RetroArch/deps/pthreads/platform/psp/pthread_main.c
2017-12-27 07:48:04 +01:00

65 lines
1.2 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <pspkernel.h>
#include <pspdebug.h>
#include <pspsdk.h>
#include <pspctrl.h>
PSP_MODULE_INFO("Pthread Test", 0, 1, 1);
extern void pte_test_main();
#ifdef JNS
#define printf pspDebugScreenPrintf
#endif
/* Exit callback */
int exit_callback(int arg1, int arg2, void *common)
{
sceKernelExitGame();
return 0;
}
/* Callback thread */
int CallbackThread(SceSize args, void *argp)
{
int cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
sceKernelSleepThreadCB();
return 0;
}
/* Sets up the callback thread and returns its thread id */
int SetupCallbacks(void)
{
int thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
if (thid >= 0)
sceKernelStartThread(thid, 0, 0);
return thid;
}
int main(void)
{
SceCtrlData pad;
pspDebugScreenInit();
SetupCallbacks();
pte_test_main();
while (1)
{
sceCtrlReadBufferPositive(&pad, 1);
if (pad.Buttons & PSP_CTRL_UP)
{
printf("Exiting...\n");
return 0;
}
}
return 0;
}