Hans-Kristian Arntzen adbf9fed16 Vulkan implementation.
2016-02-16 20:42:02 +01:00

10 lines
159 B
GLSL

#version 310 es
precision mediump float;
layout(location = 0) in vec4 vColor;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vColor;
}