Hans-Kristian Arntzen adbf9fed16 Vulkan implementation.
2016-02-16 20:42:02 +01:00

16 lines
266 B
GLSL

#version 310 es
layout(location = 0) in vec4 Position;
layout(location = 1) in vec4 Color;
layout(location = 0) out vec4 vColor;
layout(std140, set = 0, binding = 0) uniform UBO
{
mat4 MVP;
};
void main()
{
gl_Position = MVP * Position;
vColor = Color;
}