mirror of
https://github.com/libretro/RetroArch
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323 lines
8.0 KiB
C
323 lines
8.0 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* SSNES Salamander - A frontend for managing some pre-launch tasks.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <xtl.h>
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#include "../../compat/strl.h"
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#include "../../conf/config_file.h"
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#include "../../msvc/msvc_compat.h"
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#define MAX_PATH_LENGTH 1024
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#define SSNES_LOG(...) do { \
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fprintf(stderr, "SSNES Salamander: " __VA_ARGS__); \
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fflush(stderr); \
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} while (0)
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#define SSNES_ERR(...) do { \
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fprintf(stderr, "SSNES Salamander [ERROR] :: " __VA_ARGS__); \
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fflush(stderr); \
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} while (0)
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#define SSNES_WARN(...) do { \
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fprintf(stderr, "SSNES Salamander [WARN] :: " __VA_ARGS__); \
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fflush(stderr); \
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} while (0)
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char LIBSNES_DIR_PATH[MAX_PATH_LENGTH];
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char SYS_CONFIG_FILE[MAX_PATH_LENGTH];
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char libsnes_path[MAX_PATH_LENGTH];
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DWORD volume_device_type;
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static bool path_file_exists(const char *path)
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{
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FILE *dummy = fopen(path, "rb");
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if (dummy)
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{
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fclose(dummy);
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return true;
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}
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return false;
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}
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static void dir_list_free(char **dir_list)
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{
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if (!dir_list)
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return;
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char **orig = dir_list;
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while (*dir_list)
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free(*dir_list++);
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free(orig);
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}
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static void fill_pathname_base(char *out_dir, const char *in_path, size_t size)
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{
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const char *ptr = strrchr(in_path, '/');
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if (!ptr)
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ptr = strrchr(in_path, '\\');
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if (ptr)
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ptr++;
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else
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ptr = in_path;
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strlcpy(out_dir, ptr, size);
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}
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static char **dir_list_new(const char *dir, const char *ext)
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{
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size_t cur_ptr = 0;
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size_t cur_size = 32;
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char **dir_list = NULL;
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WIN32_FIND_DATA ffd;
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HANDLE hFind = INVALID_HANDLE_VALUE;
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char path_buf[PATH_MAX];
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if (strlcpy(path_buf, dir, sizeof(path_buf)) >= sizeof(path_buf))
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goto error;
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if (strlcat(path_buf, "*", sizeof(path_buf)) >= sizeof(path_buf))
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goto error;
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if (ext)
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{
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if (strlcat(path_buf, ext, sizeof(path_buf)) >= sizeof(path_buf))
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goto error;
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}
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hFind = FindFirstFile(path_buf, &ffd);
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if (hFind == INVALID_HANDLE_VALUE)
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goto error;
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dir_list = (char**)calloc(cur_size, sizeof(char*));
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if (!dir_list)
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goto error;
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do
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{
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// Not a perfect search of course, but hopefully good enough in practice.
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if (ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
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continue;
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if (ext && !strstr(ffd.cFileName, ext))
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continue;
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dir_list[cur_ptr] = (char*)malloc(PATH_MAX);
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if (!dir_list[cur_ptr])
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goto error;
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strlcpy(dir_list[cur_ptr], dir, PATH_MAX);
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strlcat(dir_list[cur_ptr], ffd.cFileName, PATH_MAX);
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cur_ptr++;
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if (cur_ptr + 1 == cur_size) // Need to reserve for NULL.
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{
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cur_size *= 2;
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dir_list = (char**)realloc(dir_list, cur_size * sizeof(char*));
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if (!dir_list)
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goto error;
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// Make sure it's all NULL'd out since we cannot rely on realloc to do this.
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memset(dir_list + cur_ptr, 0, (cur_size - cur_ptr) * sizeof(char*));
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}
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}while (FindNextFile(hFind, &ffd) != 0);
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FindClose(hFind);
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return dir_list;
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error:
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SSNES_ERR("Failed to open directory: \"%s\"\n", dir);
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if (hFind != INVALID_HANDLE_VALUE)
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FindClose(hFind);
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dir_list_free(dir_list);
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return NULL;
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}
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static void find_and_set_first_file(void)
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{
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//Last fallback - we'll need to start the first .xex file
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// we can find in the SSNES cores directory
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char ** dir_list = dir_list_new("game:\\", ".xex");
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if (!dir_list)
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{
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SSNES_ERR("Failed last fallback - SSNES Salamander will exit.\n");
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return;
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}
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char * first_xex = dir_list[0];
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if(first_xex)
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{
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//Check if it's SSNES Salamander itself - if so, first_xex needs to
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//be overridden
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char fname_tmp[MAX_PATH_LENGTH], fname[MAX_PATH_LENGTH];
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fill_pathname_base(fname_tmp, first_xex, sizeof(fname_tmp));
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if(strcmp(fname_tmp, "SSNES-Salamander.xex") == 0)
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{
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SSNES_WARN("First entry is SSNES Salamander itself, increment entry by one and check if it exists.\n");
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first_xex = dir_list[1];
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fill_pathname_base(fname_tmp, first_xex, sizeof(fname_tmp));
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if(!first_xex)
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{
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SSNES_WARN("There is no second entry - no choice but to boot SSNES Salamander\n");
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first_xex = dir_list[0];
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fill_pathname_base(fname_tmp, first_xex, sizeof(fname_tmp));
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}
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}
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SSNES_LOG("Start first entry in libsnes cores dir: [%s].\n", first_xex);
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snprintf(fname, sizeof(fname), "game:\\%s", fname_tmp);
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strlcpy(libsnes_path, fname, sizeof(libsnes_path));
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}
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else
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{
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SSNES_ERR("Failed last fallback - SSNES Salamander will exit.\n");
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}
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dir_list_free(dir_list);
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}
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static void init_settings(void)
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{
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char tmp_str[MAX_PATH_LENGTH];
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bool config_file_exists;
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if(!path_file_exists(SYS_CONFIG_FILE))
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{
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config_file_exists = false;
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SSNES_ERR("Config file \"%s\" doesn't exist. Creating...\n", SYS_CONFIG_FILE);
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FILE * f;
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f = fopen(SYS_CONFIG_FILE, "w");
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fclose(f);
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}
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else
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config_file_exists = true;
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//try to find CORE.xex
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char core_xex[1024];
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snprintf(core_xex, sizeof(core_xex), "game:\\CORE.xex");
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if(path_file_exists(core_xex))
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{
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//Start CORE.xex
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snprintf(libsnes_path, sizeof(libsnes_path), core_xex);
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SSNES_LOG("Start [%s].\n", libsnes_path);
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}
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else
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{
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if(config_file_exists)
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{
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config_file_t * conf = config_file_new(SYS_CONFIG_FILE);
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config_get_array(conf, "libsnes_path", tmp_str, sizeof(tmp_str));
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snprintf(libsnes_path, sizeof(libsnes_path), tmp_str);
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}
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if(!config_file_exists || !strcmp(libsnes_path, ""))
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find_and_set_first_file();
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else
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{
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SSNES_LOG("Start [%s] found in ssnes.cfg.\n", libsnes_path);
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}
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}
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}
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static void get_environment_settings (void)
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{
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//for devkits only, we will need to mount all partitions for retail
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//in a different way
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//DmMapDevkitDrive();
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int result_filecache = XSetFileCacheSize(0x100000);
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if(result_filecache != TRUE)
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{
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SSNES_ERR("Couldn't change number of bytes reserved for file system cache.\n");
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}
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unsigned long result = XMountUtilityDriveEx(XMOUNTUTILITYDRIVE_FORMAT0,8192, 0);
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if(result != ERROR_SUCCESS)
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{
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SSNES_ERR("Couldn't mount/format utility drive.\n");
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}
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// detect install environment
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unsigned long license_mask;
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if (XContentGetLicenseMask(&license_mask, NULL) != ERROR_SUCCESS)
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{
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SSNES_LOG("SSNES was launched as a standalone DVD, or using DVD emulation, or from the development area of the HDD.\n");
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}
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else
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{
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XContentQueryVolumeDeviceType("GAME",&volume_device_type, NULL);
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switch(volume_device_type)
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{
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case XCONTENTDEVICETYPE_HDD:
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SSNES_LOG("SSNES was launched from a content package on HDD.\n");
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break;
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case XCONTENTDEVICETYPE_MU:
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SSNES_LOG("SSNES was launched from a content package on USB or Memory Unit.\n");
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break;
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case XCONTENTDEVICETYPE_ODD:
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SSNES_LOG("SSNES was launched from a content package on Optical Disc Drive.\n");
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break;
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default:
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SSNES_LOG("SSNES was launched from a content package on an unknown device type.\n");
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break;
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}
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}
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strlcpy(SYS_CONFIG_FILE, "game:\\ssnes.cfg", sizeof(SYS_CONFIG_FILE));
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}
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int main(int argc, char *argv[])
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{
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int ret;
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XINPUT_STATE state;
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get_environment_settings();
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XInputGetState(0, &state);
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if(state.Gamepad.wButtons & XINPUT_GAMEPAD_Y)
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{
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//override path, boot first XEX in cores directory
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SSNES_LOG("Fallback - Will boot first XEX in SSNES directory.\n");
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find_and_set_first_file();
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}
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else
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{
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//normal XEX loading path
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init_settings();
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}
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XLaunchNewImage(libsnes_path, NULL);
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SSNES_LOG("Launch libsnes core: [%s] (return code: %x]).\n", libsnes_path, ret);
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return 1;
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} |