mirror of
https://github.com/libretro/RetroArch
synced 2024-12-28 09:29:16 +00:00
23bbcdf8ce
This can be found at: Settings -> User Interface -> Views -> Quick Menu -> Show Reset Core Association This could be helpful for child friendly devices where someone may accidentally reset the core and then not now which core they were using before or how to set it again. Also fixes an issue where "Show Add To Favorites" hides "Reset Core Association" when that is not desired or expected. Fixes https://github.com/libretro/RetroArch/issues/7714
847 lines
28 KiB
C
847 lines
28 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
|
|
* Copyright (C) 2011-2016 - Daniel De Matteis
|
|
* Copyright (C) 2016 - Brad Parker
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef __CONFIG_DEF_H
|
|
#define __CONFIG_DEF_H
|
|
|
|
#include <boolean.h>
|
|
#include <audio/audio_resampler.h>
|
|
#include "configuration.h"
|
|
#include "gfx/video_defines.h"
|
|
#include "input/input_driver.h"
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_NETWORKING
|
|
#include "network/netplay/netplay.h"
|
|
#endif
|
|
|
|
#if defined(HW_RVL)
|
|
#define MAX_GAMMA_SETTING 30
|
|
#elif defined(GEKKO)
|
|
#define MAX_GAMMA_SETTING 2
|
|
#else
|
|
#define MAX_GAMMA_SETTING 1
|
|
#endif
|
|
|
|
#if defined(XENON) || defined(_XBOX360) || defined(__CELLOS_LV2__)
|
|
#define DEFAULT_ASPECT_RATIO 1.7778f
|
|
#elif defined(_XBOX1) || defined(GEKKO) || defined(ANDROID)
|
|
#define DEFAULT_ASPECT_RATIO 1.3333f
|
|
#else
|
|
#define DEFAULT_ASPECT_RATIO -1.0f
|
|
#endif
|
|
|
|
#if defined(RARCH_MOBILE) || defined(HAVE_LIBNX)
|
|
static const bool pointer_enable = true;
|
|
#else
|
|
static const bool pointer_enable = false;
|
|
#endif
|
|
|
|
/* Certain platforms might have assets stored in the bundle that
|
|
* we need to extract to a user-writable directory on first boot.
|
|
*
|
|
* Examples include: Android, iOS/OSX) */
|
|
#if defined(ANDROID) || defined(IOS)
|
|
static bool bundle_assets_extract_enable = true;
|
|
#else
|
|
static bool bundle_assets_extract_enable = false;
|
|
#endif
|
|
|
|
#ifdef HAVE_MATERIALUI
|
|
static bool materialui_icons_enable = true;
|
|
#endif
|
|
|
|
static const unsigned crt_switch_resolution = CRT_SWITCH_NONE;
|
|
static const int crt_switch_resolution_super = 2560;
|
|
static const int crt_switch_center_adjust = 0;
|
|
|
|
static const bool def_history_list_enable = true;
|
|
static const bool def_playlist_entry_remove = true;
|
|
static const bool def_playlist_entry_rename = true;
|
|
|
|
static const unsigned int def_user_language = 0;
|
|
|
|
#if (defined(_WIN32) && !defined(_XBOX)) || (defined(__linux) && !defined(ANDROID) && !defined(HAVE_LAKKA)) || (defined(__MACH__) && !defined(IOS)) || defined(EMSCRIPTEN)
|
|
static const bool def_mouse_enable = true;
|
|
#else
|
|
static const bool def_mouse_enable = false;
|
|
#endif
|
|
|
|
#ifdef HAVE_CHEEVOS
|
|
static const bool cheevos_enable = false;
|
|
#endif
|
|
|
|
/* VIDEO */
|
|
|
|
#if defined(_XBOX360)
|
|
#define DEFAULT_GAMMA 1
|
|
#else
|
|
#define DEFAULT_GAMMA 0
|
|
#endif
|
|
|
|
/* Windowed
|
|
* Real x resolution = aspect * base_size * x scale
|
|
* Real y resolution = base_size * y scale
|
|
*/
|
|
static const float scale = 3.0;
|
|
|
|
/* Fullscreen */
|
|
|
|
/* To start in Fullscreen, or not. */
|
|
static const bool fullscreen = false;
|
|
|
|
/* To use windowed mode or not when going fullscreen. */
|
|
static const bool windowed_fullscreen = true;
|
|
|
|
/* Which monitor to prefer. 0 is any monitor, 1 and up selects
|
|
* specific monitors, 1 being the first monitor. */
|
|
static const unsigned monitor_index = 0;
|
|
|
|
/* Window */
|
|
/* Window size. A value of 0 uses window scale
|
|
* multiplied by the core framebuffer size. */
|
|
static const unsigned window_width = 1280;
|
|
static const unsigned window_height = 720;
|
|
|
|
/* Fullscreen resolution. A value of 0 uses the desktop
|
|
* resolution. */
|
|
static const unsigned fullscreen_x = 0;
|
|
static const unsigned fullscreen_y = 0;
|
|
|
|
/* Number of threads to use for video recording */
|
|
|
|
static const unsigned video_record_threads = 2;
|
|
|
|
/* Amount of transparency to use for the main window.
|
|
* 1 is the most transparent while 100 is opaque.
|
|
*/
|
|
static const unsigned window_opacity = 100;
|
|
|
|
/* Whether to show the usual window decorations like border, titlebar etc. */
|
|
static const bool window_decorations = true;
|
|
|
|
#if defined(RARCH_CONSOLE) || defined(__APPLE__)
|
|
static const bool load_dummy_on_core_shutdown = false;
|
|
#else
|
|
static const bool load_dummy_on_core_shutdown = true;
|
|
#endif
|
|
static const bool check_firmware_before_loading = false;
|
|
/* Forcibly disable composition.
|
|
* Only valid on Windows Vista/7/8 for now. */
|
|
static const bool disable_composition = false;
|
|
|
|
/* Video VSYNC (recommended) */
|
|
static const bool vsync = true;
|
|
|
|
static const unsigned max_swapchain_images = 3;
|
|
|
|
static const bool adaptive_vsync = false;
|
|
|
|
/* Attempts to hard-synchronize CPU and GPU.
|
|
* Can reduce latency at cost of performance. */
|
|
static const bool hard_sync = false;
|
|
|
|
/* Configures how many frames the GPU can run ahead of CPU.
|
|
* 0: Syncs to GPU immediately.
|
|
* 1: Syncs to previous frame.
|
|
* 2: Etc ...
|
|
*/
|
|
static const unsigned hard_sync_frames = 0;
|
|
|
|
/* Sets how many milliseconds to delay after VSync before running the core.
|
|
* Can reduce latency at cost of higher risk of stuttering.
|
|
*/
|
|
static const unsigned frame_delay = 0;
|
|
|
|
/* Inserts a black frame inbetween frames.
|
|
* Useful for 120 Hz monitors who want to play 60 Hz material with eliminated
|
|
* ghosting. video_refresh_rate should still be configured as if it
|
|
* is a 60 Hz monitor (divide refresh rate by 2).
|
|
*/
|
|
static bool black_frame_insertion = false;
|
|
|
|
/* Uses a custom swap interval for VSync.
|
|
* Set this to effectively halve monitor refresh rate.
|
|
*/
|
|
static unsigned swap_interval = 1;
|
|
|
|
/* Threaded video. Will possibly increase performance significantly
|
|
* at the cost of worse synchronization and latency.
|
|
*/
|
|
#if defined(HAVE_LIBNX)
|
|
static const bool video_threaded = true;
|
|
#else
|
|
static const bool video_threaded = false;
|
|
#endif
|
|
|
|
#if defined(HAVE_THREADS)
|
|
#if defined(GEKKO) || defined(PSP) || defined(PS2)
|
|
/* For single-core consoles right now it's better to have this be disabled. */
|
|
static const bool threaded_data_runloop_enable = false;
|
|
#else
|
|
static const bool threaded_data_runloop_enable = true;
|
|
#endif
|
|
#else
|
|
static const bool threaded_data_runloop_enable = false;
|
|
#endif
|
|
|
|
/* Set to true if HW render cores should get their private context. */
|
|
static const bool video_shared_context = false;
|
|
|
|
/* Sets GC/Wii screen width. */
|
|
static const unsigned video_viwidth = 640;
|
|
|
|
#ifdef GEKKO
|
|
/* Removes 480i flicker, smooths picture a little. */
|
|
static const bool video_vfilter = true;
|
|
#endif
|
|
|
|
/* Smooths picture. */
|
|
static const bool video_smooth = true;
|
|
|
|
/* On resize and fullscreen, rendering area will stay 4:3 */
|
|
static const bool force_aspect = true;
|
|
|
|
/* Enable use of shaders. */
|
|
#ifdef RARCH_CONSOLE
|
|
static const bool shader_enable = true;
|
|
#else
|
|
static const bool shader_enable = false;
|
|
#endif
|
|
|
|
/* Only scale in integer steps.
|
|
* The base size depends on system-reported geometry and aspect ratio.
|
|
* If video_force_aspect is not set, X/Y will be integer scaled independently.
|
|
*/
|
|
static const bool scale_integer = false;
|
|
|
|
/* Controls aspect ratio handling. */
|
|
|
|
/* Automatic */
|
|
static const float aspect_ratio = DEFAULT_ASPECT_RATIO;
|
|
|
|
/* 1:1 PAR */
|
|
static const bool aspect_ratio_auto = false;
|
|
|
|
#if defined(__CELLOS_LV2) || defined(_XBOX360)
|
|
static unsigned aspect_ratio_idx = ASPECT_RATIO_16_9;
|
|
#elif defined(PSP)
|
|
static unsigned aspect_ratio_idx = ASPECT_RATIO_CORE;
|
|
#elif defined(_3DS)
|
|
/* Previously defaulted to ASPECT_RATIO_4_3.
|
|
* Non-4:3 content looks dreadful when stretched
|
|
* to 4:3 on the 3DS screen... */
|
|
static unsigned aspect_ratio_idx = ASPECT_RATIO_CORE;
|
|
#elif defined(RARCH_CONSOLE)
|
|
static unsigned aspect_ratio_idx = ASPECT_RATIO_4_3;
|
|
#else
|
|
static unsigned aspect_ratio_idx = ASPECT_RATIO_CORE;
|
|
#endif
|
|
|
|
/* Save configuration file on exit. */
|
|
static bool config_save_on_exit = true;
|
|
|
|
static bool show_hidden_files = false;
|
|
|
|
static const bool overlay_hide_in_menu = true;
|
|
|
|
static const bool display_keyboard_overlay = false;
|
|
|
|
#ifdef HAKCHI
|
|
static const float default_input_overlay_opacity = 0.5f;
|
|
#else
|
|
static const float default_input_overlay_opacity = 0.7f;
|
|
#endif
|
|
|
|
#ifdef HAVE_MENU
|
|
#include "menu/menu_driver.h"
|
|
|
|
static bool default_block_config_read = true;
|
|
|
|
#ifdef HAVE_LIBNX
|
|
static bool menu_use_preferred_system_color_theme = true;
|
|
#else
|
|
static bool menu_use_preferred_system_color_theme = false;
|
|
#endif
|
|
|
|
static bool quick_menu_show_take_screenshot = true;
|
|
static bool quick_menu_show_save_load_state = true;
|
|
static bool quick_menu_show_undo_save_load_state = true;
|
|
static bool quick_menu_show_add_to_favorites = true;
|
|
static bool quick_menu_show_reset_core_association = true;
|
|
static bool quick_menu_show_options = true;
|
|
static bool quick_menu_show_controls = true;
|
|
static bool quick_menu_show_cheats = true;
|
|
static bool quick_menu_show_shaders = true;
|
|
static bool quick_menu_show_information = true;
|
|
static bool quick_menu_show_recording = true;
|
|
static bool quick_menu_show_streaming = true;
|
|
|
|
static bool quick_menu_show_save_core_overrides = true;
|
|
static bool quick_menu_show_save_game_overrides = true;
|
|
static bool quick_menu_show_save_content_dir_overrides = true;
|
|
|
|
static bool kiosk_mode_enable = false;
|
|
|
|
static bool menu_show_online_updater = true;
|
|
static bool menu_show_load_core = true;
|
|
static bool menu_show_load_content = true;
|
|
static bool menu_show_information = true;
|
|
static bool menu_show_configurations = true;
|
|
static bool menu_show_help = true;
|
|
static bool menu_show_quit_retroarch = true;
|
|
static bool menu_show_reboot = true;
|
|
#ifdef HAVE_LAKKA_SWITCH
|
|
static bool menu_show_shutdown = false;
|
|
#else
|
|
static bool menu_show_shutdown = true;
|
|
#endif
|
|
#if defined(HAVE_LAKKA) || defined(VITA) || defined(_3DS)
|
|
static bool menu_show_core_updater = false;
|
|
#else
|
|
static bool menu_show_core_updater = true;
|
|
#endif
|
|
|
|
static bool content_show_settings = true;
|
|
static bool content_show_favorites = true;
|
|
#ifdef HAVE_IMAGEVIEWER
|
|
static bool content_show_images = true;
|
|
#endif
|
|
static bool content_show_music = true;
|
|
#if defined(HAVE_FFMPEG) || defined(HAVE_MPV)
|
|
static bool content_show_video = true;
|
|
#endif
|
|
#ifdef HAVE_NETWORKING
|
|
static bool content_show_netplay = true;
|
|
#endif
|
|
static bool content_show_history = true;
|
|
#ifdef HAVE_LIBRETRODB
|
|
static bool content_show_add = true;
|
|
#endif
|
|
static bool content_show_playlists = true;
|
|
|
|
#ifdef HAVE_XMB
|
|
static unsigned xmb_scale_factor = 100;
|
|
static unsigned xmb_alpha_factor = 75;
|
|
static unsigned menu_font_color_red = 255;
|
|
static unsigned menu_font_color_green = 255;
|
|
static unsigned menu_font_color_blue = 255;
|
|
static unsigned xmb_menu_layout = 0;
|
|
static unsigned xmb_icon_theme = XMB_ICON_THEME_MONOCHROME;
|
|
static unsigned xmb_theme = XMB_THEME_ELECTRIC_BLUE;
|
|
#if defined(HAVE_LAKKA) || defined(__arm__) || defined(__PPC64__) || defined(__ppc64__) || defined(__powerpc64__) || defined(__powerpc__) || defined(__ppc__) || defined(__POWERPC__)
|
|
static bool xmb_shadows_enable = false;
|
|
#else
|
|
static bool xmb_shadows_enable = true;
|
|
#endif
|
|
#endif
|
|
|
|
static bool automatically_add_content_to_playlist = false;
|
|
|
|
static float menu_framebuffer_opacity = 0.900;
|
|
|
|
static float menu_wallpaper_opacity = 0.300;
|
|
|
|
static float menu_footer_opacity = 1.000;
|
|
|
|
static float menu_header_opacity = 1.000;
|
|
|
|
#if defined(HAVE_OPENGLES2) || (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__)))
|
|
static unsigned menu_shader_pipeline = 1;
|
|
#else
|
|
static unsigned menu_shader_pipeline = 2;
|
|
#endif
|
|
|
|
static bool show_advanced_settings = false;
|
|
static const uint32_t menu_entry_normal_color = 0xffffffff;
|
|
static const uint32_t menu_entry_hover_color = 0xff64ff64;
|
|
static const uint32_t menu_title_color = 0xff64ff64;
|
|
|
|
#else
|
|
static bool default_block_config_read = false;
|
|
static bool automatically_add_content_to_playlist = false;
|
|
#endif
|
|
|
|
static bool default_game_specific_options = true;
|
|
static bool default_auto_overrides_enable = true;
|
|
static bool default_auto_remaps_enable = true;
|
|
static bool default_auto_shaders_enable = true;
|
|
|
|
static bool default_sort_savefiles_enable = false;
|
|
static bool default_sort_savestates_enable = false;
|
|
|
|
static bool default_savestates_in_content_dir = false;
|
|
static bool default_savefiles_in_content_dir = false;
|
|
static bool default_systemfiles_in_content_dir = false;
|
|
static bool default_screenshots_in_content_dir = false;
|
|
|
|
#if defined(__CELLOS_LV2__) || defined(_XBOX1) || defined(_XBOX360)
|
|
static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_L3_R3;
|
|
#elif defined(VITA)
|
|
static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_L1_R1_START_SELECT;
|
|
#elif defined(SWITCH)
|
|
static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_START_SELECT;
|
|
#else
|
|
static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_NONE;
|
|
#endif
|
|
|
|
#if defined(VITA)
|
|
static unsigned input_backtouch_enable = false;
|
|
static unsigned input_backtouch_toggle = false;
|
|
#endif
|
|
|
|
static bool show_physical_inputs = true;
|
|
|
|
static bool all_users_control_menu = false;
|
|
|
|
#if defined(ANDROID) || defined(_WIN32)
|
|
static bool menu_swap_ok_cancel_buttons = true;
|
|
#else
|
|
static bool menu_swap_ok_cancel_buttons = false;
|
|
#endif
|
|
|
|
/* Crop overscanned frames. */
|
|
static const bool crop_overscan = true;
|
|
|
|
/* Font size for on-screen messages. */
|
|
#if defined(HAVE_LIBDBGFONT)
|
|
static const float font_size = 1.0f;
|
|
#else
|
|
static const float font_size = 32;
|
|
#endif
|
|
|
|
/* Offset for where messages will be placed on-screen.
|
|
* Values are in range [0.0, 1.0]. */
|
|
static const float message_pos_offset_x = 0.05;
|
|
#if defined(_XBOX1)
|
|
static const float message_pos_offset_y = 0.90;
|
|
#else
|
|
static const float message_pos_offset_y = 0.05;
|
|
#endif
|
|
|
|
/* Color of the message.
|
|
* RGB hex value. */
|
|
static const uint32_t message_color = 0xffff00;
|
|
|
|
static const bool message_bgcolor_enable = false;
|
|
static const uint32_t message_bgcolor_red = 0;
|
|
static const uint32_t message_bgcolor_green = 0;
|
|
static const uint32_t message_bgcolor_blue = 0;
|
|
static const float message_bgcolor_opacity = 1.0f;
|
|
|
|
/* Record post-filtered (CPU filter) video,
|
|
* rather than raw game output. */
|
|
static const bool post_filter_record = false;
|
|
|
|
/* Screenshots post-shaded GPU output if available. */
|
|
static const bool gpu_screenshot = true;
|
|
|
|
/* Watch shader files for changes and auto-apply as necessary. */
|
|
static const bool video_shader_watch_files = false;
|
|
|
|
/* Screenshots named automatically. */
|
|
static const bool auto_screenshot_filename = true;
|
|
|
|
/* Record post-shaded GPU output instead of raw game footage if available. */
|
|
static const bool gpu_record = false;
|
|
|
|
/* OSD-messages. */
|
|
static const bool font_enable = true;
|
|
|
|
/* The accurate refresh rate of your monitor (Hz).
|
|
* This is used to calculate audio input rate with the formula:
|
|
* audio_input_rate = game_input_rate * display_refresh_rate /
|
|
* game_refresh_rate.
|
|
*
|
|
* If the implementation does not report any values,
|
|
* NTSC defaults will be assumed for compatibility.
|
|
* This value should stay close to 60Hz to avoid large pitch changes.
|
|
* If your monitor does not run at 60Hz, or something close to it,
|
|
* disable VSync, and leave this at its default. */
|
|
#ifdef _3DS
|
|
static const float refresh_rate = (32730.0 * 8192.0) / 4481134.0 ;
|
|
static const float crt_refresh_rate = (32730.0 * 8192.0) / 4481134.0 ;
|
|
#else
|
|
static const float refresh_rate = 60/1.001;
|
|
static const float crt_refresh_rate = 60/1.001;
|
|
#endif
|
|
|
|
/* Allow games to set rotation. If false, rotation requests are
|
|
* honored, but ignored.
|
|
* Used for setups where one manually rotates the monitor. */
|
|
static const bool allow_rotate = true;
|
|
|
|
#ifdef _3DS
|
|
/* Enable bottom LCD screen */
|
|
static const bool video_3ds_lcd_bottom = true;
|
|
#endif
|
|
|
|
/* AUDIO */
|
|
|
|
/* Will enable audio or not. */
|
|
static const bool audio_enable = true;
|
|
|
|
/* Output samplerate. */
|
|
#ifdef GEKKO
|
|
static const unsigned out_rate = 32000;
|
|
#elif defined(_3DS)
|
|
static const unsigned out_rate = 32730;
|
|
#else
|
|
static const unsigned out_rate = 48000;
|
|
#endif
|
|
|
|
/* Audio device (e.g. hw:0,0 or /dev/audio). If NULL, will use defaults. */
|
|
static const char *audio_device = NULL;
|
|
|
|
/* Desired audio latency in milliseconds. Might not be honored
|
|
* if driver can't provide given latency. */
|
|
#if defined(ANDROID) || defined(EMSCRIPTEN)
|
|
/* For most Android devices, 64ms is way too low. */
|
|
static const int out_latency = 128;
|
|
#else
|
|
static const int out_latency = 64;
|
|
#endif
|
|
|
|
/* Will sync audio. (recommended) */
|
|
static const bool audio_sync = true;
|
|
|
|
/* Audio rate control. */
|
|
#if !defined(RARCH_CONSOLE)
|
|
static const bool rate_control = true;
|
|
#else
|
|
static const bool rate_control = false;
|
|
#endif
|
|
|
|
/* Rate control delta. Defines how much rate_control
|
|
* is allowed to adjust input rate. */
|
|
static const float rate_control_delta = 0.005;
|
|
|
|
/* Maximum timing skew. Defines how much adjust_system_rates
|
|
* is allowed to adjust input rate. */
|
|
static const float max_timing_skew = 0.05;
|
|
|
|
/* Default audio volume in dB. (0.0 dB == unity gain). */
|
|
static const float audio_volume = 0.0;
|
|
|
|
/* Default audio volume of the audio mixer in dB. (0.0 dB == unity gain). */
|
|
static const float audio_mixer_volume = 0.0;
|
|
|
|
#ifdef HAVE_WASAPI
|
|
/* WASAPI defaults */
|
|
static const bool wasapi_exclusive_mode = true;
|
|
static const bool wasapi_float_format = false;
|
|
static const int wasapi_sh_buffer_length = -16; /* auto */
|
|
#endif
|
|
|
|
/* MISC */
|
|
|
|
/* Enables displaying the current frames per second. */
|
|
static const bool fps_show = false;
|
|
|
|
/* Enables displaying the current frame count. */
|
|
static const bool framecount_show = false;
|
|
|
|
/* Includes displaying the current memory usage/total with FPS/Frames. */
|
|
static const bool memory_show = false;
|
|
|
|
/* Enables use of rewind. This will incur some memory footprint
|
|
* depending on the save state buffer. */
|
|
static const bool rewind_enable = false;
|
|
|
|
/* When set, any time a cheat is toggled it is immediately applied. */
|
|
static const bool apply_cheats_after_toggle = false;
|
|
|
|
/* When set, all enabled cheats are auto-applied when a game is loaded. */
|
|
static const bool apply_cheats_after_load = false;
|
|
|
|
/* The buffer size for the rewind buffer. This needs to be about
|
|
* 15-20MB per minute. Very game dependant. */
|
|
static const unsigned rewind_buffer_size = 20 << 20; /* 20MiB */
|
|
|
|
/* The amount of MB to increase/decrease the rewind_buffer_size when it is changed via the UI. */
|
|
static const unsigned rewind_buffer_size_step = 10; /* 10MB */
|
|
|
|
/* How many frames to rewind at a time. */
|
|
static const unsigned rewind_granularity = 1;
|
|
|
|
/* Pause gameplay when gameplay loses focus. */
|
|
#ifdef EMSCRIPTEN
|
|
static const bool pause_nonactive = false;
|
|
#else
|
|
static const bool pause_nonactive = true;
|
|
#endif
|
|
|
|
/* Saves non-volatile SRAM at a regular interval.
|
|
* It is measured in seconds. A value of 0 disables autosave. */
|
|
#if defined(__i386__) || defined(__i486__) || defined(__i686__) || defined(__x86_64__) || defined(_M_X64) || defined(_WIN32) || defined(OSX) || defined(ANDROID) || defined(IOS)
|
|
/* Flush to file every 10 seconds on modern platforms by default */
|
|
static const unsigned autosave_interval = 10;
|
|
#else
|
|
/* Default to disabled on I/O-constrained platforms */
|
|
static const unsigned autosave_interval = 0;
|
|
#endif
|
|
|
|
/* Publicly announce netplay */
|
|
static const bool netplay_public_announce = true;
|
|
|
|
/* Start netplay in spectator mode */
|
|
static const bool netplay_start_as_spectator = false;
|
|
|
|
/* Allow connections in slave mode */
|
|
static const bool netplay_allow_slaves = true;
|
|
|
|
/* Require connections only in slave mode */
|
|
static const bool netplay_require_slaves = false;
|
|
|
|
/* Netplay without savestates/rewind */
|
|
static const bool netplay_stateless_mode = false;
|
|
|
|
/* When being client over netplay, use keybinds for
|
|
* user 1 rather than user 2. */
|
|
static const bool netplay_client_swap_input = true;
|
|
|
|
static const bool netplay_nat_traversal = false;
|
|
|
|
static const unsigned netplay_delay_frames = 16;
|
|
|
|
static const int netplay_check_frames = 600;
|
|
|
|
static const bool netplay_use_mitm_server = false;
|
|
|
|
static const char *netplay_mitm_server = "nyc";
|
|
|
|
#ifdef HAVE_NETWORKING
|
|
static const unsigned netplay_share_digital = RARCH_NETPLAY_SHARE_DIGITAL_NO_PREFERENCE;
|
|
|
|
static const unsigned netplay_share_analog = RARCH_NETPLAY_SHARE_ANALOG_NO_PREFERENCE;
|
|
#endif
|
|
|
|
/* On save state load, block SRAM from being overwritten.
|
|
* This could potentially lead to buggy games. */
|
|
static const bool block_sram_overwrite = false;
|
|
|
|
/* When saving savestates, state index is automatically
|
|
* incremented before saving.
|
|
* When the content is loaded, state index will be set
|
|
* to the highest existing value. */
|
|
static const bool savestate_auto_index = false;
|
|
|
|
/* Automatically saves a savestate at the end of RetroArch's lifetime.
|
|
* The path is $SRAM_PATH.auto.
|
|
* RetroArch will automatically load any savestate with this path on
|
|
* startup if savestate_auto_load is set. */
|
|
static const bool savestate_auto_save = false;
|
|
static const bool savestate_auto_load = false;
|
|
|
|
static const bool savestate_thumbnail_enable = false;
|
|
|
|
/* Slowmotion ratio. */
|
|
static const float slowmotion_ratio = 3.0;
|
|
|
|
/* Maximum fast forward ratio. */
|
|
static const float fastforward_ratio = 0.0;
|
|
|
|
/* Enable runloop for variable refresh rate screens. Force x1 speed while handling fast forward too. */
|
|
static const bool vrr_runloop_enable = false;
|
|
|
|
/* Run core logic one or more frames ahead then load the state back to reduce perceived input lag. */
|
|
static const unsigned run_ahead_frames = 1;
|
|
|
|
/* When using the Run Ahead feature, use a secondary instance of the core. */
|
|
static const bool run_ahead_secondary_instance = true;
|
|
|
|
/* Hide warning messages when using the Run Ahead feature. */
|
|
static const bool run_ahead_hide_warnings = false;
|
|
|
|
/* Enable stdin/network command interface. */
|
|
static const bool network_cmd_enable = false;
|
|
static const uint16_t network_cmd_port = 55355;
|
|
static const bool stdin_cmd_enable = false;
|
|
|
|
static const uint16_t network_remote_base_port = 55400;
|
|
/* Number of entries that will be kept in content history playlist file. */
|
|
static const unsigned default_content_history_size = 100;
|
|
|
|
/* Show Menu start-up screen on boot. */
|
|
static const bool default_menu_show_start_screen = true;
|
|
|
|
static const bool menu_dpi_override_enable = false;
|
|
|
|
#ifdef RARCH_MOBILE
|
|
static const unsigned menu_dpi_override_value = 72;
|
|
#elif defined(__CELLOS_LV2__)
|
|
static const unsigned menu_dpi_override_value = 360;
|
|
#else
|
|
static const unsigned menu_dpi_override_value = 200;
|
|
#endif
|
|
|
|
/* Log level for libretro cores (GET_LOG_INTERFACE). */
|
|
static const unsigned libretro_log_level = 1;
|
|
|
|
#ifndef RARCH_DEFAULT_PORT
|
|
#define RARCH_DEFAULT_PORT 55435
|
|
#endif
|
|
|
|
#ifndef RARCH_STREAM_DEFAULT_PORT
|
|
#define RARCH_STREAM_DEFAULT_PORT 56400
|
|
#endif
|
|
|
|
/* KEYBINDS, JOYPAD */
|
|
|
|
/* Axis threshold (between 0.0 and 1.0)
|
|
* How far an axis must be tilted to result in a button press. */
|
|
static const float axis_threshold = 0.5;
|
|
|
|
/* Describes speed of which turbo-enabled buttons toggle. */
|
|
static const unsigned turbo_period = 6;
|
|
static const unsigned turbo_duty_cycle = 3;
|
|
|
|
/* Enable input auto-detection. Will attempt to autoconfigure
|
|
* gamepads, plug-and-play style. */
|
|
static const bool input_autodetect_enable = true;
|
|
|
|
/* Show the input descriptors set by the core instead
|
|
* of the default ones. */
|
|
static const bool input_descriptor_label_show = true;
|
|
|
|
static const bool input_descriptor_hide_unbound = false;
|
|
|
|
static const unsigned input_max_users = 5;
|
|
|
|
static const unsigned input_poll_type_behavior = 2;
|
|
|
|
static const unsigned input_bind_timeout = 5;
|
|
|
|
static const unsigned input_bind_hold = 2;
|
|
|
|
static const unsigned menu_thumbnails_default = 3;
|
|
|
|
static const unsigned menu_left_thumbnails_default = 0;
|
|
|
|
static const unsigned menu_timedate_style = 5;
|
|
|
|
static const bool xmb_vertical_thumbnails = false;
|
|
|
|
#ifdef IOS
|
|
static const bool ui_companion_start_on_boot = false;
|
|
#else
|
|
static const bool ui_companion_start_on_boot = true;
|
|
#endif
|
|
|
|
static const bool ui_companion_enable = false;
|
|
|
|
/* Currently only used to show the WIMP UI on startup */
|
|
static const bool ui_companion_toggle = false;
|
|
|
|
/* Only init the WIMP UI for this session if this is enabled */
|
|
static const bool desktop_menu_enable = true;
|
|
|
|
#if defined(__QNX__) || defined(_XBOX1) || defined(_XBOX360) || defined(__CELLOS_LV2__) || (defined(__MACH__) && defined(IOS)) || defined(ANDROID) || defined(WIIU) || defined(HAVE_NEON) || defined(GEKKO) || defined(__ARM_NEON__)
|
|
static enum resampler_quality audio_resampler_quality_level = RESAMPLER_QUALITY_LOWER;
|
|
#elif defined(PSP) || defined(_3DS) || defined(VITA) || defined(PS2)
|
|
static enum resampler_quality audio_resampler_quality_level = RESAMPLER_QUALITY_LOWEST;
|
|
#else
|
|
static enum resampler_quality audio_resampler_quality_level = RESAMPLER_QUALITY_NORMAL;
|
|
#endif
|
|
|
|
/* MIDI */
|
|
static const char *midi_input = "Off";
|
|
static const char *midi_output = "Off";
|
|
static const unsigned midi_volume = 100;
|
|
|
|
/* Only applies to Android 7.0 (API 24) and up */
|
|
static const bool sustained_performance_mode = false;
|
|
|
|
#if defined(HAKCHI)
|
|
static char buildbot_server_url[] = "http://hakchicloud.com/Libretro_Cores/";
|
|
#elif defined(ANDROID)
|
|
#if defined(ANDROID_ARM_V7)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/armeabi-v7a/";
|
|
#elif defined(ANDROID_ARM)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/armeabi/";
|
|
#elif defined(ANDROID_AARCH64)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/arm64-v8a/";
|
|
#elif defined(ANDROID_X86)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/x86/";
|
|
#elif defined(ANDROID_X64)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/x86_64/";
|
|
#else
|
|
static char buildbot_server_url[] = "";
|
|
#endif
|
|
#elif defined(__QNX__)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/blackberry/latest/";
|
|
#elif defined(IOS)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/apple/ios/latest/";
|
|
#elif defined(OSX)
|
|
#if defined(__x86_64__)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/apple/osx/x86_64/latest/";
|
|
#elif defined(__i386__) || defined(__i486__) || defined(__i686__)
|
|
static char buildbot_server_url[] = "http://bot.libretro.com/nightly/apple/osx/x86/latest/";
|
|
#else
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/apple/osx/ppc/latest/";
|
|
#endif
|
|
#elif defined(_WIN32) && !defined(_XBOX)
|
|
#if _MSC_VER == 1600
|
|
#if defined(__x86_64__) || defined(_M_X64)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2010/x86_64/latest/";
|
|
#elif defined(__i386__) || defined(__i486__) || defined(__i686__) || defined(_M_IX86) || defined(_M_IA64)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2010/x86/latest/";
|
|
#endif
|
|
#elif _MSC_VER == 1400
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2005/x86/latest/";
|
|
#elif _MSC_VER == 1310
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2003/x86/latest/";
|
|
#else
|
|
#if defined(__x86_64__) || defined(_M_X64)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows/x86_64/latest/";
|
|
#elif defined(__i386__) || defined(__i486__) || defined(__i686__) || defined(_M_IX86) || defined(_M_IA64)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows/x86/latest/";
|
|
#endif
|
|
#endif
|
|
#elif defined(__linux__)
|
|
#if defined(__x86_64__)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/linux/x86_64/latest/";
|
|
#elif defined(__i386__) || defined(__i486__) || defined(__i686__)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/linux/x86/latest/";
|
|
#elif defined(__arm__) && __ARM_ARCH == 7 && defined(__ARM_PCS_VFP)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/linux/armhf/latest/";
|
|
#else
|
|
static char buildbot_server_url[] = "";
|
|
#endif
|
|
#elif defined(WIIU)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/nintendo/wiiu/latest/";
|
|
#elif defined(HAVE_LIBNX)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/nintendo/switch/libnx/latest/";
|
|
#elif defined(__CELLOS_LV2__) && defined(DEX_BUILD)
|
|
static char buildbot_server_url[] = "http://libretro.xbins.org/libretro/nightly/playstation/ps3/latest/dex-ps3/";
|
|
#elif defined(__CELLOS_LV2__) && defined(CEX_BUILD)
|
|
static char buildbot_server_url[] = "http://libretro.xbins.org/libretro/nightly/playstation/ps3/latest/cex-ps3/";
|
|
#elif defined(__CELLOS_LV2__) && defined(ODE_BUILD)
|
|
static char buildbot_server_url[] = "http://libretro.xbins.org/libretro/nightly/playstation/ps3/latest/ode-ps3/";
|
|
#else
|
|
static char buildbot_server_url[] = "";
|
|
#endif
|
|
|
|
static char buildbot_assets_server_url[] = "http://buildbot.libretro.com/assets/";
|
|
|
|
static char default_discord_app_id[] = "475456035851599874";
|
|
|
|
#endif
|