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== DETAILS The way the mouse emulation worked was to simply return a 3rd axis from the gamepad, which the polling code updates with the touch state in real time. Well, the code that figures out if it's a positive or negative axis was failing because it didn't see that 3rd axis as valid. So, I added values which allow it to be seen as valid, and voila! the touch screen input works again. == TESTING Tested locally using "Beneath a Steel Sky" in ScummVM.