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11 lines
225 B
C
11 lines
225 B
C
#include "shaders_common.h"
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static const char *stock_fragment_legacy = GLSL(
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uniform sampler2D Texture;
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varying vec4 color;
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void main() {
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gl_FragColor = color * texture2D(Texture, gl_TexCoord[0].xy);
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}
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);
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