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14 lines
294 B
C
14 lines
294 B
C
#include "shaders_common.h"
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static const char *nuklear_fragment_shader = GLSL_330(
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precision mediump float;
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uniform sampler2D Texture;
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in vec2 Frag_UV;
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in vec4 Frag_Color;
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out vec4 Out_Color;
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void main(){
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Out_Color = Frag_Color * texture(Texture, Frag_UV.st);
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}
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);
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