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15 lines
210 B
GLSL
15 lines
210 B
GLSL
attribute vec2 pos;
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attribute vec2 tex;
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varying vec2 texCoord;
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void main()
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{
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gl_Position.x = pos.x;
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gl_Position.y = pos.y;
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gl_Position.z = 0.0;
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gl_Position.w = 1.0;
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texCoord = tex;
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}
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