mirror of
https://github.com/libretro/RetroArch
synced 2025-01-16 16:29:28 +00:00
65 lines
1.2 KiB
C
65 lines
1.2 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <pspkernel.h>
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#include <pspdebug.h>
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#include <pspsdk.h>
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#include <pspctrl.h>
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PSP_MODULE_INFO("Pthread Test", 0, 1, 1);
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extern void pte_test_main();
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#ifdef JNS
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#define printf pspDebugScreenPrintf
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#endif
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/* Exit callback */
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int exit_callback(int arg1, int arg2, void *common)
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{
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sceKernelExitGame();
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return 0;
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}
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/* Callback thread */
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int CallbackThread(SceSize args, void *argp)
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{
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int cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
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sceKernelRegisterExitCallback(cbid);
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sceKernelSleepThreadCB();
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return 0;
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}
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/* Sets up the callback thread and returns its thread id */
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int SetupCallbacks(void)
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{
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int thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
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if (thid >= 0)
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sceKernelStartThread(thid, 0, 0);
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return thid;
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}
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int main(void)
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{
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SceCtrlData pad;
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pspDebugScreenInit();
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SetupCallbacks();
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pte_test_main();
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while (1)
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{
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sceCtrlReadBufferPositive(&pad, 1);
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if (pad.Buttons & PSP_CTRL_UP)
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{
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printf("Exiting...\n");
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return 0;
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}
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}
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return 0;
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}
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