to disk.
*
* In case the file could not be written to, a fallback function
* 'dump_to_file_desperate' will be called.
*/
void save_ram_file(const char *path, int type);
bool content_ctl(enum content_ctl_state state, void *data);
#ifdef __cplusplus
}
#endif
#endif