RetroArch/gfx/drivers/gl_shaders/pipeline_nuklear.glsl.frag.h
2016-05-28 20:58:49 +02:00

14 lines
294 B
C

#include "shaders_common.h"
static const char *nuklear_fragment_shader = GLSL_330(
precision mediump float;
uniform sampler2D Texture;
in vec2 Frag_UV;
in vec4 Frag_Color;
out vec4 Out_Color;
void main(){
Out_Color = Frag_Color * texture(Texture, Frag_UV.st);
}
);