mirror of
https://github.com/libretro/RetroArch
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aaad220836
* Add xdelta in deps * Include <assert.h> in xdelta3.h - Otherwise the static_assert calls can fail * Build xdelta3 in Makefile.common * Add xdelta support to the softpatching infrastructure - The patching itself isn't fully implemented yet * Adjust how xdelta3.h checks the sizes of some types - Now checks max values instead of relying on autotools * First crack at xdelta softpatching support - There may be undiscovered edge cases or bugs * Add xdelta in deps * Include <assert.h> in xdelta3.h - Otherwise the static_assert calls can fail * Build xdelta3 in Makefile.common * Add xdelta support to the softpatching infrastructure - The patching itself isn't fully implemented yet * Adjust how xdelta3.h checks the sizes of some types - Now checks max values instead of relying on autotools * First crack at xdelta softpatching support - There may be undiscovered edge cases or bugs * Remove trailing commas from the enums I modified - C89 doesn't allow them * Remove stray whitespace * Adjust SIZE macros in xdelta3.h - Move them outside the XD3_USE_LARGEFILE64 block - Add more SIZE declarations - Make SIZEOF_UNSIGNED_LONG_LONG contingent on the presence of ULLONG_MAX * Add some RARCH_DBG calls for xdelta patching * Enable support for xdelta's secondary compressors - Necessary for some patches * Fix some format specifiers * Remove unnecessary files from xdelta * Include xdelta3.h with a relative path * Add xdelta3 headers to HEADERS variable * Gate Xdelta support behind HAVE_XDELTA - HAVE_XDELTA is on by default - HAVE_PATCH is still required for HAVE_XDELTA to be meaningful - Support is mostly contingent on the availability of LZMA - Anything modern should be okay - Legacy platforms (e.g. DOS) may need to have Xdelta support disabled - At least until some other solution can be found * Disable HAVE_XDELTA on platforms where the build recently failed - These come from looking at the failed builds on GitHub - These are guesses, and may turn out to be wrong * Fix a potential memory leak - Whoops, looks like I need to call two cleanup functions - xd3_close_stream exists separately from xd3_free_stream * Split the --help printout for --xdelta into its own strlcat call - GCC was complaining about #ifdefs within macro arguments being non-portable * Fix some incorrect printf format specifiers * Modify Xdelta to adhere to C89 - It's mostly using RetroArch's INLINE macro instead of the inline keyword
101 lines
2.1 KiB
Makefile
101 lines
2.1 KiB
Makefile
BUILD_PRX ?= 0
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PSP_LARGE_MEMORY ?= 1
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DEBUG ?= 0
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HAVE_KERNEL_PRX ?= 1
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HAVE_THREADS ?= 1
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BIG_STACK ?= 0
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LOAD_WITHOUT_CORE_INFO ?= 0
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HAVE_STATIC_DUMMY ?= 0
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HAVE_XDELTA ?= 1
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TARGET = retroarchpsp
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ifeq ($(DEBUG), 1)
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OPTIMIZE_LV := -O0 -g
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else
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OPTIMIZE_LV := -O3
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endif
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INCDIR = deps deps/stb deps/7zip libretro-common/include libretro-common/include/compat/zlib
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CFLAGS = $(OPTIMIZE_LV) -ffast-math -fsingle-precision-constant
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ASFLAGS = $(CFLAGS)
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RARCH_DEFINES = -DPSP \
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-D_MIPS_ARCH_ALLEGREX \
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-DHAVE_ZLIB \
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-DHAVE_AUDIOMIXER \
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-DHAVE_RWAV \
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-DHAVE_RPNG \
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-DHAVE_RJPEG \
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-DHAVE_GRIFFIN=1 \
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-DRARCH_INTERNAL \
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-DHAVE_SCREENSHOTS \
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-DHAVE_REWIND \
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-DRARCH_CONSOLE \
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-DHAVE_MENU \
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-DHAVE_CONFIGFILE \
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-DHAVE_PATCH \
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-DHAVE_CHEATS \
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-DHAVE_RGUI \
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-DHAVE_FILTERS_BUILTIN \
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-DHAVE_DSP_FILTER \
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-DHAVE_VIDEO_FILTER \
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-DHAVE_7ZIP \
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-D_7ZIP_ST \
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-DHAVE_CC_RESAMPLER \
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-DHAVE_CORE_INFO_CACHE
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LIBDIR =
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LDFLAGS = -L$(shell psp-config --psp-prefix)
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ifeq ($(HAVE_STATIC_DUMMY),1)
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RARCH_DEFINES += -DHAVE_STATIC_DUMMY
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else
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LIBS += -lretro_psp1
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endif
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LIBS += -lstdc++ -lpspgu -lpspgum -lpspaudio -lpspfpu -lpsppower -lpsprtc -lpthread
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ifeq ($(HAVE_THREADS), 1)
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RARCH_DEFINES += -DHAVE_THREADS
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endif
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ifeq ($(HAVE_KERNEL_PRX), 1)
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OBJS += bootstrap/psp1/kernel_functions.o
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CFLAGS += -DHAVE_KERNEL_PRX
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endif
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ifeq ($(BIG_STACK), 1)
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CFLAGS += -DBIG_STACK
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endif
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ifeq ($(LOAD_WITHOUT_CORE_INFO),1)
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RARCH_DEFINES += -DLOAD_WITHOUT_CORE_INFO
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endif
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CFLAGS += $(RARCH_DEFINES)
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EXTRA_TARGETS = EBOOT.PBP
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PSP_EBOOT_TITLE = RetroArch PSP1
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OBJS += griffin/griffin.o
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PSPSDK=$(shell psp-config --pspsdk-path)
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include $(PSPSDK)/lib/build.mak
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pspsh-debug:
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pspsh -e reset
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read -p "Start debugger in VSCode and press any key to continue... \n" -n1 -s
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pspsh -e debug ./retroarchpsp.prx
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pspsh
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pspsh-run:
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pspsh -e reset
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pspsh -e ./retroarchpsp.prx
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pspsh
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debug: clean all pspsh-debug
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run: clean all pspsh-run
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sim:
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/Applications/PPSSPPSDL.app/Contents/MacOS/PPSSPPSDL $(shell pwd)/EBOOT.PBP
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