mirror of
https://github.com/libretro/RetroArch
synced 2025-02-03 17:54:04 +00:00
570 lines
22 KiB
C++
570 lines
22 KiB
C++
#ifndef _cg_common_h
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#define _cg_common_h
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#include <Cg/cg.h>
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#include "../export/RGL/rgl.h"
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#include "../RGL/private.h"
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#include <vector>
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#include <string>
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#include "Cg/CgInternal.h"
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#include "Cg/CgProgramGroup.h"
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// [YLIN]
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#include <string.h> // for memcpy16
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#if (CELL_SDK_VERSION<=0x210001)
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using _CSTD memcpy16; // fixed at SDK 220
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#endif // (CELL_SDK_VERSION<=0x210001)
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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#define RGL_MAX_VP_SHARED_CONSTANTS 256
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#define RGL_MAX_FP_SHARED_CONSTANTS 1024
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#define RGL_BOOLEAN_REGISTERS_COUNT 32
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// parameter setter, prototype of functions called when a uniform is set.
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typedef void( *_cgSetFunction )( struct CgRuntimeParameter* _RGL_RESTRICT, const void* _RGL_RESTRICT );
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typedef void( *_cgSetArrayIndexFunction )( struct CgRuntimeParameter* _RGL_RESTRICT, const void* _RGL_RESTRICT, const int index );
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typedef struct _CgUniform
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{
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void *pushBufferPtr;
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}
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_CgUniform;
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typedef struct _CGprogram _CGprogram;
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typedef struct CgRuntimeParameter
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{
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// sampler
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_cgSetArrayIndexFunction samplerSetter;
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/*cgSetFunction*/
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//vector
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_cgSetArrayIndexFunction setterIndex;
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// matrices
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_cgSetArrayIndexFunction settercIndex;
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_cgSetArrayIndexFunction setterrIndex;
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void *pushBufferPointer;
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const CgParameterEntry *parameterEntry;
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_CGprogram *program;
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int glType; //tmp...
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CGparameter id;//tmp
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}
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CgRuntimeParameter;
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typedef struct
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{
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CgRuntimeParameter* child;
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CgRuntimeParameter* parent;
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CgRuntimeParameter* top;
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_cgSetArrayIndexFunction childOnBindSetter;
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}
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CgParameterConnection;
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typedef struct
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{
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CgRuntimeParameter* param;
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std::vector<char> semantic;
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}
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CgRuntimeSemantic;
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struct _CGprogram
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{
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struct _CGprogram* next; // link to next in NULL-terminated singly linked list of programs
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CGprogram id; // numerical id for this program object
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struct _CGcontext* parentContext; // parent context for this program
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void* parentEffect; // parent effect for this program (only used for default program of an effect, containing effect parameters)
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bool inLocalMemory; // only pertains to fragment programs which can be in location local, the default, or location main via cgb interfaces
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// parameters in the CG_PROGRAM namespace
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unsigned int constantPushBufferWordSize;
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unsigned int* constantPushBuffer;
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unsigned int lastConstantUpdate;
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// executable program image
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void* platformProgram;
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// entire binary program image from compiler
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void* platformProgramBinary;
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// extra information to ease the coding of the rgl runtime
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// the following are used to know which parameters are samplers, so that we can walk them in a quick way.
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unsigned int samplerCount;
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unsigned int * samplerIndices;
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unsigned int * samplerUnits;
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unsigned int controlFlowBools;
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//binary format additions
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//info previously contained in platformProgram ( loadAddress + nvBinary )
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CgProgramHeader header;
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const char *name;
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const void *ucode;
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GLuint loadProgramId;
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// offset into the allocation id above, normally zero for internal use.
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// But for psglSetFragmentProgramConfiguration it's possible for
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// users to manage sub-heap in allocation and put multiple
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// program in each allocation.
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GLuint loadProgramOffset;
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int version; //contained a boolean indicating if the structure pointers have been patched or not
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char *parameterResources;
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int rtParametersCount;
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CgRuntimeParameter *runtimeParameters;
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const CgParameterEntry *parametersEntries;
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unsigned short *resources;
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unsigned short *pushBufferPointers;
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int defaultValuesIndexCount;
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const CgParameterDefaultValue *defaultValuesIndices;
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int semanticCount;
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const CgParameterSemantic *semanticIndices;
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int defaultValueCount;
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const float *defaultValues;
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const char *stringTable;
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unsigned int **constantPushBufferPointers;
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//tmp
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unsigned int *samplerValuesLocation;
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void *memoryBlock;
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_CGprogramGroup *programGroup;
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int programIndexInGroup;
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// supports runtime created parameters
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std::vector<CgRuntimeParameter*> runtimeCreatedParameters;
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// supports parameter connections
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std::vector<CgParameterConnection> connectionTable;
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// supports runtime allocation of semantics
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std::vector<CgRuntimeSemantic> parameterSemantics;
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//runtime compilation / conversion
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void *runtimeElf;
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};
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typedef struct _CGcontext
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{
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struct _CGcontext* next; // for global linked list of CGcontexts
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CGcontext id; // numerical handle for this object
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unsigned int programCount; // number of programs in the list
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struct _CGprogram* programList; // head of singly linked list of programs
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CGenum compileType; // compile manual, immediate or lazy (unused so far)
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// implementation data for GL
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CGbool GLmanageTextures;
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unsigned int controlFlowBoolsSharedMask;
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unsigned int controlFlowBoolsShared;
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// default program, fake owner of the context parameters
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_CGprogram defaultProgram;
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//groups
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CGprogramGroup groupList;
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//"static" variable used to store the values of the last parameter for which getParameterValue has been called
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double currentParameterValue[16];
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char currentParameterName[128];
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}
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_CGcontext;
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// prototypes --------------------------------
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// internal error handling
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RGL_EXPORT void rglCgRaiseError( CGerror error );
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// interface between object types
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extern void rglCgProgramDestroyAll( _CGcontext* c );
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extern void rglCgDestroyContextParam( CgRuntimeParameter* p );
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RGL_EXPORT CgRuntimeParameter*rglCgCreateParameterInternal( _CGprogram *program, const char* name, CGtype type );
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RGL_EXPORT void rglCgProgramErase( _CGprogram* prog );
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// default setters
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void _cgRaiseInvalidParam( CgRuntimeParameter*p, const void*v );
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void _cgRaiseNotMatrixParam( CgRuntimeParameter*p, const void*v );
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void _cgIgnoreSetParam( CgRuntimeParameter*p, const void*v );
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void _cgRaiseInvalidParamIndex( CgRuntimeParameter*p, const void*v, const int index );
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void _cgRaiseNotMatrixParamIndex( CgRuntimeParameter*p, const void*v, const int index );
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void _cgIgnoreSetParamIndex( CgRuntimeParameter*p, const void*v, const int index );
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// cg helpers
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// Is macros
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#define CG_IS_CONTEXT(_ctx) rglIsName(&_CurrentContext->cgContextNameSpace, (unsigned int)_ctx)
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#define CG_IS_PROGRAM(_program) rglIsName(&_CurrentContext->cgProgramNameSpace, (unsigned int)_program)
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#define CG_IS_PARAMETER(_param) rglIsName(&_CurrentContext->cgParameterNameSpace, (unsigned int)(((unsigned int)_param)&CG_PARAMETERMASK))
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//array indices
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#define CG_PARAMETERSIZE 22 //22 bits == 4 millions parameters
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#define CG_PARAMETERMASK ((1<<CG_PARAMETERSIZE)-1)
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#define CG_GETINDEX(param) (int)((unsigned int)(param)>>CG_PARAMETERSIZE)
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inline static bool isMatrix( CGtype type )
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{
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if (( type >= CG_FLOAT1x1 && type <= CG_FLOAT4x4 ) ||
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( type >= CG_HALF1x1 && type <= CG_HALF4x4 ) ||
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( type >= CG_INT1x1 && type <= CG_INT4x4 ) ||
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( type >= CG_BOOL1x1 && type <= CG_BOOL4x4 ) ||
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( type >= CG_FIXED1x1 && type <= CG_FIXED4x4 ))
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return true;
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return false;
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}
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inline static bool isSampler( CGtype type )
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{
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return ( type >= CG_SAMPLER1D && type <= CG_SAMPLERCUBE );
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}
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unsigned int rglCountFloatsInCgType( CGtype type );
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CGbool _cgMatrixDimensions( CGtype type, unsigned int* nrows, unsigned int* ncols );
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unsigned int rglGetTypeRowCount( CGtype parameterType );
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unsigned int rglGetTypeColCount( CGtype parameterType );
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// the internal cg conversions
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inline static CgRuntimeParameter* _cgGetParamPtr( CGparameter p )
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{
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return ( CgRuntimeParameter* )rglGetNamedValue( &_CurrentContext->cgParameterNameSpace, ( unsigned int )((( unsigned int )p )&CG_PARAMETERMASK ) );
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}
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inline static _CGprogram* _cgGetProgPtr( CGprogram p )
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{
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return ( _CGprogram* )rglGetNamedValue( &_CurrentContext->cgProgramNameSpace, (unsigned int)p );
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}
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inline static _CGcontext* _cgGetContextPtr( CGcontext c )
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{
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return ( _CGcontext* )rglGetNamedValue( &_CurrentContext->cgContextNameSpace, (unsigned int)c );
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}
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inline static CgRuntimeParameter* rglCgGLTestParameter( CGparameter param )
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{
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return _cgGetParamPtr( param );
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}
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CgRuntimeParameter* _cgGLTestArrayParameter( CGparameter paramIn, long offset, long nelements );
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CgRuntimeParameter* _cgGLTestTextureParameter( CGparameter param );
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#ifdef RGL_DEBUG
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void rglCgDumpState();
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void rglCgPrintSpaces( unsigned int n );
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#endif
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inline static int rglGetSizeofSubArray( const unsigned short *dimensions, unsigned short count )
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{
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int res = 1;
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for ( int i = 0;i < count;i++ )
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res *= ( int )( *( dimensions++ ) );
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return res;
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}
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inline static CGresource rglGetBaseResource( CGresource resource )
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{
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switch ( resource )
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{
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case CG_ATTR0: case CG_ATTR1: case CG_ATTR2: case CG_ATTR3:
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case CG_ATTR4: case CG_ATTR5: case CG_ATTR6: case CG_ATTR7:
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case CG_ATTR8: case CG_ATTR9: case CG_ATTR10: case CG_ATTR11:
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case CG_ATTR12: case CG_ATTR13: case CG_ATTR14: case CG_ATTR15:
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return CG_ATTR0;
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case CG_HPOS:
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return CG_HPOS;
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case CG_COL0: case CG_COL1: case CG_COL2: case CG_COL3:
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return CG_COL0;
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case CG_TEXCOORD0: case CG_TEXCOORD1: case CG_TEXCOORD2: case CG_TEXCOORD3:
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case CG_TEXCOORD4: case CG_TEXCOORD5: case CG_TEXCOORD6: case CG_TEXCOORD7:
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case CG_TEXCOORD8: case CG_TEXCOORD9:
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return CG_TEXCOORD0;
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case CG_TEXUNIT0: case CG_TEXUNIT1: case CG_TEXUNIT2: case CG_TEXUNIT3:
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case CG_TEXUNIT4: case CG_TEXUNIT5: case CG_TEXUNIT6: case CG_TEXUNIT7:
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case CG_TEXUNIT8: case CG_TEXUNIT9: case CG_TEXUNIT10: case CG_TEXUNIT11:
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case CG_TEXUNIT12: case CG_TEXUNIT13: case CG_TEXUNIT14: case CG_TEXUNIT15:
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return CG_TEXUNIT0;
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case CG_FOGCOORD:
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return CG_FOGCOORD;
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case CG_PSIZ:
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return CG_PSIZ;
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case CG_WPOS:
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return CG_WPOS;
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case CG_COLOR0: case CG_COLOR1: case CG_COLOR2: case CG_COLOR3:
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return CG_COLOR0;
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case CG_DEPTH0:
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return CG_DEPTH0;
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case CG_C:
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return CG_C;
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case CG_B:
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return CG_B;
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case CG_CLP0: case CG_CLP1: case CG_CLP2: case CG_CLP3: case CG_CLP4: case CG_CLP5:
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return CG_CLP0;
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case CG_UNDEFINED:
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return CG_UNDEFINED;
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default:
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return CG_UNDEFINED;
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}
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}
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// platform API
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CGprofile rglPlatformGetLatestProfile( CGGLenum profile_type );
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int rglPlatformCopyProgram( _CGprogram* source, _CGprogram* destination );
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void rglPlatformProgramErase( void* platformProgram );
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int rglPlatformGenerateVertexProgram( _CGprogram *program, const CgProgramHeader *programHeader, const void *ucode, const CgParameterTableHeader *parameterHeader, const char *stringTable, const float *defaultValues );
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CGbool rglPlatformSupportsVertexProgram( CGprofile p );
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int rglPlatformGenerateFragmentProgram( _CGprogram *program, const CgProgramHeader *programHeader, const void *ucode, const CgParameterTableHeader *parameterHeader, const char *stringTable, const float *defaultValues );
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CGbool rglPlatformSupportsFragmentProgram( CGprofile p );
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void rglPlatformSetVertexRegister4fv( unsigned int reg, const float * _RGL_RESTRICT v );
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void rglPlatformSetVertexRegisterBlock( unsigned int reg, unsigned int count, const float * _RGL_RESTRICT v );
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void rglPlatformSetFragmentRegister4fv( unsigned int reg, const float * _RGL_RESTRICT v );
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void rglPlatformSetFragmentRegisterBlock( unsigned int reg, unsigned int count, const float * _RGL_RESTRICT v );
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void rglPlatformSetBoolVertexRegisters( unsigned int values );
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// names API
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RGL_EXPORT unsigned int _cgHashString( const char *str );
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inline static void _pullConnectedParameterValues( _CGprogram* ptr )
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{
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// we now use a pull method to get the data into the children parameters
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// when their program is bound they pull the data from their parents
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std::vector<CgParameterConnection>::iterator connectionIter = ptr->connectionTable.begin();
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while ( connectionIter != ptr->connectionTable.end() )
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{
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// pull data into connectionIter->child from connectionIter->top
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connectionIter->childOnBindSetter( connectionIter->child, connectionIter->top->pushBufferPointer, 0 );
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connectionIter++;
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}
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}
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inline static void _cgGLBindVertexProgram( _CGprogram* program )
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{
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// the program is a vertex program, just update the GL state
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_CurrentContext->BoundVertexProgram = program;
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// and inform the GL state to re-upload the vertex program
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_CurrentContext->needValidate |= PSGL_VALIDATE_VERTEX_PROGRAM;
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// This must happen before the sampler setters so texture parameters have the correct value in their push buffers for that routine
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_pullConnectedParameterValues( program );
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CGbool is_managed = program->parentContext->GLmanageTextures;
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// enable texture parameters if the managed flag is set.
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if ( is_managed )
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{
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for ( GLuint index = 0; index < program->samplerCount; ++index )
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{
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// walk the array of sampler parameters
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CgRuntimeParameter *rtParameter = program->runtimeParameters + program->samplerIndices[index];
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rtParameter->samplerSetter( rtParameter, NULL, 0 );
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}
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}
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}
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inline static void _cgGLBindFragmentProgram( _CGprogram* program )
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{
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_CurrentContext->BoundFragmentProgram = program;
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// need to revalidate the textures in order to update which targets to fetch from
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_CurrentContext->needValidate |= PSGL_VALIDATE_FRAGMENT_PROGRAM | PSGL_VALIDATE_TEXTURES_USED | PSGL_VALIDATE_FRAGMENT_SHARED_CONSTANTS;
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// This must happen before the sampler setters so texture parameters have the correct value in their push buffers for that routine
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_pullConnectedParameterValues( program );
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// TODO: push texture state
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// Needs to be done per profile. Can't use glPushAttrib.
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CGbool is_managed = program->parentContext->GLmanageTextures;
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// deal with the texture parameters now.
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for ( GLuint index = 0; index < program->samplerCount; ++index )
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{
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// walk the array of sampler parameters
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CgRuntimeParameter *rtParameter = program->runtimeParameters + program->samplerIndices[index];
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CgParameterResource *parameter = ( CgParameterResource * )( program->parameterResources + rtParameter->parameterEntry->typeIndex );
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// find out which texture unit this parameter has been assigned to
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unsigned int unit = parameter->resource - CG_TEXUNIT0;
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_CurrentContext->TextureImageUnits[unit].fragmentTarget = rtParameter->glType;
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// enable texture parameters if the managed flag is set.
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if ( is_managed )
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{
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//tmp
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rtParameter->samplerSetter( rtParameter, NULL, 0 );
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}
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else
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{
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rglUpdateCurrentTextureCache( &_CurrentContext->TextureImageUnits[unit] );
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}
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}
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}
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inline static void _cgGLUnbindVertexProgram()
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{
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_CurrentContext->BoundVertexProgram = NULL;
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_CurrentContext->needValidate |= PSGL_VALIDATE_VERTEX_PROGRAM;
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}
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// XXX this should not be here.
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inline static void rglLeaveFFXFP( RGLcontext*LContext )
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{
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LContext->FragmentProgram = GL_TRUE;
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struct _CGprogram* current = LContext->BoundFragmentProgram;
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if ( current )
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{
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for ( GLuint i = 0; i < current->samplerCount; ++i )
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{
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int unit = current->samplerUnits[i];
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rglUpdateCurrentTextureCache( &_CurrentContext->TextureImageUnits[unit] );
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}
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}
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LContext->needValidate |= PSGL_VALIDATE_FRAGMENT_PROGRAM | PSGL_VALIDATE_TEXTURES_USED | PSGL_VALIDATE_FRAGMENT_SHARED_CONSTANTS;
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}
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inline static void _cgGLUnbindFragmentProgram()
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{
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_CurrentContext->BoundFragmentProgram = NULL;
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}
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static inline GLenum rglCgGetSamplerGLTypeFromCgType( CGtype type )
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{
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switch ( type )
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{
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case CG_SAMPLER1D:
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case CG_SAMPLER2D:
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case CG_SAMPLERRECT:
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return GL_TEXTURE_2D;
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case CG_SAMPLER3D:
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return GL_TEXTURE_3D;
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case CG_SAMPLERCUBE:
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return GL_TEXTURE_CUBE_MAP;
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default:
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return 0;
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}
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}
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static inline int is_created_param( CgRuntimeParameter* ptr )
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{
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if ( ptr->parameterEntry->flags & CGP_RTCREATED )
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return 1;
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return 0;
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}
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struct rglNameSpace;
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#define VERTEX_PROFILE_INDEX 0
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#define FRAGMENT_PROFILE_INDEX 1
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int rglNVGenerateProgram( _CGprogram *program, int profileIndex, const CgProgramHeader *programHeader, const void *ucode,
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const CgParameterTableHeader *parameterHeader, const CgParameterEntry *parameterEntries,
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const char *stringTable, const float *defaultValues );
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//
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// these functions return the statically allocated table of function pointers originally
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// written for NV unshared vertex parameter setters, but now also used by runtime
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// created parameters cause these setters just do straight copies into the pushbuffer memory
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//
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_cgSetArrayIndexFunction getVectorTypeIndexSetterFunction( unsigned short a, unsigned short b, unsigned short c, unsigned short d );
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_cgSetArrayIndexFunction getMatrixTypeIndexSetterFunction( unsigned short a, unsigned short b, unsigned short c, unsigned short d, unsigned short e, unsigned short f );
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// -------------------------------------------
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typedef void( * CgcontextHookFunction )( _CGcontext *context );
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extern RGL_EXPORT CgcontextHookFunction _cgContextCreateHook;
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extern RGL_EXPORT CgcontextHookFunction _cgContextDestroyHook;
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typedef void( * CgparameterHookFunction )( CgRuntimeParameter *parameter );
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extern RGL_EXPORT CgparameterHookFunction _cgParameterCreateHook;
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extern RGL_EXPORT CgparameterHookFunction _cgParameterDestroyHook;
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typedef void( * CgprogramHookFunction )( _CGprogram *program );
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typedef void( * CgprogramCopyHookFunction )( _CGprogram *newprogram, _CGprogram *oldprogram );
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extern RGL_EXPORT CgprogramHookFunction _cgProgramCreateHook;
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extern RGL_EXPORT CgprogramHookFunction _cgProgramDestroyHook;
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extern RGL_EXPORT CgprogramCopyHookFunction _cgProgramCopyHook;
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typedef int( * cgRTCgcCompileHookFunction )( const char*, const char *, const char*, const char**, char** );
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typedef void( * cgRTCgcFreeHookFunction )( char* );
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extern RGL_EXPORT cgRTCgcCompileHookFunction _cgRTCgcCompileProgramHook;
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extern RGL_EXPORT cgRTCgcFreeHookFunction _cgRTCgcFreeCompiledProgramHook;
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//-----------------------------------------------
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//inlined helper functions
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static inline int rglGetParameterType( const CGprogram *program, const CgParameterEntry *entry )
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{
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return ( entry->flags & CGP_TYPE_MASK );
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}
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static inline const CgParameterResource *rglGetParameterResource( const _CGprogram *program, const CgParameterEntry *entry )
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{
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return ( CgParameterResource * )( program->parameterResources + entry->typeIndex );
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}
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static inline CGtype rglGetParameterCGtype( const _CGprogram *program, const CgParameterEntry *entry )
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{
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if ( entry->flags & CGP_RTCREATED )
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{
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return ( CGtype )entry->typeIndex;
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}
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else
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{
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const CgParameterResource *parameterResource = rglGetParameterResource( program, entry );
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if ( parameterResource )
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{
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return ( CGtype )parameterResource->type;
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}
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}
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return CG_UNKNOWN_TYPE;
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}
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static inline const CgParameterArray *rglGetParameterArray( const _CGprogram *program, const CgParameterEntry *entry )
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{
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return ( CgParameterArray* )( program->parameterResources + entry->typeIndex );
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}
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static inline const CgParameterStructure *rglGetParameterStructure( const _CGprogram *program, const CgParameterEntry *entry )
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{
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return ( CgParameterStructure* )( program->parameterResources + entry->typeIndex );
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}
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inline int rglGetProgramProfileIndex( CGprofile profile )
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{
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if ( profile == CG_PROFILE_SCE_FP_TYPEB || profile == CG_PROFILE_SCE_FP_TYPEC || profile == CG_PROFILE_SCE_FP_RSX )
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return FRAGMENT_PROFILE_INDEX;
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else if ( profile == CG_PROFILE_SCE_VP_TYPEB || profile == CG_PROFILE_SCE_VP_TYPEC || profile == CG_PROFILE_SCE_VP_RSX )
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return VERTEX_PROFILE_INDEX;
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else
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return -1;
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}
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#ifdef __cplusplus
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} // Close scope of 'extern "C"' declaration that encloses file.
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#endif
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#endif
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