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lua | ||
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bintree.c | ||
bintree.h | ||
c_converter_test.sh | ||
c_converter.c | ||
dat_converter | ||
libretrodb_tool.c | ||
libretrodb.c | ||
libretrodb.h | ||
Makefile | ||
query.c | ||
query.h | ||
README.md | ||
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rmsgpack.h |
libretrodb
A small read only database Mainly to be used by retroarch
Usage
Files specified later in the chain will override earlier ones if the same key exists multiple times.
- To list out the content of a db
libretrodb_tool <db file> list
- To create an index
libretrodb_tool <db file> create-index <index name> <field name>
- To find an entry with an index
libretrodb_tool <db file> find <index name> <value>
Compiling a single database with c_converter
git clone git@github.com:libretro/libretro-super.git
cd libretro-super
./libretro-fetch.sh retroarch
cd retroarch
./configure
cd libretro-db
c_converter "NAME_OF_RDB_FILE.rdb" "NAME_OF_SOURCE_DAT.dat"
Compiling all databases with libretro-build-database.sh
This approach builds and uses the c_converter
program to compile the databases
git clone git@github.com:libretro/libretro-super.git
cd libretro-super
./libretro-fetch.sh retroarch
cd retroarch
./configure
cd ..
./libretro-build-database.sh
Lua DAT file converter
To convert a dat file use:
dat_converter <db file> <dat file>
If you want to merge multiple dat files you need to run:
dat_converter <db file> <match key> <dat file> ...
for example:
dat_converter snes.rdb rom.crc snes1.dat snes2.dat
Query examples
Some examples of queries you can use with libretrodbtool:
- Glob pattern matching Usecase : Search for all games starting with 'Street Fighter' in the 'name' field (glob pattern matching)
libretrodb_tool <db file> find "{'name':glob('Street Fighter*')}"
- Combined number matching query Usecase: Search for all games released on October 1995.
libretrodb_tool <db file> find "{'releasemonth':10,'releaseyear':1995}"
- Names only search Usecase: Search for all games released on October 1995, wont print checksums, filename or rom size, only the game name.
libretrodb_tool <db file> get-names "{'releasemonth':10,'releaseyear':1995}"
Writing Lua converters
In order to write you own converter you must have a lua file that implements the following functions:
-- this function gets called before the db is created and should validate the
-- arguments and set up the ground for db insertion
function init(...)
local args = {...}
local script_name = args[1]
end
-- this is in iterator function. It is called before each insert.
-- the function should return a table for insertion or nil when there are no
-- more records to insert.
function get_value()
return {
key = "value", -- will be saved as string
num = 3, -- will be saved as int
bin = binary("some string"), -- will be saved as binary
unum = uint(3), -- will be saved as uint
some_bool = true, -- will be saved as bool
}
end