mirror of
https://github.com/libretro/RetroArch
synced 2024-12-28 18:31:05 +00:00
135 lines
5.2 KiB
HTML
135 lines
5.2 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>RetroArch Web Player</title>
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<script type="text/javascript" src="browserfs.js"></script>
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<style>
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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textarea.emscripten { border: 0px; font-family: 'Share Tech Mono'; font-size: 12px; width: 100%; overflow:hide; resize:none; color:black; }
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div.emscripten, h1 { text-align: left; }
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div.canvas_border { background-color:gray; width:800px; height:600px; margin-left: auto; margin-right: auto; }
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canvas.emscripten { border: 0px none; }
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</style>
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</head>
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<body>
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<hr/>
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<div class="emscripten_border" id="canvas_div" style="display: none">
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<canvas class="emscripten" id="canvas" tabindex="1" oncontextmenu="event.preventDefault()"></canvas>
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</div>
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<div class="emscripten emscripten_border" id="openrom">
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<button id="btnLoad" onclick="document.getElementById('rom').click()">Upload Content</button>
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<input style="display: none" type="file" id="rom" name="upload" onclick="document.getElementById('btnLoad').click();" onchange="runEmulator(event.target.files);" multiple />
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<button id="btnStart" onclick="startRetroArch()">Start RetroArch</button>
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</div>
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<hr/>
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<div class="emscripten">
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<input type="checkbox" id="resize"><label for="resize">Resize canvas</label>
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<input type="checkbox" id="pointerLock" checked><label for="pointerLock">Lock/hide mouse pointer</label>
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<input type="button" value="Fullscreen" onclick="Module.requestFullScreen(document.getElementById('pointerLock').checked, document.getElementById('resize').checked)"><br>
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<input type="checkbox" id="vsync"><label for="vsync" id="vsync-label">Enable V-sync (can only be done before loading game)</label><br>
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<input type="checkbox" id="sdl2"><label for="sdl2" id="sdl2-label">Enable SDL2</label><br>
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<input type="textbox" id="latency" size="3" maxlength="3" value="96"> <label for="latency" id="latency-label">Audio latency (ms) (increase if you hear pops at fullspeed, can only be done before loading game)</label>
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</div>
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<div class="emscripten" id="controls">
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Controls:<br>
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<br>
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A button (OK in menu): X<br>
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B button (Back in menu): Z<br>
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X Button: S<br>
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Y Button: A<br>
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L Button: Q<br>
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R Button: W<br>
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D-pad: Arrow Keys<br>
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Start Button: Enter<br>
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Select Button: Shift<br>
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Toggle Menu: F1<br>
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Fast forward: Spacebar (toggle)<br>
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Slow motion: E (hold)</br>
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Save state: F2<br>
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Load state: F4
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</div>
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</body>
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</html>
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<script type='text/javascript'>
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var count = 0;
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function runEmulator(files)
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{
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count = files.length;
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document.getElementById("openrom").innerHTML = '';
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document.getElementById("openrom").style.display = 'none';
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for (var i = 0; i < files.length; i++)
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{
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filereader = new FileReader();
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filereader.file_name = files[i].name;
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filereader.onload = function(){uploadData(this.result, this.file_name)};
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filereader.readAsArrayBuffer(files[i]);
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}
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}
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function startRetroArch()
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{
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Module.FS_createFolder('/', 'etc', true, true);
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Module.FS_createFolder('/', 'config', true, true);
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Module.FS_createFolder('/', 'content', true, true);
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Module.FS_createFolder('/', 'savefiles', true, true);
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Module.FS_createFolder('/', 'savestates', true, true);
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var config = 'input_player1_select = shift\n';
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var latency = parseInt(document.getElementById('latency').value, 10);
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if (isNaN(latency)) latency = 96;
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config += 'audio_latency = ' + latency + '\n'
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if (document.getElementById('vsync').checked)
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config += 'video_vsync = true\n';
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else
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config += 'video_vsync = false\n';
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Module.FS_createDataFile('/etc', 'retroarch.cfg', config, true, true);
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document.getElementById('canvas_div').style.display = 'block';
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document.getElementById('vsync').disabled = true;
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document.getElementById('vsync-label').style.color = 'gray';
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document.getElementById('latency').disabled = true;
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document.getElementById('latency-label').style.color = 'gray';
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Module['callMain'](Module['arguments']);
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}
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function uploadData(data, name)
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{
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var dataView = new Uint8Array(data);
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Module.FS_createDataFile('/', name, dataView, true, false);
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}
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var Module =
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{
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noInitialRun: true,
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arguments: ["-v", "--menu"],
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preRun: [],
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postRun: [],
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print: (function()
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{
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return function(text)
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{
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text = Array.prototype.slice.call(arguments).join(' ');
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console.log(text);
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};
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})(),
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printErr: function(text)
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{
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var errArgs = Array.prototype.slice.call(arguments).join(' ');
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console.error(errArgs);
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},
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canvas: document.getElementById('canvas'),
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totalDependencies: 0,
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monitorRunDependencies: function(left)
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{
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this.totalDependencies = Math.max(this.totalDependencies, left);
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}
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};
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</script>
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<script type="text/javascript" src="browserfs.js"></script>
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<script type="text/javascript" src="gambatte.js"></script>
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