RetroArch/Makefile.psp1
Jesse Talavera-Greenberg aaad220836
Add Xdelta support for softpatching (#14706)
* Add xdelta in deps

* Include <assert.h> in xdelta3.h

- Otherwise the static_assert calls can fail

* Build xdelta3 in Makefile.common

* Add xdelta support to the softpatching infrastructure

- The patching itself isn't fully implemented yet

* Adjust how xdelta3.h checks the sizes of some types

- Now checks max values instead of relying on autotools

* First crack at xdelta softpatching support

- There may be undiscovered edge cases or bugs

* Add xdelta in deps

* Include <assert.h> in xdelta3.h

- Otherwise the static_assert calls can fail

* Build xdelta3 in Makefile.common

* Add xdelta support to the softpatching infrastructure

- The patching itself isn't fully implemented yet

* Adjust how xdelta3.h checks the sizes of some types

- Now checks max values instead of relying on autotools

* First crack at xdelta softpatching support

- There may be undiscovered edge cases or bugs

* Remove trailing commas from the enums I modified

- C89 doesn't allow them

* Remove stray whitespace

* Adjust SIZE macros in xdelta3.h

- Move them outside the XD3_USE_LARGEFILE64 block
- Add more SIZE declarations
- Make SIZEOF_UNSIGNED_LONG_LONG contingent on the presence of ULLONG_MAX

* Add some RARCH_DBG calls for xdelta patching

* Enable support for xdelta's secondary compressors

- Necessary for some patches

* Fix some format specifiers

* Remove unnecessary files from xdelta

* Include xdelta3.h with a relative path

* Add xdelta3 headers to HEADERS variable

* Gate Xdelta support behind HAVE_XDELTA

- HAVE_XDELTA is on by default
- HAVE_PATCH is still required for HAVE_XDELTA to be meaningful
- Support is mostly contingent on the availability of LZMA
- Anything modern should be okay
- Legacy platforms (e.g. DOS) may need to have Xdelta support disabled
- At least until some other solution can be found

* Disable HAVE_XDELTA on platforms where the build recently failed

- These come from looking at the failed builds on GitHub
- These are guesses, and may turn out to be wrong

* Fix a potential memory leak

- Whoops, looks like I need to call two cleanup functions
- xd3_close_stream exists separately from xd3_free_stream

* Split the --help printout for --xdelta into its own strlcat call

- GCC was complaining about #ifdefs within macro arguments being non-portable

* Fix some incorrect printf format specifiers

* Modify Xdelta to adhere to C89

- It's mostly using RetroArch's INLINE macro instead of the inline keyword
2022-12-19 01:10:04 +01:00

101 lines
2.1 KiB
Makefile

BUILD_PRX ?= 0
PSP_LARGE_MEMORY ?= 1
DEBUG ?= 0
HAVE_KERNEL_PRX ?= 1
HAVE_THREADS ?= 1
BIG_STACK ?= 0
LOAD_WITHOUT_CORE_INFO ?= 0
HAVE_STATIC_DUMMY ?= 0
HAVE_XDELTA ?= 1
TARGET = retroarchpsp
ifeq ($(DEBUG), 1)
OPTIMIZE_LV := -O0 -g
else
OPTIMIZE_LV := -O3
endif
INCDIR = deps deps/stb deps/7zip libretro-common/include libretro-common/include/compat/zlib
CFLAGS = $(OPTIMIZE_LV) -ffast-math -fsingle-precision-constant
ASFLAGS = $(CFLAGS)
RARCH_DEFINES = -DPSP \
-D_MIPS_ARCH_ALLEGREX \
-DHAVE_ZLIB \
-DHAVE_AUDIOMIXER \
-DHAVE_RWAV \
-DHAVE_RPNG \
-DHAVE_RJPEG \
-DHAVE_GRIFFIN=1 \
-DRARCH_INTERNAL \
-DHAVE_SCREENSHOTS \
-DHAVE_REWIND \
-DRARCH_CONSOLE \
-DHAVE_MENU \
-DHAVE_CONFIGFILE \
-DHAVE_PATCH \
-DHAVE_CHEATS \
-DHAVE_RGUI \
-DHAVE_FILTERS_BUILTIN \
-DHAVE_DSP_FILTER \
-DHAVE_VIDEO_FILTER \
-DHAVE_7ZIP \
-D_7ZIP_ST \
-DHAVE_CC_RESAMPLER \
-DHAVE_CORE_INFO_CACHE
LIBDIR =
LDFLAGS = -L$(shell psp-config --psp-prefix)
ifeq ($(HAVE_STATIC_DUMMY),1)
RARCH_DEFINES += -DHAVE_STATIC_DUMMY
else
LIBS += -lretro_psp1
endif
LIBS += -lstdc++ -lpspgu -lpspgum -lpspaudio -lpspfpu -lpsppower -lpsprtc -lpthread
ifeq ($(HAVE_THREADS), 1)
RARCH_DEFINES += -DHAVE_THREADS
endif
ifeq ($(HAVE_KERNEL_PRX), 1)
OBJS += bootstrap/psp1/kernel_functions.o
CFLAGS += -DHAVE_KERNEL_PRX
endif
ifeq ($(BIG_STACK), 1)
CFLAGS += -DBIG_STACK
endif
ifeq ($(LOAD_WITHOUT_CORE_INFO),1)
RARCH_DEFINES += -DLOAD_WITHOUT_CORE_INFO
endif
CFLAGS += $(RARCH_DEFINES)
EXTRA_TARGETS = EBOOT.PBP
PSP_EBOOT_TITLE = RetroArch PSP1
OBJS += griffin/griffin.o
PSPSDK=$(shell psp-config --pspsdk-path)
include $(PSPSDK)/lib/build.mak
pspsh-debug:
pspsh -e reset
read -p "Start debugger in VSCode and press any key to continue... \n" -n1 -s
pspsh -e debug ./retroarchpsp.prx
pspsh
pspsh-run:
pspsh -e reset
pspsh -e ./retroarchpsp.prx
pspsh
debug: clean all pspsh-debug
run: clean all pspsh-run
sim:
/Applications/PPSSPPSDL.app/Contents/MacOS/PPSSPPSDL $(shell pwd)/EBOOT.PBP